Click function for tools that aren't continuous. Debug helper for UI components (Ctrl+Shift D when DEBUG is defined), fix add sign window logic
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a2e91c247f
commit
4032a0469b
@ -1,5 +1,5 @@
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#include <cmath>
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#include <SDL/SDL.h>
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#include "SDL.h"
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#include <bzlib.h>
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#include <string>
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#include "Config.h"
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@ -1,7 +1,7 @@
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#ifndef GRAPHICS_H
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#define GRAPHICS_H
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#include <SDL/SDL.h>
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#include "SDL.h"
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#include <string>
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#if defined(OGLR)
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#ifdef MACOSX
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@ -1,8 +1,8 @@
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#include <time.h>
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#include <SDL/SDL.h>
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#include "SDL.h"
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#ifdef WIN32
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#include <SDL/SDL_syswm.h>
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#include "SDL_syswm.h"
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#endif
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#include <iostream>
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#include <sstream>
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@ -9,7 +9,7 @@
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#define KITTY_H_
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#include <string>
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#include <SDL/SDL.h>
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#include "SDL.h"
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//#include "game/GameModel.h"
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class GameModel;
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@ -304,6 +304,16 @@ void GameController::DrawPoints(int toolSelection, queue<ui::Point*> & pointQueu
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}
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}
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void GameController::ToolClick(int toolSelection, ui::Point point)
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{
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Simulation * sim = gameModel->GetSimulation();
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Tool * activeTool = gameModel->GetActiveTool(toolSelection);
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Brush * cBrush = gameModel->GetBrush();
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if(!activeTool || !cBrush)
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return;
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activeTool->Click(sim, cBrush, PointTranslate(point));
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}
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void GameController::StampRegion(ui::Point point1, ui::Point point2)
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{
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int saveSize;
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@ -63,6 +63,7 @@ public:
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void SetZoomPosition(ui::Point position);
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void AdjustBrushSize(int direction, bool logarithmic = false);
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void AdjustZoomSize(int direction, bool logarithmic = false);
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void ToolClick(int toolSelection, ui::Point point);
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void DrawPoints(int toolSelection, queue<ui::Point*> & pointQueue);
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void DrawRect(int toolSelection, ui::Point point1, ui::Point point2);
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void DrawLine(int toolSelection, ui::Point point1, ui::Point point2);
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@ -599,6 +599,7 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
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}
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if(drawMode == DrawPoints)
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{
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c->ToolClick(toolIndex, ui::Point(x, y));
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pointQueue.push(new ui::Point(x, y));
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}
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if(drawModeReset)
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@ -27,16 +27,15 @@ public:
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void ActionCallback(ui::Button * sender)
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{
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ui::Engine::Ref().CloseWindow();
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prompt->SelfDestruct();
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if(prompt->signID==-1 && prompt->textField->GetText().length())
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{
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prompt->sim->signs.push_back(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, sign::Left));
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}
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else
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else if(prompt->textField->GetText().length())
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{
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prompt->sim->signs[prompt->signID] = sign(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, sign::Left));
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}
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prompt->SelfDestruct();
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}
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};
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@ -71,11 +70,7 @@ void SignWindow::OnDraw()
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
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}
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void SignTool::Draw(Simulation * sim, Brush * brush, ui::Point position)
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void SignTool::Click(Simulation * sim, Brush * brush, ui::Point position)
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{
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if(!opened) //Ensure the dialogue can only be shown one at a time.
