Remove Renderer
field from GraphicsFunContext
- Only decorationsEnable & blackDecorations were ever read, graphics update functions shouldn't really be aware of the renderer. - `sim` should ideally not be there either, but `luaGraphicsWrapper` has more going on to sort out
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@ -176,9 +176,10 @@ void Renderer::render_parts()
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auto &elements = sd.elements;
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auto &graphicscache = sd.graphicscache;
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GraphicsFuncContext gfctx;
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gfctx.ren = this;
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gfctx.sim = sim;
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gfctx.rng.seed(rng());
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gfctx.decorationsEnable = decorations_enable;
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gfctx.blackDecorations = blackDecorations;
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gfctx.pipeSubcallCpart = nullptr;
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gfctx.pipeSubcallTpart = nullptr;
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int deca, decr, decg, decb, cola, colr, colg, colb, firea, firer, fireg, fireb, pixel_mode, q, i, t, nx, ny, x, y;
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@ -18,8 +18,9 @@ struct Particle;
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struct GraphicsFuncContext
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{
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const Renderer *ren;
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const Simulation *sim;
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bool decorationsEnable;
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bool blackDecorations;
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RNG rng;
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const Particle *pipeSubcallCpart;
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Particle *pipeSubcallTpart;
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@ -100,9 +100,9 @@ static int graphics(GRAPHICS_FUNC_ARGS)
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}
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bool deco = false;
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if (gfctx.ren->decorations_enable && cpart->dcolour && (cpart->dcolour&0xFF000000))
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if (gfctx.decorationsEnable && cpart->dcolour && (cpart->dcolour&0xFF000000))
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{
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if (!gfctx.ren->blackDecorations) // if blackDecorations is off, always show deco
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if (!gfctx.blackDecorations) // if blackDecorations is off, always show deco
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deco = true;
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else if (((cpart->dcolour>>24)&0xFF) >= 250 && ((cpart->dcolour>>16)&0xFF) <= 5 && ((cpart->dcolour>>8)&0xFF) <= 5 && ((cpart->dcolour)&0xFF) <= 5) // else only render black deco
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deco = true;
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@ -107,9 +107,9 @@ static int update(UPDATE_FUNC_ARGS)
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static int graphics(GRAPHICS_FUNC_ARGS)
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{
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bool deco = false;
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if (gfctx.ren->decorations_enable && cpart->dcolour && (cpart->dcolour&0xFF000000))
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if (gfctx.decorationsEnable && cpart->dcolour && (cpart->dcolour&0xFF000000))
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{
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if (!gfctx.ren->blackDecorations) // if blackDecorations is off, always show deco
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if (!gfctx.blackDecorations) // if blackDecorations is off, always show deco
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deco = true;
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else if(((cpart->dcolour>>24)&0xFF) >= 250 && ((cpart->dcolour>>16)&0xFF) <= 5 && ((cpart->dcolour>>8)&0xFF) <= 5 && ((cpart->dcolour)&0xFF) <= 5) // else only render black deco
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deco = true;
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@ -58,10 +58,10 @@ static int graphics(GRAPHICS_FUNC_ARGS)
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colour1 = 0xFFFFFF_rgb;
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}
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auto ruleset = cpart->ctype;
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bool renderDeco = !gfctx.ren->blackDecorations;
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bool renderDeco = !gfctx.blackDecorations;
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if (ruleset >= 0 && ruleset < NGOL)
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{
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if (!renderDeco || !gfctx.ren->decorations_enable)
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if (!renderDeco || !gfctx.decorationsEnable)
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{
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colour1 = builtinGol[ruleset].colour;
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colour2 = builtinGol[ruleset].colour2;
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