Put ifs into switch in create_part. Delete useless PSv saving function.

This commit is contained in:
Savely Skresanov 2012-06-05 16:03:39 +07:00
parent 7f5408f196
commit 29f3500ba3
3 changed files with 218 additions and 416 deletions

View File

@ -36,8 +36,6 @@ int parse_save_OPS(void *save, int size, int replace, int x0, int y0, unsigned c
//Old save parsers, readers
pixel *prerender_save_PSv(void *save, int size, int *width, int *height);
void *build_save_PSv(int *size, int orig_x0, int orig_y0, int orig_w, int orig_h, unsigned char bmap[YRES/CELL][XRES/CELL], float fvx[YRES/CELL][XRES/CELL], float fvy[YRES/CELL][XRES/CELL], sign signs[MAXSIGNS], void* partsptr);
int parse_save_PSv(void *save, int size, int replace, int x0, int y0, unsigned char bmap[YRES/CELL][XRES/CELL], float fvx[YRES/CELL][XRES/CELL], float fvy[YRES/CELL][XRES/CELL], sign signs[MAXSIGNS], void* partsptr, unsigned pmap[YRES][XRES]);
#endif

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@ -905,216 +905,239 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
parts[i].tmp = 0;
parts[i].tmp2 = 0;
}
if (t==PT_LIGH && p==-2)
{
switch (gravityMode)
{
default:
case 0:
parts[i].tmp= 270+rand()%40-20;
break;
case 1:
parts[i].tmp = rand()%360;
break;
case 2:
parts[i].tmp = atan2(x-XCNTR, y-YCNTR)*(180.0f/M_PI)+90;
}
parts[i].tmp2 = 4;
}
if (t==PT_SOAP)
{
parts[i].tmp = -1;
parts[i].tmp2 = -1;
}
//now set various properties that we want at spawn.
if (t==PT_ACID || t==PT_CAUS)
{
parts[i].life = 75;
}
/*Testing
if(t==PT_WOOD){
parts[i].life = 150;
}
End Testing*/
if (t==PT_WARP) {
parts[i].life = rand()%95+70;
}
if (t==PT_FUSE) {
parts[i].life = 50;
parts[i].tmp = 50;
}
/*if (ptypes[t].properties&PROP_LIFE) {
int r;
for (r = 0; r<NGOL; r++)
if (t==goltype[r])
parts[i].tmp = grule[r+1][9] - 1;
}*/
if (t==PT_LIFE && v<NGOLALT)
switch (t)
{
parts[i].tmp = grule[v+1][9] - 1;
parts[i].ctype = v;
}
if (t==PT_TRON)
{
int randhue = rand()%360;
int randomdir = rand()%4;
parts[i].tmp = 1|(randomdir<<5)|(randhue<<7);//set as a head and a direction
parts[i].tmp2 = 4;//tail
parts[i].life = 5;
}
if (t==PT_DEUT)
parts[i].life = 10;
if (t==PT_MERC)
parts[i].tmp = 10;
if (t==PT_BRAY)
parts[i].life = 30;
if (t==PT_PUMP || t==PT_GPMP)
parts[i].life= 10;
if (t==PT_SING)
parts[i].life = rand()%50+60;
if (t==PT_QRTZ)
parts[i].tmp = (rand()%11);
if (t==PT_PQRT)
parts[i].tmp = (rand()%11);
if (t==PT_CLST)
parts[i].tmp = (rand()%7);
if (t==PT_FSEP)
parts[i].life = 50;
if (t==PT_COAL) {
parts[i].life = 110;
parts[i].tmp = 50;
}
if (t==PT_IGNT) {
parts[i].life = 3;
}
if (t==PT_FRZW)
parts[i].life = 100;
if (t==PT_PIPE)
parts[i].life = 60;
if (t==PT_BCOL)
parts[i].life = 110;
if (t==PT_FIRE)
parts[i].life = rand()%50+120;
if (t==PT_PLSM)
parts[i].life = rand()%150+50;
if (t==PT_HFLM)
parts[i].life = rand()%150+50;
if (t==PT_LAVA)
parts[i].life = rand()%120+240;
if (t==PT_NBLE)
parts[i].life = 0;
if (t==PT_ICEI)
parts[i].ctype = PT_WATR;
if (t==PT_NEUT)
{