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{
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opened = true;
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new SignWindow(this, sim, -1, position);
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}
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}
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@ -28,6 +28,7 @@ public:
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}
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string GetName() { return toolName; }
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virtual ~Tool() {}
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virtual void Click(Simulation * sim, Brush * brush, ui::Point position) { }
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virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {
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sim->ToolBrush(position.X, position.Y, toolID, brush);
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}
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@ -45,18 +46,15 @@ class SignTool: public Tool
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{
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public:
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SignTool():
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Tool(0, "SIGN", 0, 0, 0),
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opened(false)
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Tool(0, "SIGN", 0, 0, 0)
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{
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}
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virtual ~SignTool() {}
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virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
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virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
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virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) { }
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virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
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virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
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virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
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void SetClosed() { opened = false; }
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protected:
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bool opened;
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};
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class PropertyTool: public Tool
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@ -1,7 +1,7 @@
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#pragma once
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#include <stack>
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#include <SDL/SDL.h>
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#include "SDL.h"
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#include "Singleton.h"
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#include "Platform.h"
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#include "Graphics.h"
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@ -11,6 +11,9 @@ Window::Window(Point _position, Point _size):
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AllowExclusiveDrawing(true),
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halt(false),
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destruct(false)
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#ifdef DEBUG
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,debugMode(false)
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#endif
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{
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}
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@ -125,12 +128,55 @@ void Window::DoDraw()
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Components[i]->Draw( Point(scrpos) );
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}
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}
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#ifdef DEBUG
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if(debugMode)
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{
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if(focusedComponent_==Components[i])
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{
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ui::Engine::Ref().g->fillrect(Components[i]->Position.X+Position.X, Components[i]->Position.Y+Position.Y, Components[i]->Size.X, Components[i]->Size.Y, 0, 255, 0, 90);
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}
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else
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{
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ui::Engine::Ref().g->fillrect(Components[i]->Position.X+Position.X, Components[i]->Position.Y+Position.Y, Components[i]->Size.X, Components[i]->Size.Y, 255, 0, 0, 90);
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}
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}
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#endif
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}
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#ifdef DEBUG
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if(debugMode)
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{
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if(focusedComponent_)
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{
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int xPos = focusedComponent_->Position.X+focusedComponent_->Size.X+5+Position.X;
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Graphics * g = ui::Engine::Ref().g;
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char tempString[512];
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char tempString2[512];
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sprintf(tempString, "Position: L %d, R %d, T: %d, B: %d", focusedComponent_->Position.X, Size.X-(focusedComponent_->Position.X+focusedComponent_->Size.X), focusedComponent_->Position.Y, Size.Y-(focusedComponent_->Position.Y+focusedComponent_->Size.Y));
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sprintf(tempString2, "Size: %d, %d", focusedComponent_->Size.X, focusedComponent_->Size.Y);
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if(Graphics::textwidth(tempString)+xPos > XRES+BARSIZE)
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xPos = XRES+BARSIZE-(Graphics::textwidth(tempString)+5);
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if(Graphics::textwidth(tempString2)+xPos > XRES+BARSIZE)
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xPos = XRES+BARSIZE-(Graphics::textwidth(tempString2)+5);
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g->drawtext(xPos, focusedComponent_->Position.Y+Position.Y+1, tempString, 0, 0, 0, 200);
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g->drawtext(xPos, focusedComponent_->Position.Y+Position.Y, tempString, 255, 255, 255, 255);
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g->drawtext(xPos, focusedComponent_->Position.Y+Position.Y+13, tempString2, 0, 0, 0, 200);
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g->drawtext(xPos, focusedComponent_->Position.Y+Position.Y+12, tempString2, 255, 255, 255, 255);
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}
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return;
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}
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#endif
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}
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void Window::DoTick(float dt)
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{
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#ifdef DEBUG
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if(debugMode)
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return;
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#endif
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//on mouse hover
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for(int i = Components.size() - 1; i >= 0 && !halt; --i)
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{
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@ -161,6 +207,50 @@ void Window::DoTick(float dt)
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void Window::DoKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt)
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{
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#ifdef DEBUG
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if(character = 'd' && ctrl && shift)
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debugMode = !debugMode;
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if(debugMode)
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{
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if(focusedComponent_!=NULL)
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{
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if(shift)
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{
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if(key == KEY_UP)
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focusedComponent_->Size.Y--;
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if(key == KEY_DOWN)
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focusedComponent_->Size.Y++;
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if(key == KEY_LEFT)
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focusedComponent_->Size.X--;
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if(key == KEY_RIGHT)
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focusedComponent_->Size.X++;
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}
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if(ctrl)
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{
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if(key == KEY_UP)
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focusedComponent_->Size.Y++;
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if(key == KEY_DOWN)
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focusedComponent_->Size.Y--;
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if(key == KEY_LEFT)
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focusedComponent_->Size.X++;
