Redo code that makes SOAP float on OIL

Rather than hacking velocity, do it directly through can_move. Add a special case to make it slowly float upwards, rather than immediate like most weight differences in TPT.
This commit is contained in:
jacob1 2022-02-21 23:56:52 -05:00
parent 982fdff528
commit 477909d00f
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2 changed files with 10 additions and 16 deletions

View File

@ -2487,6 +2487,8 @@ void Simulation::init_can_move()
can_move[PT_THDR][PT_THDR] = 2;
can_move[PT_EMBR][PT_EMBR] = 2;
can_move[PT_TRON][PT_SWCH] = 3;
can_move[PT_SOAP][PT_OIL] = 0;
can_move[PT_OIL][PT_SOAP] = 1;
}
/*
@ -2812,6 +2814,14 @@ int Simulation::try_move(int i, int x, int y, int nx, int ny)
return 0;
}
break;
// SOAP slowly floats up inside OIL
case PT_SOAP:
if (parts[i].type == PT_OIL)
{
if (RNG::Ref().chance(19, 20) || std::abs(parts[i].x - nx) > 3 || std::abs(parts[i].y - ny) > 3)
return 0;
}
break;
}
switch (parts[i].type)

View File

@ -234,22 +234,6 @@ static int update(UPDATE_FUNC_ARGS)
parts[i].ctype = 1;
parts[i].life = 10;
}
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (BOUNDS_CHECK && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (TYP(r) == PT_OIL)
{
float ax, ay;
ax = (parts[i].vx*0.5f + parts[ID(r)].vx)/2;
ay = ((parts[i].vy-0.1f)*0.5f + parts[ID(r)].vy)/2;
parts[i].vx = parts[ID(r)].vx = ax;
parts[i].vy = parts[ID(r)].vy = ay;
}
}
}
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)