Redo code that makes SOAP float on OIL
Rather than hacking velocity, do it directly through can_move. Add a special case to make it slowly float upwards, rather than immediate like most weight differences in TPT.
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@ -2487,6 +2487,8 @@ void Simulation::init_can_move()
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can_move[PT_THDR][PT_THDR] = 2;
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can_move[PT_EMBR][PT_EMBR] = 2;
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can_move[PT_TRON][PT_SWCH] = 3;
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can_move[PT_SOAP][PT_OIL] = 0;
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can_move[PT_OIL][PT_SOAP] = 1;
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}
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/*
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@ -2812,6 +2814,14 @@ int Simulation::try_move(int i, int x, int y, int nx, int ny)
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return 0;
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}
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break;
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// SOAP slowly floats up inside OIL
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case PT_SOAP:
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if (parts[i].type == PT_OIL)
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{
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if (RNG::Ref().chance(19, 20) || std::abs(parts[i].x - nx) > 3 || std::abs(parts[i].y - ny) > 3)
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return 0;
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}
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break;
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}
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switch (parts[i].type)
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@ -234,22 +234,6 @@ static int update(UPDATE_FUNC_ARGS)
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parts[i].ctype = 1;
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parts[i].life = 10;
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}
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for (rx=-2; rx<3; rx++)
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for (ry=-2; ry<3; ry++)
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if (BOUNDS_CHECK && (rx || ry))
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{
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r = pmap[y+ry][x+rx];
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if (!r)
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continue;
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if (TYP(r) == PT_OIL)
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{
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float ax, ay;
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ax = (parts[i].vx*0.5f + parts[ID(r)].vx)/2;
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ay = ((parts[i].vy-0.1f)*0.5f + parts[ID(r)].vy)/2;
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parts[i].vx = parts[ID(r)].vx = ax;
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parts[i].vy = parts[ID(r)].vy = ay;
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}
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}
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}
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for (rx=-2; rx<3; rx++)
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for (ry=-2; ry<3; ry++)
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