Glow, Fire, Smoke, blob and flat particle effects in OpenGL

This commit is contained in:
Simon Robertshaw 2011-10-20 00:34:31 +01:00
parent bb26e656b3
commit 29efbcaa3a
7 changed files with 327 additions and 46 deletions

View File

@ -8,12 +8,12 @@ int graphics_FIRE(GRAPHICS_FUNC_ARGS)
*colb = (unsigned char)flm_data[caddress+2]; *colb = (unsigned char)flm_data[caddress+2];
*firea = 255; *firea = 255;
*firer = *colr/8; *firer = *colr;
*fireg = *colg/8; *fireg = *colg;
*fireb = *colb/8; *fireb = *colb;
*pixel_mode = PMODE_NONE; //Clear default, don't draw pixel *pixel_mode = PMODE_NONE; //Clear default, don't draw pixel
*pixel_mode |= FIRE_ADD; *pixel_mode |= FIRE_ADD;
//Returning 0 means dynamic, do not cache //Returning 0 means dynamic, do not cache
return 0; return 0;
} }

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@ -8,7 +8,7 @@ int graphics_LAVA(GRAPHICS_FUNC_ARGS)
if (*colr>255) *colr = 255; if (*colr>255) *colr = 255;
if (*colg>192) *colg = 192; if (*colg>192) *colg = 192;
if (*colb>128) *colb = 128; if (*colb>128) *colb = 128;
*firea = 5; *firea = 40;
*firer = *colr; *firer = *colr;
*fireg = *colg; *fireg = *colg;
*fireb = *colb; *fireb = *colb;
@ -16,4 +16,4 @@ int graphics_LAVA(GRAPHICS_FUNC_ARGS)
*pixel_mode |= PMODE_BLUR; *pixel_mode |= PMODE_BLUR;
//Returning 0 means dynamic, do not cache //Returning 0 means dynamic, do not cache
return 0; return 0;
} }

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@ -135,7 +135,7 @@ int update_NEUT(UPDATE_FUNC_ARGS) {
int graphics_NEUT(GRAPHICS_FUNC_ARGS) int graphics_NEUT(GRAPHICS_FUNC_ARGS)
{ {
*firea = 15; *firea = 120;
*firer = 10; *firer = 10;
*fireg = 80; *fireg = 80;
*fireb = 120; *fireb = 120;

