Glow, Fire, Smoke, blob and flat particle effects in OpenGL
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bb26e656b3
commit
29efbcaa3a
@ -8,9 +8,9 @@ int graphics_FIRE(GRAPHICS_FUNC_ARGS)
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*colb = (unsigned char)flm_data[caddress+2];
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*firea = 255;
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*firer = *colr/8;
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*fireg = *colg/8;
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*fireb = *colb/8;
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*firer = *colr;
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*fireg = *colg;
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*fireb = *colb;
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*pixel_mode = PMODE_NONE; //Clear default, don't draw pixel
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*pixel_mode |= FIRE_ADD;
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@ -8,7 +8,7 @@ int graphics_LAVA(GRAPHICS_FUNC_ARGS)
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if (*colr>255) *colr = 255;
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if (*colg>192) *colg = 192;
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if (*colb>128) *colb = 128;
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*firea = 5;
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*firea = 40;
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*firer = *colr;
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*fireg = *colg;
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*fireb = *colb;
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@ -135,7 +135,7 @@ int update_NEUT(UPDATE_FUNC_ARGS) {
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int graphics_NEUT(GRAPHICS_FUNC_ARGS)
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{
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*firea = 15;
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*firea = 120;
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*firer = 10;
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*fireg = 80;
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*fireb = 120;
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@ -114,7 +114,7 @@ int graphics_DUST(GRAPHICS_FUNC_ARGS)
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*colg = (a*((parts[i].dcolour>>8)&0xFF) + (255-a)**colg) >> 8;
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*colb = (a*((parts[i].dcolour)&0xFF) + (255-a)**colb) >> 8;
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}
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*firea = 64;
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*firea = 255;
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*firer = *colr;
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*fireg = *colg;
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*fireb = *colb;
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@ -165,7 +165,7 @@ int graphics_WIFI(GRAPHICS_FUNC_ARGS)
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}
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int graphics_PRTI(GRAPHICS_FUNC_ARGS)
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{
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*firea = 1;
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*firea = 8;
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*firer = 255;
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*fireg = 0;
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*fireb = 0;
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@ -176,7 +176,7 @@ int graphics_PRTI(GRAPHICS_FUNC_ARGS)
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}
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int graphics_PRTO(GRAPHICS_FUNC_ARGS)
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{
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*firea = 1;
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*firea = 8;
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*firer = 0;
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*fireg = 0;
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*fireb = 255;
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@ -204,9 +204,9 @@ int graphics_BIZR(GRAPHICS_FUNC_ARGS) //BIZR, BIZRG, BIZRS
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if(fabs(parts[i].vx)+fabs(parts[i].vy)>0)
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{
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*firea = 255;
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*fireg = *colg/40 * fabs(parts[i].vx)+fabs(parts[i].vy);
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*fireb = *colb/40 * fabs(parts[i].vx)+fabs(parts[i].vy);
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*firer = *colr/40 * fabs(parts[i].vx)+fabs(parts[i].vy);
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*fireg = *colg/5 * fabs(parts[i].vx)+fabs(parts[i].vy);
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*fireb = *colb/5 * fabs(parts[i].vx)+fabs(parts[i].vy);
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*firer = *colr/5 * fabs(parts[i].vx)+fabs(parts[i].vy);
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*pixel_mode |= FIRE_ADD;
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}
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return 0;
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@ -374,7 +374,7 @@ int graphics_SWCH(GRAPHICS_FUNC_ARGS)
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}
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int graphics_THDR(GRAPHICS_FUNC_ARGS)
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{
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*firea = 20;
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*firea = 160;
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*fireg = 192;
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*fireb = 255;
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*firer = 144;
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@ -480,9 +480,9 @@ int graphics_HFLM(GRAPHICS_FUNC_ARGS)
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*colb = (unsigned char)hflm_data[caddress+2];
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*firea = 255;
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*firer = *colr/8;
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*fireg = *colg/8;
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*fireb = *colb/8;
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*firer = *colr;
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*fireg = *colg;
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*fireb = *colb;
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*pixel_mode = PMODE_NONE; //Clear default, don't draw pixel
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*pixel_mode |= FIRE_ADD;
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@ -505,9 +505,9 @@ int graphics_FIRW(GRAPHICS_FUNC_ARGS)
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}
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*firea = 255;
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*firer = *colr/8;
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*fireg = *colg/8;
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*fireb = *colb/8;
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*firer = *colr;
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*fireg = *colg;
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*fireb = *colb;
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*pixel_mode = PMODE_NONE; //Clear default, don't draw pixel
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*pixel_mode |= FIRE_ADD;
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@ -8,9 +8,9 @@ int graphics_PLSM(GRAPHICS_FUNC_ARGS)
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*colb = (unsigned char)plasma_data[caddress+2];
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*firea = 255;
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*firer = *colr/8;
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*fireg = *colg/8;
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*fireb = *colb/8;
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*firer = *colr;
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*fireg = *colg;
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*fireb = *colb;
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*pixel_mode = PMODE_NONE; //Clear default, don't draw pixel
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*pixel_mode |= FIRE_ADD;
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310
src/graphics.c
310
src/graphics.c
@ -26,7 +26,7 @@ unsigned cmode = CM_FIRE;
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SDL_Surface *sdl_scrn;
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int sdl_scale = 1;
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GLuint vidBuf;
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GLuint vidBuf, fireAlpha, glowAlpha, fireProg;
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int sandcolour_r = 0;
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int sandcolour_g = 0;
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@ -299,8 +299,8 @@ void ogl_blit(int x, int y, int w, int h, pixel *src, int pitch, int scale)
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//glDrawPixels(w,h,GL_BGRA,GL_UNSIGNED_BYTE,src); //Why does this still think it's ABGR?
