Bitops for Lua, incomplete elements API
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parent
6760d15be7
commit
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192
src/cat/LuaBit.cpp
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192
src/cat/LuaBit.cpp
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/*
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** Lua BitOp -- a bit operations library for Lua 5.1/5.2.
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** http://bitop.luajit.org/
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**
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** Copyright (C) 2008-2012 Mike Pall. All rights reserved.
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**
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** Permission is hereby granted, free of charge, to any person obtaining
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** a copy of this software and associated documentation files (the
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** "Software"), to deal in the Software without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Software, and to
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** permit persons to whom the Software is furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be
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** included in all copies or substantial portions of the Software.
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**
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** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**
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** [ MIT license: http://www.opensource.org/licenses/mit-license.php ]
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*/
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#define LUA_BITOP_VERSION "1.0.2"
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extern "C"
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{
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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}
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#ifdef _MSC_VER
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/* MSVC is stuck in the last century and doesn't have C99's stdint.h. */
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typedef __int32 int32_t;
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typedef unsigned __int32 uint32_t;
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typedef unsigned __int64 uint64_t;
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#else
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#include <stdint.h>
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#endif
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typedef int32_t SBits;
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typedef uint32_t UBits;
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typedef union {
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lua_Number n;
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#ifdef LUA_NUMBER_DOUBLE
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uint64_t b;
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#else
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UBits b;
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#endif
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} BitNum;
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/* Convert argument to bit type. */
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static UBits barg(lua_State *L, int idx)
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{
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BitNum bn;
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UBits b;
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#if LUA_VERSION_NUM < 502
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bn.n = lua_tonumber(L, idx);
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#else
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bn.n = luaL_checknumber(L, idx);
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#endif
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#if defined(LUA_NUMBER_DOUBLE)
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bn.n += 6755399441055744.0; /* 2^52+2^51 */
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#ifdef SWAPPED_DOUBLE
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b = (UBits)(bn.b >> 32);
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#else
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b = (UBits)bn.b;
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#endif
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#elif defined(LUA_NUMBER_INT) || defined(LUA_NUMBER_LONG) || \
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defined(LUA_NUMBER_LONGLONG) || defined(LUA_NUMBER_LONG_LONG) || \
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defined(LUA_NUMBER_LLONG)
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if (sizeof(UBits) == sizeof(lua_Number))
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b = bn.b;
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else
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b = (UBits)(SBits)bn.n;
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#elif defined(LUA_NUMBER_FLOAT)
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#error "A 'float' lua_Number type is incompatible with this library"
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#else
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#error "Unknown number type, check LUA_NUMBER_* in luaconf.h"
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#endif
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#if LUA_VERSION_NUM < 502
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if (b == 0 && !lua_isnumber(L, idx)) {
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luaL_typerror(L, idx, "number");
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}
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#endif
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return b;
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}
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/* Return bit type. */
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#define BRET(b) lua_pushnumber(L, (lua_Number)(SBits)(b)); return 1;
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static int bit_tobit(lua_State *L) { BRET(barg(L, 1)) }
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static int bit_bnot(lua_State *L) { BRET(~barg(L, 1)) }
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#define BIT_OP(func, opr) \
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static int func(lua_State *L) { int i; UBits b = barg(L, 1); \
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for (i = lua_gettop(L); i > 1; i--) b opr barg(L, i); BRET(b) }
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BIT_OP(bit_band, &=)
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BIT_OP(bit_bor, |=)
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BIT_OP(bit_bxor, ^=)
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#define bshl(b, n) (b << n)
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#define bshr(b, n) (b >> n)
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#define bsar(b, n) ((SBits)b >> n)
