fix crosscompiling, --lua-dir was being ignored
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a6b5b60c20
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19
SConscript
19
SConscript
@ -176,19 +176,20 @@ if not GetOption("macosx"):
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raise SystemExit(1)
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# if lua is enabled try to parse the lua pgk-config, if that fails try the lua-dir option
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# .. : TODO: make this look the same as the SDL check, maybe make a function for it. keep it DRY.
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# if lua is enabled try to parse the lua pgk-config, or the lua-dir option if given
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if not GetOption("nolua"):
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if(GetOption("lua-dir")):
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if not conf.CheckCHeader(GetOption("lua-dir") + '/lua.h'):
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print "lua5.1 headers not found or not installed"
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raise SystemExit(1)
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else:
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env.Append(CPPPATH=[GetOption("lua-dir")])
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else:
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try:
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env.ParseConfig('pkg-config --cflags lua5.1')
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except:
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if(GetOption("lua-dir")):
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if not conf.CheckCHeader(GetOption("lua-dir") + '/lua.h'):
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print "lua5.1 headers not found or not installed"
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raise SystemExit(1)
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else:
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env.Append(CPPPATH=[GetOption("lua-dir")])
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print "lua5.1 headers not found or not installed"
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raise SystemExit(1)
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# if fft is enabled try to parse its config, fail otherwise.
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