Allow 24bits of var for create_part, add tool for tesc. Fixes #72
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@ -171,6 +171,10 @@ void GameModel::BuildMenus()
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{
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tempTool = new Element_LIGH_Tool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), sim->elements[i].IconGenerator);
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}
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else if(i == PT_TESC)
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{
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tempTool = new Element_TESC_Tool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), sim->elements[i].IconGenerator);
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}
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else if(i == PT_STKM || i == PT_FIGH || i == PT_STKM2)
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{
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tempTool = new PlopTool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), sim->elements[i].IconGenerator);
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@ -176,6 +176,27 @@ void Element_LIGH_Tool::Draw(Simulation * sim, Brush * brush, ui::Point position
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}
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}
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Element_TESC_Tool::Element_TESC_Tool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int)):
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ElementTool(id, name, description, r, g, b, textureGen)
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{
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}
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void Element_TESC_Tool::Draw(Simulation * sim, Brush * brush, ui::Point position){
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int radiusInfo = brush->GetRadius().X*4+brush->GetRadius().Y*4+7;
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sim->CreateParts(position.X, position.Y, toolID | (radiusInfo << 8), brush);
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}
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void Element_TESC_Tool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) {
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int radiusInfo = brush->GetRadius().X*4+brush->GetRadius().Y*4+7;
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sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, toolID | (radiusInfo << 8), brush);
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}
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void Element_TESC_Tool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
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int radiusInfo = brush->GetRadius().X*4+brush->GetRadius().Y*4+7;
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sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, toolID | (radiusInfo << 8), 0);
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}
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void Element_TESC_Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
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int radiusInfo = brush->GetRadius().X*4+brush->GetRadius().Y*4+7;
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sim->FloodParts(position.X, position.Y, toolID | (radiusInfo << 8), -1, -1, 0);
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}
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void PlopTool::Click(Simulation * sim, Brush * brush, ui::Point position)
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{
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sim->create_part(-1, position.X, position.Y, toolID);
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@ -86,6 +86,7 @@ public:
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virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
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};
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class ElementTool: public Tool
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{
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public:
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@ -97,6 +98,17 @@ public:
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virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
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};
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class Element_TESC_Tool: public ElementTool
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{
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public:
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Element_TESC_Tool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int) = NULL);
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virtual ~Element_TESC_Tool() {}
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virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
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virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false);
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virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
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virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
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};
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class PlopTool: public ElementTool
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{
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public:
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@ -2443,12 +2443,14 @@ void Simulation::part_change_type(int i, int x, int y, int t)//changes the type
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}
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}
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int Simulation::create_part(int p, int x, int y, int tv)//the function for creating a particle, use p=-1 for creating a new particle, -2 is from a brush, or a particle number to replace a particle.
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//the function for creating a particle, use p=-1 for creating a new particle, -2 is from a brush, or a particle number to replace a particle.
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//tv = Type (8 bits) + Var (24 bits), var is usually 0
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int Simulation::create_part(int p, int x, int y, int tv)
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{
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int i;
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int t = tv & 0xFF;
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int v = (tv >> 8) & 0xFF;
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int v = (tv >> 8) & 0xFFFFFF;
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if (x<0 || y<0 || x>=XRES || y>=YRES || ((t<=0 || t>=PT_NUM)&&t!=SPC_HEAT&&t!=SPC_COOL&&t!=SPC_AIR&&t!=SPC_VACUUM&&t!=SPC_PGRV&&t!=SPC_NGRV))
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return -1;
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@ -2749,6 +2751,11 @@ int Simulation::create_part(int p, int x, int y, int tv)//the function for creat
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case PT_EMBR:
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parts[i].life = 50;
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break;
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case PT_TESC:
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parts[i].tmp = v;
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if (parts[i].tmp > 300)
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parts[i].tmp=300;
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break;
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case PT_STKM:
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if (player.spwn==0)
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{
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