float r = (rand()%128+128)/127.0f;
float a = (rand()%360)*3.14159f/180.0f;
parts[i].life = rand()%480+480;
parts[i].vx = r*cosf(a);
parts[i].vy = r*sinf(a);
}
if (t==PT_MORT)
{
parts[i].vx = 2;
}
if (t==PT_PHOT)
{
float a = (rand()%8) * 0.78540f;
parts[i].life = 680;
parts[i].ctype = 0x3FFFFFFF;
parts[i].vx = 3.0f*cosf(a);
parts[i].vy = 3.0f*sinf(a);
}
if (t==PT_ELEC)
{
float a = (rand()%360)*3.14159f/180.0f;
parts[i].life = 680;
parts[i].vx = 2.0f*cosf(a);
parts[i].vy = 2.0f*sinf(a);
}
if (t==PT_STKM)
{
if (player.spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
#ifdef OGLR
parts[i].lastX = (float)x;
parts[i].lastY = (float)y;
#endif
parts[i].type = PT_STKM;
parts[i].vx = 0;
parts[i].vy = 0;
case PT_LIGH:
if (p==-2)
{
switch (gravityMode)
{
default:
case 0:
parts[i].tmp= 270+rand()%40-20;
break;
case 1:
parts[i].tmp = rand()%360;
break;
case 2:
parts[i].tmp = atan2(x-XCNTR, y-YCNTR)*(180.0f/M_PI)+90;
}
parts[i].tmp2 = 4;
}
break;
case PT_SOAP:
parts[i].tmp = -1;
parts[i].tmp2 = -1;
break;
case PT_ACID: case PT_CAUS:
parts[i].life = 75;
break;
/*Testing
case PT_WOOD:
parts[i].life = 150;
break;
End Testing*/
case PT_WARP:
parts[i].life = rand()%95+70;
break;
case PT_FUSE:
parts[i].life = 50;
parts[i].tmp = 50;
break;
case PT_LIFE:
if (v<NGOLALT)
{
parts[i].tmp = grule[v+1][9] - 1;
parts[i].ctype = v;
}
break;
case PT_DEUT:
parts[i].life = 10;
break;
case PT_MERC:
parts[i].tmp = 10;
break;
case PT_BRAY:
parts[i].life = 30;
break;
case PT_GPMP: case PT_PUMP:
parts[i].life = 10;
break;
case PT_SING:
parts[i].life = rand()%50+60;
break;
case PT_QRTZ:
parts[i].tmp = (rand()%11);
break;
case PT_PQRT:
parts[i].tmp = (rand()%11);
break;
case PT_CLST:
parts[i].tmp = (rand()%7);
break;
case PT_FSEP:
parts[i].life = 50;
break;
case PT_COAL:
parts[i].life = 110;
parts[i].tmp = 50;
break;
case PT_IGNT:
parts[i].life = 3;
break;
case PT_FRZW:
parts[i].life = 100;
parts[i].ctype = 0;
parts[i].temp = ptypes[t].heat;
STKM_init_legs(&player, i);
player.spwn = 1;
}
else
{
return -1;
}
create_part(-1,x,y,PT_SPAWN);
ISSPAWN1 = 1;
}
if (t==PT_STKM2)
{
if (player2.spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
break;
case PT_PIPE:
parts[i].life = 60;
break;
case PT_BCOL:
parts[i].life = 110;
break;
case PT_FIRE:
parts[i].life = rand()%50+120;
break;
case PT_PLSM:
parts[i].life = rand()%150+50;
break;
case PT_HFLM:
parts[i].life = rand()%150+50;
break;
case PT_LAVA:
parts[i].life = rand()%120+240;
break;
case PT_NBLE:
parts[i].life = 0;
break;
case PT_ICEI:
parts[i].ctype = PT_WATR;
break;
case PT_MORT:
parts[i].vx = 2;
break;
case PT_STKM:
if (player.spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
#ifdef OGLR
parts[i].lastX = (float)x;
parts[i].lastY = (float)y;
parts[i].lastX = (float)x;
parts[i].lastY = (float)y;
#endif
parts[i].type = PT_STKM2;
parts[i].vx = 0;
parts[i].vy = 0;
parts[i].life = 100;
parts[i].ctype = 0;
parts[i].temp = ptypes[t].heat;
STKM_init_legs(&player2, i);
player2.spwn = 1;
}
else
{
