fix numpad behavior: movement keys are no longer triggered with numlock on
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d59253cfc7
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43bff37279
@ -414,6 +414,27 @@ std::map<std::string, std::string> readArguments(int argc, char * argv[])
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return arguments;
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}
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SDLKey MapNumpad(SDLKey key)
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{
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switch(key)
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{
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case KEY_NUM_UP:
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return KEY_UP;
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case KEY_NUM_DOWN:
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return KEY_DOWN;
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case KEY_NUM_RIGHT:
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return KEY_RIGHT;
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case KEY_NUM_LEFT:
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return KEY_LEFT;
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case KEY_NUM_HOME:
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return KEY_HOME;
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case KEY_NUM_END:
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return KEY_END;
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default:
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return key;
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}
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}
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int elapsedTime = 0, currentTime = 0, lastTime = 0, currentFrame = 0;
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unsigned int lastTick = 0;
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float fps = 0, delta = 1.0f, inputScale = 1.0f;
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@ -422,6 +443,9 @@ float currentWidth, currentHeight;
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void EventProcess(SDL_Event event)
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{
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if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP)
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if(!(event.key.keysym.mod&KEY_MOD_NUM))
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event.key.keysym.sym = MapNumpad(event.key.keysym.sym);
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switch (event.type)
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{
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case SDL_QUIT:
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@ -41,10 +41,10 @@ void ConsoleView::DoKeyPress(int key, Uint16 character, bool shift, bool ctrl, b
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commandField->SetText("");
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commandField->SetDisplayText("");
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break;
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case KEY_DOWN: case KEY_NUM_DOWN:
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case KEY_DOWN:
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c->NextCommand();
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break;
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case KEY_UP: case KEY_NUM_UP:
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case KEY_UP:
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c->PreviousCommand();
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break;
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default:
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@ -229,9 +229,9 @@ void PropertyWindow::OnDraw()
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void PropertyWindow::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt)
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{
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if (key == KEY_UP || key == KEY_NUM_UP)
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if (key == KEY_UP)
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property->SetOption(property->GetOption().second-1);
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else if (key == KEY_DOWN || key == KEY_NUM_DOWN)
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else if (key == KEY_DOWN)
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property->SetOption(property->GetOption().second+1);
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}
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@ -342,20 +342,20 @@ void Textbox::OnVKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
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{
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switch(key)
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{
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case KEY_HOME: case KEY_NUM_HOME:
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case KEY_HOME:
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cursor = 0;
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ClearSelection();
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break;
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case KEY_END: case KEY_NUM_END:
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case KEY_END:
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cursor = backingText.length();
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ClearSelection();
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break;
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case KEY_LEFT: case KEY_NUM_LEFT:
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case KEY_LEFT:
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if(cursor > 0)
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cursor--;
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ClearSelection();
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break;
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case KEY_RIGHT: case KEY_NUM_RIGHT:
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case KEY_RIGHT:
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if(cursor < backingText.length())
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cursor++;
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ClearSelection();
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