fix a few things, some memsets were doubled.
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@ -74,7 +74,7 @@ void mixaudio(void *unused, Uint8 *stream, int len)
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}
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}
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void PlaySound(char *file)
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void play_sound(char *file)
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{
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int index;
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SDL_AudioSpec wave;
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@ -2675,7 +2675,7 @@ char *console5;
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}
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else if(strcmp(console2, "sound")==0 && console3)
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{
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PlaySound(console3);
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play_sound(console3);
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}
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else if(strcmp(console2, "load")==0 && console3)
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{
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