Sconscript: Symbols option when making optimised/release builds.
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@ -62,6 +62,7 @@ AddSconsOption('native', False, False, "Enable optimizations specific to your cp
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AddSconsOption('release', True, False, "Enable loop / compiling optimizations (default).")
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AddSconsOption('debugging', False, False, "Compile with debug symbols.")
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AddSconsOption('symbols', False, False, "Preserve (don't strip) symbols")
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AddSconsOption('static', False, False, "Compile statically.")
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AddSconsOption('opengl', False, False, "Build with OpenGL interface support.")
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AddSconsOption('opengl-renderer', False, False, "Build with OpenGL renderer support (turns on --opengl).") #Note: this has nothing to do with --renderer, only tells the game to render particles with opengl
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@ -560,7 +561,7 @@ def strip():
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os.system("{0} {1}/{2}".format(env['STRIP'] if 'STRIP' in env else "strip", GetOption('builddir'), programName))
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except:
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print("Couldn't strip binary")
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if not GetOption('debugging') and not GetOption('clean') and not GetOption('help') and not msvc:
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if not GetOption('debugging') and not GetOption('symbols') and not GetOption('clean') and not GetOption('help') and not msvc:
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atexit.register(strip)
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#Long command line fix for mingw on windows
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