diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp index a149053f7..fa5385fb5 100644 --- a/src/game/GameView.cpp +++ b/src/game/GameView.cpp @@ -200,7 +200,7 @@ GameView::GameView(): scrollBar->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; AddComponent(scrollBar); - searchButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(17, 15)); //Open + searchButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(17, 15), "", "Find & open a simulation"); //Open searchButton->SetIcon(IconOpen); currentX+=18; searchButton->SetTogglable(false); @@ -217,7 +217,7 @@ GameView::GameView(): v->c->ReloadSim(); } }; - reloadButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(17, 15)); + reloadButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(17, 15), "", "Reload the simulation"); reloadButton->SetIcon(IconReload); reloadButton->Appearance.Margin.Left+=2; currentX+=18; @@ -261,7 +261,7 @@ GameView::GameView(): v->c->Vote(1); } }; - upVoteButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(15, 15)); + upVoteButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(15, 15), "", "Like this save"); upVoteButton->SetIcon(IconVoteUp); upVoteButton->Appearance.Margin.Top+=2; upVoteButton->Appearance.Margin.Left+=2; @@ -279,7 +279,7 @@ GameView::GameView(): v->c->Vote(-1); } }; - downVoteButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(15, 15)); + downVoteButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(15, 15), "", "Dislike this save"); downVoteButton->SetIcon(IconVoteDown); downVoteButton->Appearance.Margin.Bottom+=2; downVoteButton->Appearance.Margin.Left+=2; @@ -297,7 +297,7 @@ GameView::GameView(): v->c->OpenTags(); } }; - tagSimulationButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(251, 15), "[no tags set]"); + tagSimulationButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(251, 15), "[no tags set]", "Add simulation tags"); tagSimulationButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tagSimulationButton->SetIcon(IconTag); currentX+=252; @@ -314,7 +314,7 @@ GameView::GameView(): v->c->ClearSim(); } }; - clearSimButton = new ui::Button(ui::Point(Size.X-159, Size.Y-16), ui::Point(17, 15)); + clearSimButton = new ui::Button(ui::Point(Size.X-159, Size.Y-16), ui::Point(17, 15), "", "Erase everything"); clearSimButton->SetIcon(IconNew); clearSimButton->Appearance.Margin.Left+=2; clearSimButton->SetActionCallback(new ClearSimAction(this)); @@ -346,7 +346,7 @@ GameView::GameView(): v->c->OpenOptions(); } }; - simulationOptionButton = new ui::Button(ui::Point(Size.X-48, Size.Y-16), ui::Point(15, 15)); + simulationOptionButton = new ui::Button(ui::Point(Size.X-48, Size.Y-16), ui::Point(15, 15), "", "Simulation options"); simulationOptionButton->SetIcon(IconSimulationSettings); simulationOptionButton->Appearance.Margin.Left+=2; simulationOptionButton->SetActionCallback(new SimulationOptionAction(this)); @@ -362,7 +362,7 @@ GameView::GameView(): v->c->OpenRenderOptions(); } }; - displayModeButton = new ui::Button(ui::Point(Size.X-32, Size.Y-16), ui::Point(15, 15)); + displayModeButton = new ui::Button(ui::Point(Size.X-32, Size.Y-16), ui::Point(15, 15), "", "Renderer options"); displayModeButton->SetIcon(IconRenderSettings); displayModeButton->Appearance.Margin.Left+=2; displayModeButton->SetActionCallback(new DisplayModeAction(this)); @@ -378,7 +378,7 @@ GameView::GameView(): v->c->SetPaused(sender->GetToggleState()); } }; - pauseButton = new ui::Button(ui::Point(Size.X-16, Size.Y-16), ui::Point(15, 15)); //Pause + pauseButton = new ui::Button(ui::Point(Size.X-16, Size.Y-16), ui::Point(15, 15), "", "Pause/Resume the simulation"); //Pause pauseButton->SetIcon(IconPause); pauseButton->SetTogglable(true); pauseButton->SetActionCallback(new PauseAction(this)); @@ -437,7 +437,7 @@ GameView::GameView(): v->c->OpenElementSearch(); } }; - ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, YRES+MENUSIZE-32), ui::Point(15, 15), "\xE5"); + ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, YRES+MENUSIZE-32), ui::Point(15, 15), "\xE5", "Search for elements"); tempButton->Appearance.Margin = ui::Border(0, 2, 3, 2); tempButton->SetActionCallback(new ElementSearchAction(this)); AddComponent(tempButton);