Air heat simulation now knows about gravity mode. fixes #142
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@ -2,6 +2,7 @@
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#include <algorithm>
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#include <algorithm>
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#include "Config.h"
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#include "Config.h"
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#include "Air.h"
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#include "Air.h"
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#include "Simulation.h"
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//#include <powder.h>
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//#include <powder.h>
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//#include <defines.h>
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//#include <defines.h>
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#include "Gravity.h"
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#include "Gravity.h"
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@ -110,7 +111,7 @@ void Air::update_airh(void)
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dh += AIR_VADV*(1.0f-tx)*ty*(bmap_blockairh[j+1][i] ? odh : hv[j+1][i]);
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dh += AIR_VADV*(1.0f-tx)*ty*(bmap_blockairh[j+1][i] ? odh : hv[j+1][i]);
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dh += AIR_VADV*tx*ty*(bmap_blockairh[j+1][i+1] ? odh : hv[j+1][i+1]);
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dh += AIR_VADV*tx*ty*(bmap_blockairh[j+1][i+1] ? odh : hv[j+1][i+1]);
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}
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}
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//if(!gravityMode) TODO: GET REAL VALUE
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if(!sim.gravityMode)
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{ //Vertical gravity only for the time being
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{ //Vertical gravity only for the time being
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float airdiff = hv[y-1][x]-hv[y][x];
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float airdiff = hv[y-1][x]-hv[y][x];
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if(airdiff>0 && !bmap_blockairh[y-1][x])
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if(airdiff>0 && !bmap_blockairh[y-1][x])
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@ -309,9 +310,12 @@ void Air::Invert()
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}
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}
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}
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}
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Air::Air():
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Air::Air(Simulation & simulation):
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airMode(0)
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airMode(0),
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sim(simulation)
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{
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{
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//Simulation should do this.
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//Simulation should do this.
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make_kernel();
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make_kernel();
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}
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}
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@ -7,6 +7,7 @@ class Simulation;
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class Air
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class Air
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{
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{
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public:
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public:
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Simulation & sim;
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int airMode;
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int airMode;
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//Arrays from the simulation
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//Arrays from the simulation
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unsigned char (*bmap)[XRES/CELL];
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unsigned char (*bmap)[XRES/CELL];
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@ -30,7 +31,7 @@ public:
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void update_air(void);
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void update_air(void);
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void Clear();
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void Clear();
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void Invert();
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void Invert();
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Air();
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Air(Simulation & sim);
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};
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};
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#endif
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#endif
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@ -4520,7 +4520,7 @@ Simulation::Simulation():
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gravmap = grav->gravmap;
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gravmap = grav->gravmap;
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//Create and attach air simulation
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//Create and attach air simulation
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air = new Air();
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air = new Air(*this);
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//Give air sim references to our data
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//Give air sim references to our data
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air->bmap = bmap;
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air->bmap = bmap;
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air->emap = emap;
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air->emap = emap;
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