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#define brol(b, n) ((b << n) | (b >> (32-n)))
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#define bror(b, n) ((b << (32-n)) | (b >> n))
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#define BIT_SH(func, fn) \
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static int func(lua_State *L) { \
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UBits b = barg(L, 1); UBits n = barg(L, 2) & 31; BRET(fn(b, n)) }
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BIT_SH(bit_lshift, bshl)
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BIT_SH(bit_rshift, bshr)
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BIT_SH(bit_arshift, bsar)
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BIT_SH(bit_rol, brol)
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BIT_SH(bit_ror, bror)
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static int bit_bswap(lua_State *L)
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{
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UBits b = barg(L, 1);
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b = (b >> 24) | ((b >> 8) & 0xff00) | ((b & 0xff00) << 8) | (b << 24);
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BRET(b)
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}
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static int bit_tohex(lua_State *L)
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{
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UBits b = barg(L, 1);
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SBits n = lua_isnone(L, 2) ? 8 : (SBits)barg(L, 2);
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const char *hexdigits = "0123456789abcdef";
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char buf[8];
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int i;
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if (n < 0) { n = -n; hexdigits = "0123456789ABCDEF"; }
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if (n > 8) n = 8;
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for (i = (int)n; --i >= 0; ) { buf[i] = hexdigits[b & 15]; b >>= 4; }
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lua_pushlstring(L, buf, (size_t)n);
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return 1;
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}
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static const struct luaL_Reg bit_funcs[] = {
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{ "tobit", bit_tobit },
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{ "bnot", bit_bnot },
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{ "band", bit_band },
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{ "bor", bit_bor },
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{ "bxor", bit_bxor },
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{ "lshift", bit_lshift },
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{ "rshift", bit_rshift },
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{ "arshift", bit_arshift },
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{ "rol", bit_rol },
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{ "ror", bit_ror },
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{ "bswap", bit_bswap },
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{ "tohex", bit_tohex },
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{ NULL, NULL }
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};
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/* Signed right-shifts are implementation-defined per C89/C99.
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** But the de facto standard are arithmetic right-shifts on two's
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** complement CPUs. This behaviour is required here, so test for it.
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*/
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#define BAD_SAR (bsar(-8, 2) != (SBits)-2)
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int luaopen_bit(lua_State *L)
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{
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UBits b;
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lua_pushnumber(L, (lua_Number)1437217655L);
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b = barg(L, -1);
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if (b != (UBits)1437217655L || BAD_SAR) { /* Perform a simple self-test. */
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const char *msg = "compiled with incompatible luaconf.h";
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#ifdef LUA_NUMBER_DOUBLE
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#ifdef _WIN32
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if (b == (UBits)1610612736L)
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msg = "use D3DCREATE_FPU_PRESERVE with DirectX";
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#endif
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if (b == (UBits)1127743488L)
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msg = "not compiled with SWAPPED_DOUBLE";
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#endif
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if (BAD_SAR)
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msg = "arithmetic right-shift broken";
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luaL_error(L, "bit library self-test failed (%s)", msg);
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}
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#if LUA_VERSION_NUM < 502
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luaL_register(L, "bit", bit_funcs);
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#else
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luaL_newlib(L, bit_funcs);
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#endif
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return 1;
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}
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32
src/cat/LuaBit.h
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32
src/cat/LuaBit.h
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@ -0,0 +1,32 @@
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/*
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** Lua BitOp -- a bit operations library for Lua 5.1/5.2.
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** http://bitop.luajit.org/
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**
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** Copyright (C) 2008-2012 Mike Pall. All rights reserved.
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**
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** Permission is hereby granted, free of charge, to any person obtaining
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** a copy of this software and associated documentation files (the
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** "Software"), to deal in the Software without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Software, and to
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** permit persons to whom the Software is furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be
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** included in all copies or substantial portions of the Software.