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glEnable( GL_TEXTURE_2D );
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glBindTexture(GL_TEXTURE_2D, vidBuf);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES+BARSIZE, YRES+MENUSIZE, GL_BGRA, GL_UNSIGNED_BYTE, src);
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glBegin(GL_QUADS);
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glTexCoord2d(1, 0);
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glVertex3f(XRES+BARSIZE, YRES+MENUSIZE, 1.0);
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@ -1400,15 +1400,30 @@ void xor_rect(pixel *vid, int x, int y, int w, int h)
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//New function for drawing particles
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#ifdef OGLR
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GLuint va[(YRES*XRES)*2];
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GLfloat ca[(YRES*XRES)*3];
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GLuint fireV[(YRES*XRES)*2];
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GLfloat fireC[(YRES*XRES)*4];
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GLuint smokeV[(YRES*XRES)*2];
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GLfloat smokeC[(YRES*XRES)*4];
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GLuint blobV[(YRES*XRES)*2];
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GLfloat blobC[(YRES*XRES)*4];
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GLuint blurV[(YRES*XRES)*2];
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GLfloat blurC[(YRES*XRES)*4];
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GLuint glowV[(YRES*XRES)*2];
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GLfloat glowC[(YRES*XRES)*4];
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GLuint flatV[(YRES*XRES)*2];
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GLfloat flatC[(YRES*XRES)*4];
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#endif
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void render_parts(pixel *vid)
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{
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//TODO: Replace cmode with a set of flags
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int deca, decr, decg, decb, colr, colg, colb, firea, firer, fireg, fireb, pixel_mode, i, t, nx, ny, x, y, caddress;
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#ifdef OGLR
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int cv = 0, cc = 0, pc = 0;
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int cfireV = 0, cfireC = 0, cfire = 0;
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int csmokeV = 0, csmokeC = 0, csmoke = 0;
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int cblobV = 0, cblobC = 0, cblob = 0;
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int cblurV = 0, cblurC = 0, cblur = 0;
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int cglowV = 0, cglowC = 0, cglow = 0;
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int cflatV = 0, cflatC = 0, cflat = 0;
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#endif
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float gradv, flicker;
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for(i = 0; i<=parts_lastActiveIndex; i++) {
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@ -1470,12 +1485,13 @@ void render_parts(pixel *vid)
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if(cmode == CM_NOTHING)
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{
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#ifdef OGLR
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va[cv++] = nx;
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va[cv++] = ny;
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ca[cc++] = ((float)colr)/255.0f;
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ca[cc++] = ((float)colg)/255.0f;
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ca[cc++] = ((float)colb)/255.0f;
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pc++;
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flatV[cflatV++] = nx;
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flatV[cflatV++] = ny;
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flatC[cflatC++] = ((float)colr)/255.0f;
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flatC[cflatC++] = ((float)colg)/255.0f;
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flatC[cflatC++] = ((float)colb)/255.0f;
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flatC[cflatC++] = 1.0f;
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cflat++;
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#else
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vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(colr,colg,colb);
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#endif
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@ -1528,10 +1544,29 @@ void render_parts(pixel *vid)
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//Pixel rendering
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if(pixel_mode & PMODE_FLAT)
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{
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#ifdef OGLR
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flatV[cflatV++] = nx;
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flatV[cflatV++] = ny;
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flatC[cflatC++] = ((float)colr)/255.0f;
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flatC[cflatC++] = ((float)colg)/255.0f;
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flatC[cflatC++] = ((float)colb)/255.0f;
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flatC[cflatC++] = 1.0f;
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cflat++;
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#else
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vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(colr,colg,colb);
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#endif
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}
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if(pixel_mode & PMODE_BLOB)
