fix crosscompiling, --lua-dir was being ignored

This commit is contained in:
jacob1 2013-10-25 12:05:30 -04:00
parent a6b5b60c20
commit 2ffe175c1b

View File

@ -176,19 +176,20 @@ if not GetOption("macosx"):
raise SystemExit(1)
# if lua is enabled try to parse the lua pgk-config, if that fails try the lua-dir option
# .. : TODO: make this look the same as the SDL check, maybe make a function for it. keep it DRY.
# if lua is enabled try to parse the lua pgk-config, or the lua-dir option if given
if not GetOption("nolua"):
if(GetOption("lua-dir")):
if not conf.CheckCHeader(GetOption("lua-dir") + '/lua.h'):
print "lua5.1 headers not found or not installed"
raise SystemExit(1)
else:
env.Append(CPPPATH=[GetOption("lua-dir")])
else:
try:
env.ParseConfig('pkg-config --cflags lua5.1')
except:
if(GetOption("lua-dir")):
if not conf.CheckCHeader(GetOption("lua-dir") + '/lua.h'):
print "lua5.1 headers not found or not installed"
raise SystemExit(1)
else:
env.Append(CPPPATH=[GetOption("lua-dir")])
print "lua5.1 headers not found or not installed"
raise SystemExit(1)
# if fft is enabled try to parse its config, fail otherwise.