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**
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** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**
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** [ MIT license: http://www.opensource.org/licenses/mit-license.php ]
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*/
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#define LUA_BITOP_VERSION "1.0.2"
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int luaopen_bit(lua_State *L);
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#include <string>
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#include <string>
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#include <iomanip>
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#include <iomanip>
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#include <vector>
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#include <vector>
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#include <algorithm>
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#include <locale>
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#include "Config.h"
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#include "Config.h"
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#include "Format.h"
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#include "Format.h"
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#include "LuaScriptInterface.h"
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#include "LuaScriptInterface.h"
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#include "LuaScriptHelper.h"
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#include "LuaScriptHelper.h"
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#include "client/HTTP.h"
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#include "client/HTTP.h"
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#include "LuaBit.h"
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#ifdef WIN
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#ifdef WIN
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#include <direct.h>
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#include <direct.h>
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#else
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#else
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@ -42,8 +46,10 @@ LuaScriptInterface::LuaScriptInterface(GameModel * m):
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//New TPT API
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//New TPT API
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l = lua_open();
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l = lua_open();
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luaL_openlibs(l);
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luaL_openlibs(l);
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luaopen_bit(l);
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initRendererAPI();
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initRendererAPI();
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initElementsAPI();
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//Old TPT API
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//Old TPT API
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int i = 0, j;
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int i = 0, j;
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@ -255,10 +261,10 @@ void LuaScriptInterface::initRendererAPI()
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{
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{
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//Methods
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//Methods
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struct luaL_reg rendererAPIMethods [] = {
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struct luaL_reg rendererAPIMethods [] = {
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{"renderModes", luatpt_renderer_renderModes},
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{"renderModes", renderer_renderModes},
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{"displayModes", luatpt_renderer_displayModes},
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{"displayModes", renderer_displayModes},
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{"colourMode", luatpt_renderer_colourMode},
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{"colourMode", renderer_colourMode},
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{"colorMode", luatpt_renderer_colourMode}, //Duplicate of above to make americans happy
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{"colorMode", renderer_colourMode}, //Duplicate of above to make americans happy
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{NULL, NULL}
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{NULL, NULL}
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};
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};
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luaL_register(l, "renderer", rendererAPIMethods);
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luaL_register(l, "renderer", rendererAPIMethods);
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}
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}
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//get/set render modes list
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//get/set render modes list