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{
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#ifdef OGLR
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blobV[cblobV++] = nx;
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blobV[cblobV++] = ny;
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blobC[cblobC++] = ((float)colr)/255.0f;
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blobC[cblobC++] = ((float)colg)/255.0f;
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blobC[cblobC++] = ((float)colb)/255.0f;
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blobC[cblobC++] = 1.0f;
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cblob++;
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#else
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blendpixel(vid, nx+1, ny, colr, colg, colb, 223);
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blendpixel(vid, nx-1, ny, colr, colg, colb, 223);
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blendpixel(vid, nx, ny+1, colr, colg, colb, 223);
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@ -1541,9 +1576,19 @@ void render_parts(pixel *vid)
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blendpixel(vid, nx-1, ny-1, colr, colg, colb, 112);
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blendpixel(vid, nx+1, ny+1, colr, colg, colb, 112);
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blendpixel(vid, nx-1, ny+1, colr, colg, colb, 112);
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#endif
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}
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if(pixel_mode & PMODE_GLOW)
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{
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#ifdef OGLR
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glowV[cglowV++] = nx;
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glowV[cglowV++] = ny;
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glowC[cglowC++] = ((float)colr)/255.0f;
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glowC[cglowC++] = ((float)colg)/255.0f;
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glowC[cglowC++] = ((float)colb)/255.0f;
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glowC[cglowC++] = 1.0f;
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cglow++;
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#else
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addpixel(vid, nx, ny, colr, colg, colb, 192);
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addpixel(vid, nx+1, ny, colr, colg, colb, 96);
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addpixel(vid, nx-1, ny, colr, colg, colb, 96);
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@ -1564,9 +1609,19 @@ void render_parts(pixel *vid)
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addpixel(vid, nx-x, ny-y, colr, colg, colb, 5);
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}
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}
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#endif
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}
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if(pixel_mode & PMODE_BLUR)
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{
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#ifdef OGLR
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blurV[cblurV++] = nx;
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blurV[cblurV++] = ny;
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blurC[cblurC++] = ((float)colr)/255.0f;
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blurC[cblurC++] = ((float)colg)/255.0f;
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blurC[cblurC++] = ((float)colb)/255.0f;
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blurC[cblurC++] = 1.0f;
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cblur++;
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#else
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for (x=-3; x<4; x++)
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{
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for (y=-3; y<4; y++)
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@ -1579,6 +1634,7 @@ void render_parts(pixel *vid)
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blendpixel(vid, x+nx, y+ny, colr, colg, colb, 10);
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}
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}
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#endif
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}
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if(pixel_mode & PMODE_SPARK)
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{
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@ -1640,6 +1696,16 @@ void render_parts(pixel *vid)
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//Fire effects
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if(firea && (pixel_mode & FIRE_BLEND))
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{
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#ifdef OGLR
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smokeV[csmokeV++] = nx;
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smokeV[csmokeV++] = ny;
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smokeC[csmokeC++] = ((float)firer)/255.0f;
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smokeC[csmokeC++] = ((float)fireg)/255.0f;
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smokeC[csmokeC++] = ((float)fireb)/255.0f;
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smokeC[csmokeC++] = ((float)firea)/255.0f;
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csmoke++;
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#else
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firea /= 8;
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if(cmode==CM_FIRE || cmode==CM_BLOB || cmode==CM_FANCY)
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{
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fire_r[ny/CELL][nx/CELL] = (firea*firer + (255-firea)*fire_r[ny/CELL][nx/CELL]) >> 8;
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@ -1660,9 +1726,20 @@ void render_parts(pixel *vid)