return -1;
}
create_part(-1,x,y,PT_SPAWN2);
ISSPAWN2 = 1;
}
if (t==PT_FIGH)
{
unsigned char fcount = 0;
while (fcount < 100 && fcount < (fighcount+1) && fighters[fcount].spwn==1) fcount++;
if (fcount < 100 && fighters[fcount].spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
parts[i].type = PT_STKM;
parts[i].vx = 0;
parts[i].vy = 0;
parts[i].life = 100;
parts[i].ctype = 0;
parts[i].temp = ptypes[t].heat;
STKM_init_legs(&player, i);
player.spwn = 1;
}
else
{
return -1;
}
create_part(-1,x,y,PT_SPAWN);
ISSPAWN1 = 1;
break;
case PT_STKM2:
if (player2.spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
#ifdef OGLR
parts[i].lastX = (float)x;
parts[i].lastY = (float)y;
parts[i].lastX = (float)x;
parts[i].lastY = (float)y;
#endif
parts[i].type = PT_FIGH;
parts[i].vx = 0;
parts[i].vy = 0;
parts[i].life = 100;
parts[i].ctype = 0;
parts[i].tmp = fcount;
parts[i].temp = ptypes[t].heat;
STKM_init_legs(&fighters[fcount], i);
fighters[fcount].spwn = 1;
fighters[fcount].elem = PT_DUST;
fighcount++;
parts[i].type = PT_STKM2;
parts[i].vx = 0;
parts[i].vy = 0;
parts[i].life = 100;
parts[i].ctype = 0;
parts[i].temp = ptypes[t].heat;
STKM_init_legs(&player2, i);
player2.spwn = 1;
}
else
{
return -1;
}
create_part(-1,x,y,PT_SPAWN2);
ISSPAWN2 = 1;
break;
case PT_FIGH:
break;
case PT_BIZR: case PT_BIZRG: case PT_BIZRS:
parts[i].ctype = 0x47FFFF;
break;
default:
if (t==PT_FIGH)
{
unsigned char fcount = 0;
while (fcount < 100 && fcount < (fighcount+1) && fighters[fcount].spwn==1) fcount++;
if (fcount < 100 && fighters[fcount].spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
#ifdef OGLR
parts[i].lastX = (float)x;
parts[i].lastY = (float)y;
#endif
parts[i].type = PT_FIGH;
parts[i].vx = 0;
parts[i].vy = 0;
parts[i].life = 100;
parts[i].ctype = 0;
parts[i].tmp = fcount;
parts[i].temp = ptypes[t].heat;
STKM_init_legs(&fighters[fcount], i);
fighters[fcount].spwn = 1;
fighters[fcount].elem = PT_DUST;
fighcount++;
return i;
}
return -1;
return i;
}
return -1;
}
if (t==PT_PHOT)
{
float a = (rand()%8) * 0.78540f;
parts[i].life = 680;
parts[i].ctype = 0x3FFFFFFF;
parts[i].vx = 3.0f*cosf(a);
parts[i].vy = 3.0f*sinf(a);
}
if (t==PT_ELEC)
{
float a = (rand()%360)*3.14159f/180.0f;
parts[i].life = 680;
parts[i].vx = 2.0f*cosf(a);
parts[i].vy = 2.0f*sinf(a);
}
if (t==PT_NEUT)
{
float r = (rand()%128+128)/127.0f;
float a = (rand()%360)*3.14159f/180.0f;
parts[i].life = rand()%480+480;
parts[i].vx = r*cosf(a);
parts[i].vy = r*sinf(a);
}
if (t==PT_TRON)
{
int randhue = rand()%360;
int randomdir = rand()%4;
parts[i].tmp = 1|(randomdir<<5)|(randhue<<7);//set as a head and a direction
parts[i].tmp2 = 4;//tail
parts[i].life = 5;
}
}
if (t==PT_BIZR||t==PT_BIZRG||t==PT_BIZRS)
parts[i].ctype = 0x47FFFF;
//and finally set the pmap/photon maps to the newly created particle
if (ptypes[t].properties & TYPE_ENERGY)
photons[y][x] = t|(i<<8);

View File

@ -44,11 +44,7 @@ pixel *prerender_save(void *save, int size, int *width, int *height)
