diff --git a/src/gui/game/GameView.cpp b/src/gui/game/GameView.cpp index 0e372bc50..4a1507eb0 100644 --- a/src/gui/game/GameView.cpp +++ b/src/gui/game/GameView.cpp @@ -1040,15 +1040,15 @@ void GameView::OnMouseMove(int x, int y, int dx, int dy) { mousePosition = c->PointTranslate(ui::Point(x, y)); currentMouse = ui::Point(x, y); - if(selectMode!=SelectNone) + if (selectMode != SelectNone) { - if(selectMode==PlaceSave) + if(selectMode == PlaceSave) selectPoint1 = c->PointTranslate(ui::Point(x, y)); - if(selectPoint1.X!=-1) + if(selectPoint1.X != -1) selectPoint2 = c->PointTranslate(ui::Point(x, y)); return; } - if(isMouseDown && drawMode == DrawPoints) + if (isMouseDown && drawMode == DrawPoints) { pointQueue.push(ui::Point(c->PointTranslate(ui::Point(x-dx, y-dy)))); pointQueue.push(ui::Point(c->PointTranslate(ui::Point(x, y)))); @@ -1057,64 +1057,67 @@ void GameView::OnMouseMove(int x, int y, int dx, int dy) void GameView::OnMouseDown(int x, int y, unsigned button) { - if(altBehaviour && !shiftBehaviour && !ctrlBehaviour) + if (altBehaviour && !shiftBehaviour && !ctrlBehaviour) button = BUTTON_MIDDLE; - if(selectMode!=SelectNone) + if (!(zoomEnabled && !zoomCursorFixed)) { - if(button==BUTTON_LEFT) + if (selectMode != SelectNone) { - selectPoint1 = c->PointTranslate(ui::Point(x, y)); - selectPoint2 = selectPoint1; + if (button == BUTTON_LEFT) + { + selectPoint1 = c->PointTranslate(ui::Point(x, y)); + selectPoint2 = selectPoint1; + } + return; } - return; - } - if(currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES && !(zoomEnabled && !zoomCursorFixed)) - { - if(button == BUTTON_LEFT) - toolIndex = 0; - if(button == BUTTON_RIGHT) - toolIndex = 1; - if(button == BUTTON_MIDDLE) - toolIndex = 2; - isMouseDown = true; - if(!pointQueue.size()) - c->HistorySnapshot(); - if(drawMode == DrawRect || drawMode == DrawLine) + if (currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES) { - drawPoint1 = c->PointTranslate(ui::Point(x, y)); - } - if(drawMode == DrawPoints) - { - pointQueue.push(ui::Point(c->PointTranslate(ui::Point(x, y)))); + if (button == BUTTON_LEFT) + toolIndex = 0; + if (button == BUTTON_RIGHT) + toolIndex = 1; + if (button == BUTTON_MIDDLE) + toolIndex = 2; + isMouseDown = true; + if (!pointQueue.size()) + c->HistorySnapshot(); + if (drawMode == DrawRect || drawMode == DrawLine) + { + drawPoint1 = c->PointTranslate(ui::Point(x, y)); + } + if (drawMode == DrawPoints) + { + pointQueue.push(ui::Point(c->PointTranslate(ui::Point(x, y)))); + } } } } void GameView::OnMouseUp(int x, int y, unsigned button) { - if(zoomEnabled && !zoomCursorFixed) + if (zoomEnabled && !zoomCursorFixed) zoomCursorFixed = true; else { - if(selectMode!=SelectNone) + if (selectMode != SelectNone) { - if(button==BUTTON_LEFT) + if (button == BUTTON_LEFT) { - if(selectMode==PlaceSave) + if (selectMode == PlaceSave) { - if(placeSaveThumb && y <= WINDOWH-BARSIZE) + if (placeSaveThumb && y <= WINDOWH-BARSIZE) { int thumbX = selectPoint2.X - (placeSaveThumb->Width/2); int thumbY = selectPoint2.Y - (placeSaveThumb->Height/2); - if(thumbX<0) + if (thumbX < 0) thumbX = 0; - if(thumbX+(placeSaveThumb->Width)>=XRES) + if (thumbX+(placeSaveThumb->Width) >= XRES) thumbX = XRES-placeSaveThumb->Width; - if(thumbY<0) + if (thumbY < 0) thumbY = 0; - if(thumbY+(placeSaveThumb->Height)>=YRES) + if (thumbY+(placeSaveThumb->Height) >= YRES) thumbY = YRES-placeSaveThumb->Height; c->PlaceSave(ui::Point(thumbX, thumbY)); @@ -1122,15 +1125,15 @@ void GameView::OnMouseUp(int x, int y, unsigned button) } else { - int x2 = (selectPoint1.X>selectPoint2.X)?selectPoint1.X:selectPoint2.X; - int y2 = (selectPoint1.Y>selectPoint2.Y)?selectPoint1.Y:selectPoint2.Y; - int x1 = (selectPoint2.XselectPoint2.X) ? selectPoint1.X : selectPoint2.X; + int y2 = (selectPoint1.Y>selectPoint2.Y) ? selectPoint1.Y : selectPoint2.Y; + int x1 = (selectPoint2.XCopyRegion(ui::Point(x1, y1), ui::Point(x2, y2)); - else if(selectMode==SelectCut) + else if (selectMode == SelectCut) c->CutRegion(ui::Point(x1, y1), ui::Point(x2, y2)); - else if(selectMode==SelectStamp) + else if (selectMode == SelectStamp) c->StampRegion(ui::Point(x1, y1), ui::Point(x2, y2)); } } @@ -1138,39 +1141,39 @@ void GameView::OnMouseUp(int x, int y, unsigned button) return; } - if(isMouseDown) + if (isMouseDown) { isMouseDown = false; - if(drawMode == DrawRect || drawMode == DrawLine) + if (drawMode == DrawRect || drawMode == DrawLine) { ui::Point finalDrawPoint2(0, 0); drawPoint2 = c->PointTranslate(ui::Point(x, y)); finalDrawPoint2 = drawPoint2; - if(drawSnap && drawMode == DrawLine) + if (drawSnap && drawMode == DrawLine) { finalDrawPoint2 = lineSnapCoords(c->PointTranslate(drawPoint1), drawPoint2); } - if(drawSnap && drawMode == DrawRect) + if (drawSnap && drawMode == DrawRect) { finalDrawPoint2 = rectSnapCoords(c->PointTranslate(drawPoint1), drawPoint2); } - if(drawMode == DrawRect) + if (drawMode == DrawRect) { c->DrawRect(toolIndex, c->PointTranslate(drawPoint1), finalDrawPoint2); } - if(drawMode == DrawLine) + if (drawMode == DrawLine) { c->DrawLine(toolIndex, c->PointTranslate(drawPoint1), finalDrawPoint2); } } - if(drawMode == DrawPoints) + if (drawMode == DrawPoints) { c->ToolClick(toolIndex, c->PointTranslate(ui::Point(x, y))); } - if(drawModeReset) + if (drawModeReset) { drawModeReset = false; drawMode = DrawPoints;