include tpt-minmax header in Simulation

This commit is contained in:
jacob1 2017-11-23 15:12:47 -05:00
parent a674dc93e2
commit 2ccbec1d05

View File

@ -1,4 +1,3 @@
//#include <cstdlib>
#include <cmath> #include <cmath>
#include <math.h> #include <math.h>
#ifdef _MSC_VER #ifdef _MSC_VER
@ -6,20 +5,21 @@
#else #else
#include <strings.h> #include <strings.h>
#endif #endif
#include "Config.h"
#include "Simulation.h"
#include "Elements.h"
#include "Air.h" #include "Air.h"
#include "Gravity.h" #include "Config.h"
#include "elements/Element.h"
#include "CoordStack.h" #include "CoordStack.h"
#include "Elements.h"
#include "elements/Element.h"
#include "Gravity.h"
#include "Sample.h"
#include "Simulation.h"
#include "Snapshot.h"
#include "Misc.h" #include "Misc.h"
#include "ToolClasses.h" #include "ToolClasses.h"
#include "gui/game/Brush.h"
#include "client/GameSave.h" #include "client/GameSave.h"
#include "Sample.h" #include "common/tpt-minmax.h"
#include "Snapshot.h" #include "gui/game/Brush.h"
#ifdef LUACONSOLE #ifdef LUACONSOLE
#include "lua/LuaScriptInterface.h" #include "lua/LuaScriptInterface.h"