fix bug where PROP wouldn't set properties of particle id 0

This commit is contained in:
jacob1 2013-08-29 22:34:50 -04:00
parent d38af2764c
commit 2cbee180a1

View File

@ -388,23 +388,23 @@ int Simulation::flood_prop_2(int x, int y, size_t propoffset, void * propvalue,
}
for (x=x1; x<=x2; x++)
{
i = pmap[y][x]>>8;
i = pmap[y][x];
if (!i)
i = photons[y][x]>>8;
i = photons[y][x];
if (!i)
continue;
switch (proptype) {
case StructProperty::Float:
*((float*)(((char*)&parts[i])+propoffset)) = *((float*)propvalue);
*((float*)(((char*)&parts[i>>8])+propoffset)) = *((float*)propvalue);
break;
case StructProperty::ParticleType:
case StructProperty::Integer:
*((int*)(((char*)&parts[i])+propoffset)) = *((int*)propvalue);
*((int*)(((char*)&parts[i>>8])+propoffset)) = *((int*)propvalue);
break;
case StructProperty::UInteger:
*((unsigned int*)(((char*)&parts[i])+propoffset)) = *((unsigned int*)propvalue);
*((unsigned int*)(((char*)&parts[i>>8])+propoffset)) = *((unsigned int*)propvalue);
break;
default: