ICE contains arbitrary elements in ctype as well and should track this in saves
This commit is contained in:
parent
de345a85a1
commit
47384c5572
@ -59,6 +59,7 @@ void GameSave::MapPalette()
|
|||||||
}
|
}
|
||||||
if (version <= Version(98, 2))
|
if (version <= Version(98, 2))
|
||||||
{
|
{
|
||||||
|
ignoreMissingErrors[PT_ICEI] = true;
|
||||||
ignoreMissingErrors[PT_SNOW] = true;
|
ignoreMissingErrors[PT_SNOW] = true;
|
||||||
ignoreMissingErrors[PT_RSST] = true;
|
ignoreMissingErrors[PT_RSST] = true;
|
||||||
ignoreMissingErrors[PT_RSSS] = true;
|
ignoreMissingErrors[PT_RSSS] = true;
|
||||||
|
@ -34,6 +34,7 @@ void Element::Element_ICEI()
|
|||||||
Description = "Crushes under pressure. Cools down air.";
|
Description = "Crushes under pressure. Cools down air.";
|
||||||
|
|
||||||
Properties = TYPE_SOLID|PROP_LIFE_DEC|PROP_NEUTPASS;
|
Properties = TYPE_SOLID|PROP_LIFE_DEC|PROP_NEUTPASS;
|
||||||
|
CarriesTypeIn = 1U << FIELD_CTYPE;
|
||||||
|
|
||||||
LowPressure = IPL;
|
LowPressure = IPL;
|
||||||
LowPressureTransition = NT;
|
LowPressureTransition = NT;
|
||||||
|
Reference in New Issue
Block a user