void *build_save(int *size, int orig_x0, int orig_y0, int orig_w, int orig_h, unsigned char bmap[YRES/CELL][XRES/CELL], float vx[YRES/CELL][XRES/CELL], float vy[YRES/CELL][XRES/CELL], float pv[YRES/CELL][XRES/CELL], float fvx[YRES/CELL][XRES/CELL], float fvy[YRES/CELL][XRES/CELL], sign signs[MAXSIGNS], void* partsptr)
{
#ifdef SAVE_OPS
return build_save_OPS(size, orig_x0, orig_y0, orig_w, orig_h, bmap, vx, vy, pv, fvx, fvy, signs, partsptr);
#else
return build_save_PSv(size, orig_x0, orig_y0, orig_w, orig_h, bmap, fvx, fvy, signs, partsptr);
#endif
}
int parse_save(void *save, int size, int replace, int x0, int y0, unsigned char bmap[YRES/CELL][XRES/CELL], float vx[YRES/CELL][XRES/CELL], float vy[YRES/CELL][XRES/CELL], float pv[YRES/CELL][XRES/CELL], float fvx[YRES/CELL][XRES/CELL], float fvy[YRES/CELL][XRES/CELL], sign signs[MAXSIGNS], void* partsptr, unsigned pmap[YRES][XRES])
@ -1610,221 +1606,6 @@ corrupt:
return NULL;
}
void *build_save_PSv(int *size, int orig_x0, int orig_y0, int orig_w, int orig_h, unsigned char bmap[YRES/CELL][XRES/CELL], float fvx[YRES/CELL][XRES/CELL], float fvy[YRES/CELL][XRES/CELL], sign signs[MAXSIGNS], void* partsptr)
{
unsigned char *d=calloc(1,3*(XRES/CELL)*(YRES/CELL)+(XRES*YRES)*15+MAXSIGNS*262), *c;
int i,j,x,y,p=0,*m=calloc(XRES*YRES, sizeof(int));
int x0, y0, w, h, bx0=orig_x0/CELL, by0=orig_y0/CELL, bw, bh;
particle *parts = partsptr;
bw=(orig_w+orig_x0-bx0*CELL+CELL-1)/CELL;
bh=(orig_h+orig_y0-by0*CELL+CELL-1)/CELL;
// normalize coordinates
x0 = bx0*CELL;
y0 = by0*CELL;
w = bw *CELL;
h = bh *CELL;
// save the required air state
for (y=by0; y<by0+bh; y++)
for (x=bx0; x<bx0+bw; x++)
d[p++] = bmap[y][x];
for (y=by0; y<by0+bh; y++)
for (x=bx0; x<bx0+bw; x++)
if (bmap[y][x]==WL_FAN||bmap[y][x]==4)
{
i = (int)(fvx[y][x]*64.0f+127.5f);
if (i<0) i=0;
if (i>255) i=255;
d[p++] = i;
}
for (y=by0; y<by0+bh; y++)
for (x=bx0; x<bx0+bw; x++)
if (bmap[y][x]==WL_FAN||bmap[y][x]==4)
{
i = (int)(fvy[y][x]*64.0f+127.5f);
if (i<0) i=0;
if (i>255) i=255;
d[p++] = i;
}
// save the particle map
for (i=0; i<NPART; i++)
if (parts[i].type)
{
x = (int)(parts[i].x+0.5f);
y = (int)(parts[i].y+0.5f);
if (x>=orig_x0 && x<orig_x0+orig_w && y>=orig_y0 && y<orig_y0+orig_h) {
if (!m[(x-x0)+(y-y0)*w] ||
parts[m[(x-x0)+(y-y0)*w]-1].type == PT_PHOT ||
parts[m[(x-x0)+(y-y0)*w]-1].type == PT_NEUT)
m[(x-x0)+(y-y0)*w] = i+1;
}
}
for (j=0; j<w*h; j++)
{
i = m[j];
if (i)
d[p++] = parts[i-1].type;
else
d[p++] = 0;
}
// save particle properties
for (j=0; j<w*h; j++)
{
i = m[j];
if (i)
{
i--;
x = (int)(parts[i].vx*16.0f+127.5f);
y = (int)(parts[i].vy*16.0f+127.5f);
if (x<0) x=0;
if (x>255) x=255;
if (y<0) y=0;
if (y>255) y=255;
d[p++] = x;
d[p++] = y;
}
}
for (j=0; j<w*h; j++)
{
i = m[j];
if (i) {
//Everybody loves a 16bit int
//d[p++] = (parts[i-1].life+3)/4;
int ttlife = (int)parts[i-1].life;
d[p++] = ((ttlife&0xFF00)>>8);
d[p++] = (ttlife&0x00FF);
}
}
for (j=0; j<w*h; j++)
{
i = m[j];
if (i) {
//Now saving tmp!