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}
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}
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}
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#endif
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}
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if(firea && (pixel_mode & FIRE_ADD))
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{
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#ifdef OGLR
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fireV[cfireV++] = nx;
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fireV[cfireV++] = ny;
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fireC[cfireC++] = ((float)firer)/255.0f;
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fireC[cfireC++] = ((float)fireg)/255.0f;
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fireC[cfireC++] = ((float)fireb)/255.0f;
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fireC[cfireC++] = ((float)firea)/255.0f;
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cfire++;
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#else
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firea /= 8;
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if(cmode==CM_FIRE || cmode==CM_BLOB || cmode==CM_FANCY)
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{
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firer = ((firea*firer) >> 8) + fire_r[ny/CELL][nx/CELL];
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@ -1693,23 +1770,138 @@ void render_parts(pixel *vid)
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}
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}
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}
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#endif
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}
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}
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}
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}
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#ifdef OGLR
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//Set coord offset
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glScalef(1,-1,1);
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glTranslatef(0, -(YRES+MENUSIZE), 0);
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//Go into array mode
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glEnableClientState(GL_COLOR_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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glColorPointer(3, GL_FLOAT, 0, &ca[0]);
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glVertexPointer(2, GL_INT, 0, &va[0]);
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if(cflat)
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{
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// -- BEGIN FLAT -- //
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//Set point size (size of fire texture)
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glPointSize(1.0f);
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glDrawArrays(GL_POINTS, 0, pc);
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glColorPointer(4, GL_FLOAT, 0, &flatC[0]);
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glVertexPointer(2, GL_INT, 0, &flatV[0]);
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glDrawArrays(GL_POINTS, 0, cflat);
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//Clear some stuff we set
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// -- END FLAT -- //
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}
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if(cglow)
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{
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// -- BEGIN GLOW -- //
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//Start and prepare fire program
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glEnable(GL_TEXTURE_2D);
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glUseProgram(fireProg);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, glowAlpha);
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glUniform1i(glGetUniformLocation(fireProg, "fireAlpha"), 0);
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//Make sure we can use texture coords on points
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glEnable(GL_POINT_SPRITE);
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
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//Set point size (size of fire texture)
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glPointSize(11.0f);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glColorPointer(4, GL_FLOAT, 0, &glowC[0]);
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glVertexPointer(2, GL_INT, 0, &glowV[0]);
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glDrawArrays(GL_POINTS, 0, cglow);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//Clear some stuff we set
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glDisable(GL_POINT_SPRITE);
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glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
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glUseProgram(0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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// -- END GLOW -- //
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}
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if(cblob)
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{
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// -- BEGIN BLOB -- //
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glEnable( GL_POINT_SMOOTH ); //Blobs!
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glPointSize(2.5f);
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glColorPointer(4, GL_FLOAT, 0, &blobC[0]);
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glVertexPointer(2, GL_INT, 0, &blobV[0]);
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glDrawArrays(GL_POINTS, 0, cblob);
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//Clear some stuff we set
