From 2b4d0442b5a81faa9cd1f0fb31fe07544989716b Mon Sep 17 00:00:00 2001 From: savask Date: Tue, 28 Feb 2012 19:31:07 +0700 Subject: [PATCH] Fixed the bug with fighters running away from stick mans, but now boundary check is worser so fighters won't usually notice holes on their way. --- src/elements/figh.c | 44 +++++++++++++++++++++++--------------------- 1 file changed, 23 insertions(+), 21 deletions(-) diff --git a/src/elements/figh.c b/src/elements/figh.c index 284a56c60..928923f54 100644 --- a/src/elements/figh.c +++ b/src/elements/figh.c @@ -4,41 +4,41 @@ int update_FIGH(UPDATE_FUNC_ARGS) { playerst* figh = &fighters[(unsigned char)parts[i].tmp]; - float tarx, tary; + unsigned int tarx, tary; parts[i].tmp2 = 0; //0 - stay in place, 1 - seek a stick man //Set target cords - if (player.spwn) + if (player.spwn && player2.spwn) { - if (player2.spwn) if ((pow(player.legs[2]-x, 2) + pow(player.legs[3]-y, 2))<= (pow(player2.legs[2]-x, 2) + pow(player2.legs[3]-y, 2))) { - tarx = player.legs[2]; - tary = player.legs[3]; + tarx = (unsigned int)player.legs[2]; + tary = (unsigned int)player.legs[3]; } else { - tarx = player2.legs[2]; - tary = player2.legs[3]; + tarx = (unsigned int)player2.legs[2]; + tary = (unsigned int)player2.legs[3]; } - else - { - tarx = player.legs[2]; - tary = player.legs[3]; - } - - parts[i].tmp2 = 1; + parts[i].tmp2 = 1; } else - if (player2.spwn) + { + if (player.spwn) { - tarx = player2.legs[2]; - tary = player2.legs[3]; - + tarx = (unsigned int)player.legs[2]; + tary = (unsigned int)player.legs[3]; parts[i].tmp2 = 1; } + if (player2.spwn) + { + tarx = (unsigned int)player2.legs[2]; + tary = (unsigned int)player2.legs[3]; + parts[i].tmp2 = 1; + } + } switch (parts[i].tmp2) { @@ -51,9 +51,10 @@ int update_FIGH(UPDATE_FUNC_ARGS) figh->comm = (int)figh->comm | 0x08; } else - if (tarxlegs[4]-10, figh->legs[5]+6, NULL)) + if(!(eval_move(PT_DUST, figh->legs[4]-10, figh->legs[5]+6, NULL) + && eval_move(PT_DUST, figh->legs[4]-10, figh->legs[5]+3, NULL))) figh->comm = 0x01; else figh->comm = 0x02; @@ -65,7 +66,8 @@ int update_FIGH(UPDATE_FUNC_ARGS) } else { - if (!eval_move(PT_DUST, figh->legs[12]+10, figh->legs[13]+6, NULL)) + if (!(eval_move(PT_DUST, figh->legs[12]+10, figh->legs[13]+6, NULL) + && eval_move(PT_DUST, figh->legs[12]+10, figh->legs[13]+3, NULL))) figh->comm = 0x02; else figh->comm = 0x01;