Fix stickman head in renderer
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@ -1462,6 +1462,7 @@ int main(int argc, char *argv[])
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fire_bg = calloc(XRES*YRES, PIXELSIZE);
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prepare_alpha();
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player[2] = player2[2] = PT_DUST;
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sprintf(ppmfilename, "%s.ppm", argv[2]);
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sprintf(ptifilename, "%s.pti", argv[2]);
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