Fixes to carbonated water explosions. Help from cracker with create_part making overlapping particles to fix CO2 emitting water (as a bit of a sneaky trick to make less overlapping water.) Carb water slowly increases pressure if sealed, causing explosions when released.
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3ac14d94e7
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@ -3,9 +3,9 @@
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int update_CBNW(UPDATE_FUNC_ARGS) {
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int r, rx, ry, oldt;
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oldt = parts[i].tmp;
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if (pv[y/CELL][x/CELL]<=1)
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if (pv[y/CELL][x/CELL]<=5)
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{
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if(20>(rand()%20000))
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if(20>(rand()%80000))
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{
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part_change_type(i,x,y,PT_CO2);
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parts[i].ctype = 5;
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@ -25,10 +25,9 @@ int update_CBNW(UPDATE_FUNC_ARGS) {
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//Explode
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if(rand()%4)
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{
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part_change_type(i,x,y,PT_WATR);
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} else {
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pv[y/CELL][x/CELL] += 0.5f;
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part_change_type(i,x,y,PT_CO2);
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parts[i].ctype = 5;
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pv[y/CELL][x/CELL] += 0.2f;
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}
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}
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for (rx=-2; rx<3; rx++)
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@ -47,10 +46,9 @@ int update_CBNW(UPDATE_FUNC_ARGS) {
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{
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if(rand()%2)
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{
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part_change_type(i,x,y,PT_WATR);
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} else {
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pv[y/CELL][x/CELL] += 0.5f;
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part_change_type(i,x,y,PT_CO2);
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parts[i].ctype = 5;
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pv[y/CELL][x/CELL] += 0.2f;
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}
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}
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if ((r&0xFF)==PT_CBNW)
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@ -1,12 +1,17 @@
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#include <element.h>
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int update_CO2(UPDATE_FUNC_ARGS) {
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int r, rx, ry, np;
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int r, rx, ry;
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for (rx=-2; rx<3; rx++)
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for (ry=-2; ry<3; ry++)
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if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
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{
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r = pmap[y+ry][x+rx];
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if (20>(rand()%40000)&&parts[i].ctype==5)
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{
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parts[i].ctype = 0;
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create_part(-3, x, y, PT_WATR);
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}
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if ((r>>8)>=NPART || !r)
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continue;
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if ((r&0xFF)==PT_FIRE){
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@ -16,11 +21,6 @@ int update_CO2(UPDATE_FUNC_ARGS) {
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return 1;
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}
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}
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if ((r)&&parts[i].ctype==5)
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{
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parts[i].ctype = 0;
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create_part(-1, x+rand()%3-1, y+rand()%3-1, PT_WATR);
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}
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if (((r&0xFF)==PT_WATR || (r&0xFF)==PT_DSTW) && 1>(rand()%250))
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{
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part_change_type(i,x,y,PT_CBNW);
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