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glDisable( GL_POINT_SMOOTH );
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// -- END BLOB -- //
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}
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if(cfire || csmoke)
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{
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// -- BEGIN FIRE -- //
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//Start and prepare fire program
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glEnable(GL_TEXTURE_2D);
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glUseProgram(fireProg);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, fireAlpha);
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glUniform1i(glGetUniformLocation(fireProg, "fireAlpha"), 0);
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//Make sure we can use texture coords on points
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glEnable(GL_POINT_SPRITE);
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
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//Set point size (size of fire texture)
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glPointSize(CELL*3);
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|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
|
||||
if(cfire)
|
||||
{
|
||||
glColorPointer(4, GL_FLOAT, 0, &fireC[0]);
|
||||
glVertexPointer(2, GL_INT, 0, &fireV[0]);
|
||||
|
||||
glDrawArrays(GL_POINTS, 0, cfire);
|
||||
}
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
if(csmoke)
|
||||
{
|
||||
glColorPointer(4, GL_FLOAT, 0, &smokeC[0]);
|
||||
glVertexPointer(2, GL_INT, 0, &smokeV[0]);
|
||||
|
||||
glDrawArrays(GL_POINTS, 0, csmoke);
|
||||
}
|
||||
|
||||
//Clear some stuff we set
|
||||
glDisable(GL_POINT_SPRITE);
|
||||
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
||||
glUseProgram(0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
// -- END FIRE -- //
|
||||
}
|
||||
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
//Reset coords/offset
|
||||
glTranslatef(0, YRES+MENUSIZE, 0);
|
||||
glScalef(1,-1,1);
|
||||
#endif
|
||||
@ -2208,9 +2400,11 @@ void render_fire(pixel *vid)
|
||||
void prepare_alpha(int size, float intensity)
|
||||
{
|
||||
//TODO: implement size
|
||||
int x,y,i,j;
|
||||
int x,y,i,j,c;
|
||||
float multiplier = 255.0f*intensity;
|
||||
float temp[CELL*3][CELL*3];
|
||||
float fire_alphaf[CELL*3][CELL*3];
|
||||
float glow_alphaf[11][11];
|
||||
memset(temp, 0, sizeof(temp));
|
||||
for (x=0; x<CELL; x++)
|
||||
for (y=0; y<CELL; y++)
|
||||
@ -2220,6 +2414,48 @@ void prepare_alpha(int size, float intensity)
|
||||
for (x=0; x<CELL*3; x++)
|
||||
for (y=0; y<CELL*3; y++)
|
||||
fire_alpha[y][x] = (int)(multiplier*temp[y][x]/(CELL*CELL));
|
||||
|
||||
#ifdef OGLR
|
||||
for (x=0; x<CELL*3; x++)
|
||||
for (y=0; y<CELL*3; y++)
|
||||
{
|
||||
fire_alphaf[y][x] = intensity*temp[y][x]/((float)(CELL*CELL));
|
||||
}
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, fireAlpha);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, CELL*3, CELL*3, GL_ALPHA, GL_FLOAT, fire_alphaf);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
memset(glow_alphaf, 0, sizeof(glow_alphaf));
|
||||
|
||||
c = 5;
|
||||
|
||||
glow_alphaf[c][c-1] = 0.4f;
|
||||
glow_alphaf[c][c+1] = 0.4f;
|
||||
glow_alphaf[c-1][c] = 0.4f;
|
||||
glow_alphaf[c+1][c] = 0.4f;
|
||||
for (x = 1; x < 6; x++) {
|
||||
glow_alphaf[c][c-x] += 0.02f;
|
||||
glow_alphaf[c][c+x] += 0.02f;
|
||||
glow_alphaf[c-x][c] += 0.02f;
|
||||
glow_alphaf[c+x][c] += 0.02f;
|
||||
for (y = 1; y < 6; y++) {
|
||||
if(x + y > 7)
|
||||
continue;
|
||||
glow_alphaf[c+x][c-y] += 0.02f;
|
||||
glow_alphaf[c-x][c+y] += 0.02f;
|
||||
glow_alphaf[c+x][c+y] += 0.02f;
|
||||
glow_alphaf[c-x][c-y] += 0.02f;
|
||||
}
|
||||
}
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, glowAlpha);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 11, 11, GL_ALPHA, GL_FLOAT, glow_alphaf);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
#endif
|
||||
}
|
||||
|
||||
pixel *render_packed_rgb(void *image, int width, int height, int cmp_size)
|
||||
@ -2747,6 +2983,30 @@ int sdl_open(void)
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glGenTextures(1, &fireAlpha);
|
||||
glBindTexture(GL_TEXTURE_2D, fireAlpha);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, CELL*3, CELL*3, 0, GL_ALPHA, GL_FLOAT, NULL);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glGenTextures(1, &glowAlpha);
|
||||
glBindTexture(GL_TEXTURE_2D, glowAlpha);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 11, 11, 0, GL_ALPHA, GL_FLOAT, NULL);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
loadShaders();
|
||||
#else
|
||||
#ifdef PIX16
|
||||
if (kiosk_enable)
|
||||
@ -2781,6 +3041,26 @@ int sdl_open(void)
|
||||
return 1;
|
||||
}
|
||||
|
||||
void loadShaders()
|
||||
{
|
||||
GLuint vsize, fsize, vertexShader, fragmentShader;
|
||||
const char *vertex = file_load("test.vert", &vsize), * fragment = file_load("test.frag", &fsize);
|
||||
|
||||
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
||||
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
|
||||
glShaderSource( vertexShader, 1, &vertex, &vsize);
|
||||
glShaderSource( fragmentShader, 1, &fragment, &fsize);
|
||||
|
||||
glCompileShader( vertexShader );
|
||||
glCompileShader( fragmentShader );
|
||||
|
||||
fireProg = glCreateProgram();
|
||||
glAttachShader( fireProg, vertexShader );
|
||||
glAttachShader( fireProg, fragmentShader );
|
||||
glLinkProgram( fireProg );
|
||||
}
|
||||
|
||||
int draw_debug_info(pixel* vid, int lm, int lx, int ly, int cx, int cy, int line_x, int line_y)
|
||||
{
|
||||
char infobuf[256];
|
||||
|
@ -1727,7 +1727,6 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
|
||||
make_kernel();
|
||||
prepare_alpha(CELL, 1.0f);
|
||||
|
||||
stamp_init();
|
||||
|
||||
@ -1740,6 +1739,8 @@ int main(int argc, char *argv[])
|
||||
save_presets(0);
|
||||
http_init(http_proxy_string[0] ? http_proxy_string : NULL);
|
||||
|
||||
prepare_alpha(CELL, 1.0f);
|
||||
|
||||
if (cpu_check())
|
||||
{
|
||||
error_ui(vid_buf, 0, "Unsupported CPU. Try another version.");
|
||||
|
Reference in New Issue
Block a user