fix occasional crash when flood fill deleting

This commit is contained in:
jacob1 2013-07-29 00:34:43 -04:00
parent bd0b779bd0
commit 4746474127

View File

@ -1419,7 +1419,7 @@ int Simulation::FloodParts(int x, int y, int fullc, int cm, int flags)
unsigned short (*coord_stack)[2];
int coord_stack_size = 0;
int created_something = 0;
if (cm==-1)
{
//if initial flood point is out of bounds, do nothing
@ -1432,8 +1432,13 @@ int Simulation::FloodParts(int x, int y, int fullc, int cm, int flags)
cm = pmap[y][x]&0xFF;
if (!cm)
cm = photons[y][x]&0xFF;
if (!cm && bmap[y/CELL][x/CELL])
FloodWalls(x, y, WL_ERASE, -1);
if (!cm)
{
if (bmap[y/CELL][x/CELL])
return FloodWalls(x, y, WL_ERASE, -1);
else
return -1;
}
}
else
cm = 0;