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int LuaScriptInterface::luatpt_renderer_renderModes(lua_State * l)
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int LuaScriptInterface::renderer_renderModes(lua_State * l)
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{
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{
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int args = lua_gettop(l);
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int args = lua_gettop(l);
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if(args)
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if(args)
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@ -347,7 +353,7 @@ int LuaScriptInterface::luatpt_renderer_renderModes(lua_State * l)
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}
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}
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}
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}
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int LuaScriptInterface::luatpt_renderer_displayModes(lua_State * l)
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int LuaScriptInterface::renderer_displayModes(lua_State * l)
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{
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{
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int args = lua_gettop(l);
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int args = lua_gettop(l);
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if(args)
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if(args)
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@ -380,7 +386,7 @@ int LuaScriptInterface::luatpt_renderer_displayModes(lua_State * l)
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}
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}
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}
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}
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int LuaScriptInterface::luatpt_renderer_colourMode(lua_State * l)
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int LuaScriptInterface::renderer_colourMode(lua_State * l)
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{
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{
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int args = lua_gettop(l);
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int args = lua_gettop(l);
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if(args)
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if(args)
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@ -398,6 +404,126 @@ int LuaScriptInterface::luatpt_renderer_colourMode(lua_State * l)
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return luaL_error(l, "Not implemented");
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return luaL_error(l, "Not implemented");
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}
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}
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void LuaScriptInterface::initElementsAPI()
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{
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//Methods
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struct luaL_reg elementsAPIMethods [] = {
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{"allocate", elements_allocate},
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{"free", elements_free},
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{NULL, NULL}
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};
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luaL_register(l, "elements", elementsAPIMethods);
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int elementsAPI = lua_gettop(l);
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//Static values
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//Element types/properties/states
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lua_pushinteger(l, TYPE_PART); lua_setfield(l, elementsAPI, "TYPE_PART");
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lua_pushinteger(l, TYPE_LIQUID); lua_setfield(l, elementsAPI, "TYPE_LIQUID");
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lua_pushinteger(l, TYPE_SOLID); lua_setfield(l, elementsAPI, "TYPE_SOLID");
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lua_pushinteger(l, TYPE_GAS); lua_setfield(l, elementsAPI, "TYPE_GAS");
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lua_pushinteger(l, TYPE_ENERGY); lua_setfield(l, elementsAPI, "TYPE_ENERGY");
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lua_pushinteger(l, PROP_CONDUCTS); lua_setfield(l, elementsAPI, "PROP_CONDUCTS");
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lua_pushinteger(l, PROP_BLACK); lua_setfield(l, elementsAPI, "PROP_BLACK");
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lua_pushinteger(l, PROP_NEUTPENETRATE); lua_setfield(l, elementsAPI, "PROP_NEUTPENETRATE");
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lua_pushinteger(l, PROP_NEUTABSORB); lua_setfield(l, elementsAPI, "PROP_NEUTABSORB");
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lua_pushinteger(l, PROP_NEUTPASS); lua_setfield(l, elementsAPI, "PROP_NEUTPASS");
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lua_pushinteger(l, PROP_DEADLY); lua_setfield(l, elementsAPI, "PROP_DEADLY");
