Update gravity walls, fixes issue #52
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05024cc787
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@ -114,7 +114,7 @@ int Simulation::Load(int fullX, int fullY, GameSave * save)
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}
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}
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grav->gravity_mask();
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gravWallChanged = true;
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return 0;
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}
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@ -232,6 +232,8 @@ void Simulation::clear_area(int area_x, int area_y, int area_w, int area_h)
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{
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for (cx=0; cx<area_w; cx++)
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{
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if(bmap[(cy+area_y)/CELL][(cx+area_x)/CELL] == WL_GRAV)
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gravWallChanged = true;
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bmap[(cy+area_y)/CELL][(cx+area_x)/CELL] = 0;
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delete_part(cx+area_x, cy+area_y, 0);
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}
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@ -1240,6 +1242,10 @@ int Simulation::CreateWalls(int x, int y, int rx, int ry, int c, int flags, Brus
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fvx[j][i] = 0.0f;
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fvy[j][i] = 0.0f;
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}
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if (b==WL_GRAV || bmap[j][i]==WL_GRAV)
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{
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gravWallChanged = true;
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}
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if (b==WL_STREAM)
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{
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i = x + rx/2;
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@ -1253,7 +1259,6 @@ int Simulation::CreateWalls(int x, int y, int rx, int ry, int c, int flags, Brus
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bmap[j][i] = WL_STREAM;
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continue;
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}
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if (b==0 && bmap[j][i]==WL_GRAV) gravwl_timeout = 60;
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bmap[j][i] = b;
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}
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}
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@ -4341,6 +4346,12 @@ void Simulation::update_particles()//doesn't update the particles themselves, bu
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gravy = grav->gravy;
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gravp = grav->gravp;
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gravmap = grav->gravmap;
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if(gravWallChanged)
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{
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grav->gravity_mask();
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gravWallChanged = false;
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}
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}
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}
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@ -62,7 +62,7 @@ public:
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playerst fighters[256]; //255 is the maximum number of fighters
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unsigned char fighcount; //Contains the number of fighters
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int lighting_recreate;
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int gravwl_timeout;
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bool gravWallChanged;
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Particle portalp[CHANNELS][8][80];
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Particle emptyparticle;
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int portal_rx[8];
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