only use Application Support directory on OS X 10.9, probably fix crash on startup for macs

The original reason it broke on macs was because gFinderLaunch was broken
This commit is contained in:
jacob1 2014-06-08 20:37:44 -04:00
parent 75e2d88796
commit 45862a1b9f
2 changed files with 178 additions and 13 deletions

View File

@ -88,21 +88,47 @@ static NSString *getApplicationName(void)
/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
if([paths count] < 1) return;
NSString *appSupportPath = [paths objectAtIndex:0];
BOOL isDir = NO;
NSError *error = nil;
NSString *appPath = [appSupportPath stringByAppendingPathComponent:@"The Powder Toy"];
if (![[NSFileManager defaultManager] fileExistsAtPath:appPath isDirectory:&isDir] && isDir == NO) {
if(![[NSFileManager defaultManager] createDirectoryAtPath:appPath withIntermediateDirectories:YES attributes:nil error:&error])
{
NSLog(@"Could not set up working dir. Error: %@", error);
SInt32 versionMajor = 0, versionMinor = 0;
Gestalt(gestaltSystemVersionMajor, &versionMajor);
Gestalt(gestaltSystemVersionMinor, &versionMinor);
/* Set the working directory to Application Support on Mavericks and above */
if (versionMajor > 10 || versionMinor >= 9)
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
if ([paths count] < 1)
return;
NSString *appSupportPath = [paths objectAtIndex:0];
BOOL isDir = NO;
NSError *error = nil;
NSString *appPath = [appSupportPath stringByAppendingPathComponent:@"The Powder Toy"];
if (![[NSFileManager defaultManager] fileExistsAtPath:appPath isDirectory:&isDir] && isDir == NO)
{
if (![[NSFileManager defaultManager] createDirectoryAtPath:appPath withIntermediateDirectories:YES attributes:nil error:&error])
{
NSLog(@"Could not set up working dir. Error: %@", error);
return;
}
}
chdir([appPath UTF8String]);
}
/* Set the working directory to the .app's parent directory, because the code above breaks anything below Mavericks? (just a guess) */
else
{
if (shouldChdir)
{
char parentdir[MAXPATHLEN];
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN))
{
chdir(parentdir); /* chdir to the binary app's parent */
}
CFRelease(url);
CFRelease(url2);
}
}
chdir([appPath UTF8String]);
}
#if SDL_USE_NIB_FILE
@ -301,8 +327,14 @@ static void CustomApplicationMain (int argc, char **argv)
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
int status;
SInt32 versionMajor = 0, versionMinor = 0;
Gestalt(gestaltSystemVersionMajor, &versionMajor);
Gestalt(gestaltSystemVersionMinor, &versionMinor);
/* Set the working directory to the .app's parent directory */
/* using gFinderLaunch doesn't work in Mavericks and above, so always change it */
if (versionMajor > 10 || versionMinor >= 9)
[self setupWorkingDirectory:TRUE];
else
[self setupWorkingDirectory:gFinderLaunch];
#if SDL_USE_NIB_FILE

133
src/lua/socket/socket.lua Normal file
View File

@ -0,0 +1,133 @@
-----------------------------------------------------------------------------
-- LuaSocket helper module
-- Author: Diego Nehab
-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module and import dependencies
-----------------------------------------------------------------------------
local base = _G
local string = require("string")
local math = require("math")
local socket = require("socket.core")
module("socket")
-----------------------------------------------------------------------------
-- Exported auxiliar functions
-----------------------------------------------------------------------------
function connect(address, port, laddress, lport)
local sock, err = socket.tcp()
if not sock then return nil, err end
if laddress then
local res, err = sock:bind(laddress, lport, -1)
if not res then return nil, err end
end
local res, err = sock:connect(address, port)
if not res then return nil, err end
return sock
end
function bind(host, port, backlog)
local sock, err = socket.tcp()
if not sock then return nil, err end
sock:setoption("reuseaddr", true)
local res, err = sock:bind(host, port)
if not res then return nil, err end
res, err = sock:listen(backlog)
if not res then return nil, err end
return sock
end
try = newtry()
function choose(table)
return function(name, opt1, opt2)
if base.type(name) ~= "string" then
name, opt1, opt2 = "default", name, opt1
end
local f = table[name or "nil"]
if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
else return f(opt1, opt2) end
end
end
-----------------------------------------------------------------------------
-- Socket sources and sinks, conforming to LTN12
-----------------------------------------------------------------------------
-- create namespaces inside LuaSocket namespace
sourcet = {}
sinkt = {}
BLOCKSIZE = 2048
sinkt["close-when-done"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if not chunk then
sock:close()
return 1
else return sock:send(chunk) end
end
})
end
sinkt["keep-open"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if chunk then return sock:send(chunk)
else return 1 end
end
})
end
sinkt["default"] = sinkt["keep-open"]
sink = choose(sinkt)
sourcet["by-length"] = function(sock, length)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if length <= 0 then return nil end
local size = math.min(socket.BLOCKSIZE, length)
local chunk, err = sock:receive(size)
if err then return nil, err end
length = length - string.len(chunk)
return chunk
end
})
end
sourcet["until-closed"] = function(sock)
local done
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if done then return nil end
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
if not err then return chunk
elseif err == "closed" then
sock:close()
done = 1
return partial
else return nil, err end
end
})
end
sourcet["default"] = sourcet["until-closed"]
source = choose(sourcet)