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if(key == KEY_RIGHT)
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focusedComponent_->Size.X--;
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}
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if(!shift)
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{
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if(key == KEY_UP)
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focusedComponent_->Position.Y--;
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if(key == KEY_DOWN)
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focusedComponent_->Position.Y++;
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if(key == KEY_LEFT)
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focusedComponent_->Position.X--;
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if(key == KEY_RIGHT)
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focusedComponent_->Position.X++;
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}
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}
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return;
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}
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#endif
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//on key press
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if(focusedComponent_ != NULL)
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{
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@ -175,6 +265,10 @@ void Window::DoKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool a
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void Window::DoKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt)
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{
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#ifdef DEBUG
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if(debugMode)
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return;
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#endif
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//on key unpress
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if(focusedComponent_ != NULL)
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{
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@ -200,6 +294,9 @@ void Window::DoMouseDown(int x_, int y_, unsigned button)
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if(x >= Components[i]->Position.X && y >= Components[i]->Position.Y && x < Components[i]->Position.X + Components[i]->Size.X && y < Components[i]->Position.Y + Components[i]->Size.Y)
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{
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FocusComponent(Components[i]);
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#ifdef DEBUG
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if(!debugMode)
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#endif
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Components[i]->OnMouseClick(x - Components[i]->Position.X, y - Components[i]->Position.Y, button);
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clickState = true;
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break;
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@ -210,6 +307,11 @@ void Window::DoMouseDown(int x_, int y_, unsigned button)
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if(!clickState)
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FocusComponent(NULL);
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#ifdef DEBUG
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if(debugMode)
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return;
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#endif
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//on mouse down
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for(int i = Components.size() - 1; i > -1 && !halt; --i)
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{
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@ -227,6 +329,10 @@ void Window::DoMouseMove(int x_, int y_, int dx, int dy)
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//on mouse move (if true, and inside)
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int x = x_ - Position.X;
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int y = y_ - Position.Y;
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#ifdef DEBUG
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if(debugMode)
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return;
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#endif
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for(int i = Components.size() - 1; i > -1 && !halt; --i)
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{
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if(!Components[i]->Locked && Components[i]->Visible)
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@ -277,6 +383,10 @@ void Window::DoMouseUp(int x_, int y_, unsigned button)
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{
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int x = x_ - Position.X;
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int y = y_ - Position.Y;
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#ifdef DEBUG
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if(debugMode)
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return;
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#endif
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//on mouse unclick
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for(int i = Components.size() - 1; i >= 0 && !halt; --i)
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{
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@ -306,6 +416,10 @@ void Window::DoMouseWheel(int x_, int y_, int d)
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{
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int x = x_ - Position.X;
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int y = y_ - Position.Y;
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#ifdef DEBUG
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if(debugMode)
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return;
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#endif
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//on mouse wheel focused
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for(int i = Components.size() - 1; i >= 0 && !halt; --i)
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{
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@ -86,6 +86,9 @@ enum ChromeStyle
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void finalise();
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bool halt;
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bool destruct;
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#ifdef DEBUG
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bool debugMode;
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#endif
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};
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@ -388,15 +388,15 @@ void Gravity::update_grav(void)
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for (x = 0; x < XRES / CELL; x++) {
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if (x == j && y == i)//Ensure it doesn't calculate with itself
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continue;
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distance = sqrt(pow(j - x, 2) + pow(i - y, 2));
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distance = sqrt(pow(j - x, 2.0f) + pow(i - y, 2.0f));
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#ifdef GRAV_DIFF
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val = th_gravmap[i*(XRES/CELL)+j] - th_ogravmap[i*(XRES/CELL)+j];
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#else
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val = th_gravmap[i*(XRES/CELL)+j];
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#endif
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th_gravx[y*(XRES/CELL)+x] += M_GRAV * val * (j - x) / pow(distance, 3);
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th_gravy[y*(XRES/CELL)+x] += M_GRAV * val * (i - y) / pow(distance, 3);
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th_gravp[y*(XRES/CELL)+x] += M_GRAV * val / pow(distance, 2);
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th_gravx[y*(XRES/CELL)+x] += M_GRAV * val * (j - x) / pow(distance, 3.0f);
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th_gravy[y*(XRES/CELL)+x] += M_GRAV * val * (i - y) / pow(distance, 3.0f);
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th_gravp[y*(XRES/CELL)+x] += M_GRAV * val / pow(distance, 2.0f);
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}
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}
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}
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@ -1138,7 +1138,7 @@ void *Simulation::transform_save(void *odata, int *size, matrix2d transform, vec
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return ndata;
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}
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void Simulation::orbitalparts_get(int block1, int block2, int resblock1[], int resblock2[])
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inline void Simulation::orbitalparts_get(int block1, int block2, int resblock1[], int resblock2[])
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{
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resblock1[0] = (block1&0x000000FF);
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resblock1[1] = (block1&0x0000FF00)>>8;
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@ -1151,7 +1151,7 @@ void Simulation::orbitalparts_get(int block1, int block2, int resblock1[], int r
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resblock2[3] = (block2&0xFF000000)>>24;
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}
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void Simulation::orbitalparts_set(int *block1, int *block2, int resblock1[], int resblock2[])
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inline void Simulation::orbitalparts_set(int *block1, int *block2, int resblock1[], int resblock2[])
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{
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int block1tmp = 0;
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int block2tmp = 0;
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