Allow PROP to set types from element name, fixes issue #48
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@ -49,11 +49,13 @@ position(position_)
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ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "Edit property");
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ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "Edit property");
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messageLabel->SetTextColour(style::Colour::InformationTitle);
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messageLabel->SetTextColour(style::Colour::InformationTitle);
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messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
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messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
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AddComponent(messageLabel);
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AddComponent(messageLabel);
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ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 17), "OK");
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ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 17), "OK");
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okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; okayButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
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okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
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okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
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okayButton->SetActionCallback(new OkayAction(this));
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okayButton->SetActionCallback(new OkayAction(this));
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AddComponent(okayButton);
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AddComponent(okayButton);
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@ -66,15 +68,16 @@ position(position_)
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}
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}
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property->SetOption(0);
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property->SetOption(0);
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textField = new ui::Textbox(ui::Point(8, 46), ui::Point(Size.X-16, 16), "");
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textField = new ui::Textbox(ui::Point(8, 46), ui::Point(Size.X-16, 16), "", "[value]");
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textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; textField->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
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textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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textField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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AddComponent(textField);
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AddComponent(textField);
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ui::Engine::Ref().ShowWindow(this);
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ui::Engine::Ref().ShowWindow(this);
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}
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}
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void PropertyWindow::SetProperty()
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void PropertyWindow::SetProperty()
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{
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{
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if(property->GetOption().second!=-1)
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if(property->GetOption().second!=-1 && textField->GetText().length() > 0)
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{
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{
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void * propValue;
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void * propValue;
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int tempInt;
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int tempInt;
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@ -102,8 +105,29 @@ void PropertyWindow::SetProperty()
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}
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}
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else
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else
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{
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{
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istringstream(value) >> tempInt;
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if(properties[property->GetOption().second].Type == StructProperty::ParticleType)
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{
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int type = sim->GetParticleType(value);
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if(type != -1)
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{
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#ifdef DEBUG
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std::cout << "Got type from particle name" << std::endl;
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#endif
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tempInt = type;
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}
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else
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{
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stringstream(value) >> tempInt;
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}
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}
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else
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{
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stringstream(value) >> tempInt;
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}
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}
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}
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#ifdef DEBUG
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std::cout << "Got int value " << tempInt << std::endl;
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#endif
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propValue = &tempInt;
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propValue = &tempInt;
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break;
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break;
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case StructProperty::UInteger:
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case StructProperty::UInteger:
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@ -123,12 +147,18 @@ void PropertyWindow::SetProperty()
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}
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}
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else
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else
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{
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{
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istringstream(value) >> tempUInt;
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stringstream(value) >> tempUInt;
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}
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}
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#ifdef DEBUG
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std::cout << "Got uint value " << tempUInt << std::endl;
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#endif
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propValue = &tempUInt;
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propValue = &tempUInt;
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break;
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break;
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case StructProperty::Float:
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case StructProperty::Float:
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istringstream(value) >> tempFloat;
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istringstream(value) >> tempFloat;
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#ifdef DEBUG
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std::cout << "Got float value " << tempFloat << std::endl;
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#endif
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propValue = &tempFloat;
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propValue = &tempFloat;
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break;
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break;
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default:
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default:
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@ -146,6 +176,7 @@ void PropertyWindow::SetProperty()
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}
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}
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}
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}
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}
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}
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void PropertyWindow::OnDraw()
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void PropertyWindow::OnDraw()
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{
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{
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Graphics * g = ui::Engine::Ref().g;
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Graphics * g = ui::Engine::Ref().g;
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@ -4294,6 +4294,24 @@ movedone:
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}
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}
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}
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}
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int Simulation::GetParticleType(std::string type)
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{
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int i = -1;
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char * txt = (char*)type.c_str();
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// alternative names for some elements
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if (strcasecmp(txt,"C4")==0) i = PT_PLEX;
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else if (strcasecmp(txt,"C5")==0) i = PT_C5;
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else if (strcasecmp(txt,"NONE")==0) i = PT_NONE;
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for (i=1; i<PT_NUM; i++) {
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if (strcasecmp(txt, elements[i].Name)==0 && strlen(elements[i].Name) && elements[i].Enabled)
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{
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return i;
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}
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}
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return -1;
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}
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void Simulation::update_particles()//doesn't update the particles themselves, but some other things
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void Simulation::update_particles()//doesn't update the particles themselves, but some other things
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{
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{
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int i, j, x, y, t, nx, ny, r, cr,cg,cb, l = -1;
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int i, j, x, y, t, nx, ny, r, cr,cg,cb, l = -1;
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@ -183,6 +183,8 @@ public:
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void GetGravityField(int x, int y, float particleGrav, float newtonGrav, float & pGravX, float & pGravY);
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void GetGravityField(int x, int y, float particleGrav, float newtonGrav, float & pGravX, float & pGravY);
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int GetParticleType(std::string type);
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void *transform_save(void *odata, int *size, matrix2d transform, vector2d translate);
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void *transform_save(void *odata, int *size, matrix2d transform, vector2d translate);
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inline void orbitalparts_get(int block1, int block2, int resblock1[], int resblock2[]);
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inline void orbitalparts_get(int block1, int block2, int resblock1[], int resblock2[]);
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inline void orbitalparts_set(int *block1, int *block2, int resblock1[], int resblock2[]);
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inline void orbitalparts_set(int *block1, int *block2, int resblock1[], int resblock2[]);
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