black decoration preset, improve look of deco buttons a little
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9628a11245
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4243987acd
@ -26,15 +26,17 @@ public:
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// vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = PIXRGB(PIXR(pc)+10*j, PIXG(pc)+10*j, PIXB(pc)+10*j);
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if (toolID == DECO_SMUDGE)
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newTexture->SetPixel(x, y, 0, 255-5*x, 255+5*x, 255);
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else
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else if (toolID == DECO_DRAW || toolID == DECO_CLEAR)
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newTexture->SetPixel(x, y, Red, Green, Blue, Alpha);
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else
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newTexture->SetPixel(x, y, 50, 50, 50, 255);
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}
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}
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int reverseRed = (Red+127)%256;
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int reverseGreen = (Green+127)%256;
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int reverseBlue = (Blue+127)%256;
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if (toolID == DECO_CLEAR)
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{
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int reverseRed = (Red+127)%256;
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int reverseGreen = (Green+127)%256;
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int reverseBlue = (Blue+127)%256;
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for (int y=4; y<12; y++)
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{
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newTexture->SetPixel(y+5, y-1, reverseRed, reverseGreen, reverseBlue, 255);
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@ -44,13 +46,13 @@ public:
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}
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}
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else if (toolID == DECO_ADD)
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newTexture->AddCharacter(11, 4, '+', reverseRed, reverseGreen, reverseBlue, 255);
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newTexture->AddCharacter(11, 4, '+', Red, Green, Blue, 255);
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else if (toolID == DECO_SUBTRACT)
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newTexture->AddCharacter(11, 4, '-', reverseRed, reverseGreen, reverseBlue, 255);
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newTexture->AddCharacter(11, 4, '-', Red, Green, Blue, 255);
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else if (toolID == DECO_MULTIPLY)
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newTexture->AddCharacter(11, 3, 'x', reverseRed, reverseGreen, reverseBlue, 255);
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newTexture->AddCharacter(11, 3, 'x', Red, Green, Blue, 255);
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else if (toolID == DECO_DIVIDE)
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newTexture->AddCharacter(11, 4, '/', reverseRed, reverseGreen, reverseBlue, 255);
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newTexture->AddCharacter(11, 4, '/', Red, Green, Blue, 255);
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return newTexture;
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}
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@ -145,6 +145,7 @@ GameModel::GameModel():
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colourPresets.push_back(ui::Colour(255, 0, 0));
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colourPresets.push_back(ui::Colour(0, 255, 0));
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colourPresets.push_back(ui::Colour(0, 0, 255));
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colourPresets.push_back(ui::Colour(0, 0, 0));
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}
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GameModel::~GameModel()
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@ -327,13 +328,13 @@ void GameModel::BuildMenus()
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menuList[SC_TOOL]->AddTool(new SampleTool(this));
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//Add decoration tools to menu
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menuList[SC_DECO]->AddTool(new DecorationTool(DECO_ADD, "ADD", "Colour blending: Add", 0, 0, 0, "DEFAULT_DECOR_ADD"));
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menuList[SC_DECO]->AddTool(new DecorationTool(DECO_SUBTRACT, "SUB", "Colour blending: Subtract", 0, 0, 0, "DEFAULT_DECOR_SUB"));
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menuList[SC_DECO]->AddTool(new DecorationTool(DECO_MULTIPLY, "MUL", "Colour blending: Multiply", 0, 0, 0, "DEFAULT_DECOR_MUL"));
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menuList[SC_DECO]->AddTool(new DecorationTool(DECO_DIVIDE, "DIV", "Colour blending: Divide" , 0, 0, 0, "DEFAULT_DECOR_DIV"));
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menuList[SC_DECO]->AddTool(new DecorationTool(DECO_SMUDGE, "SMDG", "Smudge colour", 0, 0, 0, "DEFAULT_DECOR_SMDG"));
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menuList[SC_DECO]->AddTool(new DecorationTool(DECO_DRAW, "SET", "Set colour (No blending)", 0, 0, 0, "DEFAULT_DECOR_SET"));
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menuList[SC_DECO]->AddTool(new DecorationTool(DECO_CLEAR, "CLR", "Clear any set decoration", 0, 0, 0, "DEFAULT_DECOR_CLR"));
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menuList[SC_DECO]->AddTool(new DecorationTool(DECO_ADD, "ADD", "Colour blending: Add.", 0, 0, 0, "DEFAULT_DECOR_ADD"));
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menuList[SC_DECO]->AddTool(new DecorationTool(DECO_SUBTRACT, "SUB", "Colour blending: Subtract.", 0, 0, 0, "DEFAULT_DECOR_SUB"));
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menuList[SC_DECO]->AddTool(new DecorationTool(DECO_MULTIPLY, "MUL", "Colour blending: Multiply.", 0, 0, 0, "DEFAULT_DECOR_MUL"));
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menuList[SC_DECO]->AddTool(new DecorationTool(DECO_DIVIDE, "DIV", "Colour blending: Divide." , 0, 0, 0, "DEFAULT_DECOR_DIV"));
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menuList[SC_DECO]->AddTool(new DecorationTool(DECO_SMUDGE, "SMDG", "Smudge tool, blends surrounding deco together.", 0, 0, 0, "DEFAULT_DECOR_SMDG"));
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menuList[SC_DECO]->AddTool(new DecorationTool(DECO_DRAW, "SET", "Draw decoration (No blending).", 0, 0, 0, "DEFAULT_DECOR_SET"));
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menuList[SC_DECO]->AddTool(new DecorationTool(DECO_CLEAR, "CLR", "Erase any set decoration.", 0, 0, 0, "DEFAULT_DECOR_CLR"));
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decoToolset[0] = GetToolFromIdentifier("DEFAULT_DECOR_SET");
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decoToolset[1] = GetToolFromIdentifier("DEFAULT_DECOR_CLR");
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decoToolset[2] = GetToolFromIdentifier("DEFAULT_UI_SAMPLE");
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@ -776,7 +776,7 @@ void GameView::NotifyColourPresetsChanged(GameModel * sender)
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int i = 0;
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for(std::vector<ui::Colour>::iterator iter = colours.begin(), end = colours.end(); iter != end; ++iter)
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{
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ToolButton * tempButton = new ToolButton(ui::Point(currentX, YRES+1), ui::Point(30, 18), "");
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ToolButton * tempButton = new ToolButton(ui::Point(currentX, YRES+1), ui::Point(30, 18), "", "Decoration Presets.");
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tempButton->Appearance.BackgroundInactive = *iter;
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tempButton->SetActionCallback(new ColourPresetAction(this, i));
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