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lua_pushinteger(l, PROP_HOT_GLOW); lua_setfield(l, elementsAPI, "PROP_HOT_GLOW");
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lua_pushinteger(l, PROP_LIFE); lua_setfield(l, elementsAPI, "PROP_LIFE");
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lua_pushinteger(l, PROP_RADIOACTIVE); lua_setfield(l, elementsAPI, "PROP_RADIOACTIVE");
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lua_pushinteger(l, PROP_LIFE_DEC); lua_setfield(l, elementsAPI, "PROP_LIFE_DEC");
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lua_pushinteger(l, PROP_LIFE_KILL); lua_setfield(l, elementsAPI, "PROP_LIFE_KILL");
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lua_pushinteger(l, PROP_LIFE_KILL_DEC); lua_setfield(l, elementsAPI, "PROP_LIFE_KILL_DEC");
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lua_pushinteger(l, PROP_SPARKSETTLE); lua_setfield(l, elementsAPI, "PROP_SPARKSETTLE");
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lua_pushinteger(l, PROP_NOAMBHEAT); lua_setfield(l, elementsAPI, "PROP_NOAMBHEAT");
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||||||
|
lua_pushinteger(l, FLAG_STAGNANT); lua_setfield(l, elementsAPI, "FLAG_STAGNANT");
|
||||||
|
lua_pushinteger(l, FLAG_SKIPMOVE); lua_setfield(l, elementsAPI, "FLAG_SKIPMOVE");
|
||||||
|
lua_pushinteger(l, FLAG_MOVABLE); lua_setfield(l, elementsAPI, "FLAG_MOVABLE");
|
||||||
|
lua_pushinteger(l, ST_NONE); lua_setfield(l, elementsAPI, "ST_NONE");
|
||||||
|
lua_pushinteger(l, ST_SOLID); lua_setfield(l, elementsAPI, "ST_SOLID");
|
||||||
|
lua_pushinteger(l, ST_LIQUID); lua_setfield(l, elementsAPI, "ST_LIQUID");
|
||||||
|
lua_pushinteger(l, ST_GAS); lua_setfield(l, elementsAPI, "ST_GAS");
|
||||||
|
|
||||||
|
//Element identifiers
|
||||||
|
for(int i = 0; i < PT_NUM; i++)
|
||||||
|
{
|
||||||
|
if(luacon_sim->elements[i].Enabled)
|
||||||
|
{
|
||||||
|
lua_pushinteger(l, i);
|
||||||
|
lua_setfield(l, elementsAPI, luacon_sim->elements[i].Identifier);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int LuaScriptInterface::elements_allocate(lua_State * l)
|
||||||
|
{
|
||||||
|
std::string group, id, identifier;
|
||||||
|
luaL_checktype(l, 1, LUA_TSTRING);
|
||||||
|
luaL_checktype(l, 2, LUA_TSTRING);
|
||||||
|
group = std::string(lua_tostring(l, 1));
|
||||||
|
std::transform(group.begin(), group.end(), group.begin(), ::toupper);
|
||||||
|
id = std::string(lua_tostring(l, 2));
|
||||||
|
std::transform(id.begin(), id.end(), id.begin(), ::toupper);
|
||||||
|
|
||||||
|
if(group == "DEFAULT")
|
||||||
|
return luaL_error(l, "You cannot create elements in the 'default' group.");
|
||||||
|
|
||||||
|
identifier = group + "_PT_" + id;
|
||||||
|
|
||||||
|
for(int i = 0; i < PT_NUM; i++)
|
||||||
|
{
|
||||||
|
if(luacon_sim->elements[i].Enabled && std::string(luacon_sim->elements[i].Identifier) == identifier)
|
||||||
|
return luaL_error(l, "Element identifier already in use");
|
||||||
|
}
|
||||||
|
|
||||||
|
int newID = -1;
|
||||||
|
for(int i = PT_NUM-1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
if(!luacon_sim->elements[i].Enabled)
|
||||||
|
{
|
||||||
|
newID = i;
|
||||||
|
luacon_sim->elements[i] = Element();
|
||||||
|
luacon_sim->elements[i].Enabled = true;
|
||||||
|
luacon_sim->elements[i].Identifier = strdup(identifier.c_str());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(newID != -1)
|
||||||
|
{
|
||||||
|
lua_getglobal(l, "elements");
|
||||||
|
lua_pushinteger(l, newID);
|
||||||
|
lua_setfield(l, -2, identifier.c_str());
|
||||||
|
lua_pop(l, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
lua_pushinteger(l, newID);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int LuaScriptInterface::elements_free(lua_State * l)
|
||||||
|
{
|
||||||
|
int id;
|
||||||
|
luaL_checktype(l, 1, LUA_TNUMBER);
|
||||||
|
id = lua_tointeger(l, 1);
|
||||||
|
|
||||||
|
if(id < 0 || id >= PT_NUM || !luacon_sim->elements[id].Enabled)
|
||||||
|
return luaL_error(l, "Invalid element");
|
||||||
|
|
||||||
|
std::string identifier = luacon_sim->elements[id].Identifier;
|
||||||
|
if(identifier.length()>7 && identifier.substr(0, 7) == "DEFAULT")
|
||||||
|
return luaL_error(l, "Cannot free default elements");
|
||||||
|
|
||||||
|
luacon_sim->elements[id].Enabled = false;
|
||||||
|
|
||||||
|
lua_getglobal(l, "elements");
|
||||||
|
lua_pushnil(l);
|
||||||
|
lua_setfield(l, -2, identifier.c_str());
|
||||||
|
lua_pop(l, 1);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
bool LuaScriptInterface::OnBrushChanged(int brushType, int rx, int ry)
|
bool LuaScriptInterface::OnBrushChanged(int brushType, int rx, int ry)
|
||||||
{
|
{
|
||||||
|
@ -42,9 +42,14 @@ class LuaScriptInterface: public CommandInterface {
|
|||||||
|
|
||||||
//Renderer
|
//Renderer
|
||||||
void initRendererAPI();
|
void initRendererAPI();
|
||||||
static int luatpt_renderer_renderModes(lua_State * l);
|
static int renderer_renderModes(lua_State * l);
|
||||||
static int luatpt_renderer_displayModes(lua_State * l);
|
static int renderer_displayModes(lua_State * l);
|
||||||
static int luatpt_renderer_colourMode(lua_State * l);
|
static int renderer_colourMode(lua_State * l);
|
||||||
|
|
||||||
|
//Elements
|
||||||
|
void initElementsAPI();
|
||||||
|
static int elements_allocate(lua_State * l);
|
||||||
|
static int elements_free(lua_State * l);
|
||||||
public:
|
public:
|
||||||
lua_State *l;
|
lua_State *l;
|
||||||
LuaScriptInterface(GameModel * m);
|
LuaScriptInterface(GameModel * m);
|
||||||
|
Reference in New Issue
Block a user