New element: DRAY (Duplicator RAY)
Replicates a line of particles in front of it, affected by tmp and tmp2, and being sparked by PSCN or INWR
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@ -2767,11 +2767,16 @@ int Simulation::create_part(int p, int x, int y, int tv)
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if (t == PT_LIFE && v < NGOL && drawOn != PT_STOR)
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parts[pmap[y][x]>>8].tmp = v;
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}
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else if ((drawOn == PT_DTEC || (drawOn == PT_PSTN && t != PT_FRME)) && drawOn != t)
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else if ((drawOn == PT_DTEC || (drawOn == PT_PSTN && t != PT_FRME) || drawOn == PT_DRAY) && drawOn != t)
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{
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parts[pmap[y][x]>>8].ctype = t;
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if (drawOn == PT_DTEC && t==PT_LIFE && v<NGOL)
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parts[pmap[y][x]>>8].tmp = v;
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if (t == PT_LIFE && v >= 0 && v < NGOL)
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{
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if (drawOn == PT_DTEC)
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parts[pmap[y][x]>>8].tmp = v;
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else if (drawOn == PT_DRAY)
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parts[pmap[y][x]>>8].ctype |= v<<8;
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}
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}
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else if (drawOn == PT_CRAY && drawOn != t && drawOn != PT_PSCN && drawOn != PT_INST && drawOn != PT_METL)
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{
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120
src/simulation/elements/DRAY.cpp
Normal file
120
src/simulation/elements/DRAY.cpp
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@ -0,0 +1,120 @@
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#include "simulation/Elements.h"
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//#TPT-Directive ElementClass Element_DRAY PT_DRAY 178
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Element_DRAY::Element_DRAY()
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{
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Identifier = "DEFAULT_PT_DRAY";
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Name = "DRAY";
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Colour = PIXPACK(0xFFAA22);
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MenuVisible = 1;
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MenuSection = SC_ELEC;
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Enabled = 1;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 0.90f;
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Loss = 0.00f;
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Collision = 0.0f;
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Gravity = 0.0f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 1;
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Weight = 100;
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Temperature = R_TEMP + 273.15f;
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HeatConduct = 0;
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Description = "Duplicator ray. Replicates a line of particles in front of it.";
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State = ST_SOLID;
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Properties = TYPE_SOLID|PROP_LIFE_DEC;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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Update = &Element_DRAY::update;
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Graphics = NULL;
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}
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//should probably be in Simulation.h
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bool InBounds(int x, int y)
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{
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return (x>=0 && y>=0 && x<XRES && y<YRES);
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}
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//#TPT-Directive ElementHeader Element_DRAY static int update(UPDATE_FUNC_ARGS)
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int Element_DRAY::update(UPDATE_FUNC_ARGS)
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{
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int ctype = parts[i].ctype&0xFF, ctypeExtra = parts[i].ctype>>8, copyLength = parts[i].tmp, copySpaces = parts[i].tmp2;
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if (copySpaces <= 0)
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copySpaces = 0;
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if (copyLength <= 0)
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copyLength = 0;
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else
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copySpaces++; //strange hack
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if (!parts[i].life) // only fire when life is 0, but nothing sets the life right now
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{
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for (int rx = -1; rx <= 1; rx++)
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for (int ry = -1; ry <= 1; ry++)
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if (BOUNDS_CHECK && (rx || ry))
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{
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int r = pmap[y+ry][x+rx];
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if ((r&0xFF) == PT_SPRK && parts[r>>8].life == 3) //spark found, start creating
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{
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bool overwrite = parts[r>>8].ctype == PT_PSCN;
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int partsRemaining = copyLength, xCopyTo, yCopyTo; //positions where the line will start being copied at
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if (parts[r>>8].ctype == PT_INWR && rx && ry) // INWR doesn't spark from diagonals
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continue;
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//figure out where the copying will start/end
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for (int xStep = rx*-1, yStep = ry*-1, xCurrent = x+xStep, yCurrent = y+yStep; ; xCurrent+=xStep, yCurrent+=yStep)
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{
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int rr = pmap[yCurrent][xCurrent];
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if ((!copyLength && (rr&0xFF) == ctype && (ctype != PT_LIFE || parts[rr>>8].ctype == ctypeExtra))
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|| !(--partsRemaining && InBounds(xCurrent+xStep, yCurrent+yStep)))
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{
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copyLength -= partsRemaining;
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xCopyTo = xCurrent + xStep*copySpaces;
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yCopyTo = yCurrent + yStep*copySpaces;
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break;
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}
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}
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//now, actually copy the particles
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partsRemaining = copyLength + 1;
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for (int xStep = rx*-1, yStep = ry*-1, xCurrent = x+xStep, yCurrent = y+yStep; InBounds(xCopyTo, yCopyTo) && --partsRemaining; xCurrent+=xStep, yCurrent+=yStep, xCopyTo+=xStep, yCopyTo+=yStep)
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{
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int type = pmap[yCurrent][xCurrent]&0xFF, p;
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if (overwrite)
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sim->delete_part(xCopyTo, yCopyTo);
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if (type == PT_SPRK) //hack
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p = sim->create_part(-1, xCopyTo, yCopyTo, PT_METL);
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else
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p = sim->create_part(-1, xCopyTo, yCopyTo, type);
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if (p >= 0)
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{
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if (type == PT_SPRK)
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sim->part_change_type(p, xCopyTo, yCopyTo, PT_SPRK);
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parts[p] = parts[pmap[yCurrent][xCurrent]>>8];
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parts[p].x = xCopyTo;
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parts[p].y = yCopyTo;
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}
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}
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}
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}
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}
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return 0;
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}
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Element_DRAY::~Element_DRAY() {}
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