//d[p++] = (parts[i-1].life+3)/4;
int tttmp = (int)parts[i-1].tmp;
d[p++] = ((tttmp&0xFF00)>>8);
d[p++] = (tttmp&0x00FF);
}
}
for (j=0; j<w*h; j++)
{
i = m[j];
if (i && (parts[i-1].type==PT_PBCN || parts[i-1].type==PT_TRON)) {
//Save tmp2
d[p++] = parts[i-1].tmp2;
}
}
for (j=0; j<w*h; j++)
{
i = m[j];
if (i) {
//Save colour (ALPHA)
d[p++] = (parts[i-1].dcolour&0xFF000000)>>24;
}
}
for (j=0; j<w*h; j++)
{
i = m[j];
if (i) {
//Save colour (RED)
d[p++] = (parts[i-1].dcolour&0x00FF0000)>>16;
}
}
for (j=0; j<w*h; j++)
{
i = m[j];
if (i) {
//Save colour (GREEN)
d[p++] = (parts[i-1].dcolour&0x0000FF00)>>8;
}
}
for (j=0; j<w*h; j++)
{
i = m[j];
if (i) {
//Save colour (BLUE)
d[p++] = (parts[i-1].dcolour&0x000000FF);
}
}
for (j=0; j<w*h; j++)
{
i = m[j];
if (i)
{
//New Temperature saving uses a 16bit unsigned int for temperatures, giving a precision of 1 degree versus 36 for the old format
int tttemp = (int)parts[i-1].temp;
d[p++] = ((tttemp&0xFF00)>>8);
d[p++] = (tttemp&0x00FF);
}
}
for (j=0; j<w*h; j++)
{
i = m[j];
if (i && (parts[i-1].type==PT_CLNE || parts[i-1].type==PT_PCLN || parts[i-1].type==PT_BCLN || parts[i-1].type==PT_SPRK || parts[i-1].type==PT_LAVA || parts[i-1].type==PT_PIPE || parts[i-1].type==PT_LIFE || parts[i-1].type==PT_PBCN || parts[i-1].type==PT_WIRE || parts[i-1].type==PT_STOR || parts[i-1].type==PT_CONV))
d[p++] = parts[i-1].ctype;
}
j = 0;
for (i=0; i<MAXSIGNS; i++)
if (signs[i].text[0] &&
signs[i].x>=orig_x0 && signs[i].x<orig_x0+orig_w &&
signs[i].y>=orig_y0 && signs[i].y<orig_y0+orig_h)
j++;
d[p++] = j;
for (i=0; i<MAXSIGNS; i++)
if (signs[i].text[0] &&
signs[i].x>=orig_x0 && signs[i].x<orig_x0+orig_w &&
signs[i].y>=orig_y0 && signs[i].y<orig_y0+orig_h)
{
d[p++] = (signs[i].x-x0);
d[p++] = (signs[i].x-x0)>>8;
d[p++] = (signs[i].y-y0);
d[p++] = (signs[i].y-y0)>>8;
d[p++] = signs[i].ju;
x = strlen(signs[i].text);
d[p++] = x;
memcpy(d+p, signs[i].text, x);
p+=x;
}
i = (p*101+99)/100 + 612;
c = malloc(i);
//New file header uses PSv, replacing fuC. This is to detect if the client uses a new save format for temperatures
//This creates a problem for old clients, that display and "corrupt" error instead of a "newer version" error
c[0] = 0x50; //0x66;
c[1] = 0x53; //0x75;
c[2] = 0x76; //0x43;
c[3] = legacy_enable|((sys_pause<<1)&0x02)|((gravityMode<<2)&0x0C)|((airMode<<4)&0x70)|((ngrav_enable<<7)&0x80);
c[4] = SAVE_VERSION;
c[5] = CELL;
c[6] = bw;
c[7] = bh;
c[8] = p;
c[9] = p >> 8;
c[10] = p >> 16;
c[11] = p >> 24;
i -= 12;
if (BZ2_bzBuffToBuffCompress((char *)(c+12), (unsigned *)&i, (char *)d, p, 9, 0, 0) != BZ_OK)
{
free(d);
free(c);
free(m);
return NULL;
}
free(d);
free(m);
*size = i+12;
return c;
}
int parse_save_PSv(void *save, int size, int replace, int x0, int y0, unsigned char bmap[YRES/CELL][XRES/CELL], float fvx[YRES/CELL][XRES/CELL], float fvy[YRES/CELL][XRES/CELL], sign signs[MAXSIGNS], void* partsptr, unsigned pmap[YRES][XRES])
{
unsigned char *d=NULL,*c=save;