View File

@ -114,7 +114,7 @@ int graphics_DUST(GRAPHICS_FUNC_ARGS)
*colg = (a*((parts[i].dcolour>>8)&0xFF) + (255-a)**colg) >> 8; *colg = (a*((parts[i].dcolour>>8)&0xFF) + (255-a)**colg) >> 8;
*colb = (a*((parts[i].dcolour)&0xFF) + (255-a)**colb) >> 8; *colb = (a*((parts[i].dcolour)&0xFF) + (255-a)**colb) >> 8;
} }
*firea = 64; *firea = 255;
*firer = *colr; *firer = *colr;
*fireg = *colg; *fireg = *colg;
*fireb = *colb; *fireb = *colb;
@ -165,7 +165,7 @@ int graphics_WIFI(GRAPHICS_FUNC_ARGS)
} }
int graphics_PRTI(GRAPHICS_FUNC_ARGS) int graphics_PRTI(GRAPHICS_FUNC_ARGS)
{ {
*firea = 1; *firea = 8;
*firer = 255; *firer = 255;
*fireg = 0; *fireg = 0;
*fireb = 0; *fireb = 0;
@ -176,7 +176,7 @@ int graphics_PRTI(GRAPHICS_FUNC_ARGS)
} }
int graphics_PRTO(GRAPHICS_FUNC_ARGS) int graphics_PRTO(GRAPHICS_FUNC_ARGS)
{ {
*firea = 1; *firea = 8;
*firer = 0; *firer = 0;
*fireg = 0; *fireg = 0;
*fireb = 255; *fireb = 255;
@ -204,9 +204,9 @@ int graphics_BIZR(GRAPHICS_FUNC_ARGS) //BIZR, BIZRG, BIZRS
if(fabs(parts[i].vx)+fabs(parts[i].vy)>0) if(fabs(parts[i].vx)+fabs(parts[i].vy)>0)
{ {
*firea = 255; *firea = 255;
*fireg = *colg/40 * fabs(parts[i].vx)+fabs(parts[i].vy); *fireg = *colg/5 * fabs(parts[i].vx)+fabs(parts[i].vy);
*fireb = *colb/40 * fabs(parts[i].vx)+fabs(parts[i].vy); *fireb = *colb/5 * fabs(parts[i].vx)+fabs(parts[i].vy);
*firer = *colr/40 * fabs(parts[i].vx)+fabs(parts[i].vy); *firer = *colr/5 * fabs(parts[i].vx)+fabs(parts[i].vy);
*pixel_mode |= FIRE_ADD; *pixel_mode |= FIRE_ADD;
} }
return 0; return 0;
@ -374,7 +374,7 @@ int graphics_SWCH(GRAPHICS_FUNC_ARGS)
} }
int graphics_THDR(GRAPHICS_FUNC_ARGS) int graphics_THDR(GRAPHICS_FUNC_ARGS)
{ {
*firea = 20; *firea = 160;
*fireg = 192; *fireg = 192;
*fireb = 255; *fireb = 255;
*firer = 144; *firer = 144;
@ -480,9 +480,9 @@ int graphics_HFLM(GRAPHICS_FUNC_ARGS)
*colb = (unsigned char)hflm_data[caddress+2]; *colb = (unsigned char)hflm_data[caddress+2];
*firea = 255; *firea = 255;
*firer = *colr/8; *firer = *colr;
*fireg = *colg/8; *fireg = *colg;
*fireb = *colb/8; *fireb = *colb;
*pixel_mode = PMODE_NONE; //Clear default, don't draw pixel *pixel_mode = PMODE_NONE; //Clear default, don't draw pixel
*pixel_mode |= FIRE_ADD; *pixel_mode |= FIRE_ADD;
@ -505,9 +505,9 @@ int graphics_FIRW(GRAPHICS_FUNC_ARGS)
} }
*firea = 255; *firea = 255;
*firer = *colr/8; *firer = *colr;
*fireg = *colg/8; *fireg = *colg;
*fireb = *colb/8; *fireb = *colb;
*pixel_mode = PMODE_NONE; //Clear default, don't draw pixel *pixel_mode = PMODE_NONE; //Clear default, don't draw pixel
*pixel_mode |= FIRE_ADD; *pixel_mode |= FIRE_ADD;

View File

@ -8,12 +8,12 @@ int graphics_PLSM(GRAPHICS_FUNC_ARGS)
*colb = (unsigned char)plasma_data[caddress+2]; *colb = (unsigned char)plasma_data[caddress+2];
*firea = 255; *firea = 255;
*firer = *colr/8; *firer = *colr;
*fireg = *colg/8; *fireg = *colg;
*fireb = *colb/8; *fireb = *colb;
*pixel_mode = PMODE_NONE; //Clear default, don't draw pixel *pixel_mode = PMODE_NONE; //Clear default, don't draw pixel
*pixel_mode |= FIRE_ADD; *pixel_mode |= FIRE_ADD;
//Returning 0 means dynamic, do not cache //Returning 0 means dynamic, do not cache
return 0; return 0;
} }

View File

@ -26,7 +26,7 @@ unsigned cmode = CM_FIRE;
SDL_Surface *sdl_scrn; SDL_Surface *sdl_scrn;
int sdl_scale = 1; int sdl_scale = 1;
GLuint vidBuf; GLuint vidBuf, fireAlpha, glowAlpha, fireProg;
int sandcolour_r = 0; int sandcolour_r = 0;
int sandcolour_g = 0; int sandcolour_g = 0;
@ -299,9 +299,9 @@ void ogl_blit(int x, int y, int w, int h, pixel *src, int pitch, int scale)
//glDrawPixels(w,h,GL_BGRA,GL_UNSIGNED_BYTE,src); //Why does this still think it's ABGR? //glDrawPixels(w,h,GL_BGRA,GL_UNSIGNED_BYTE,src); //Why does this still think it's ABGR?
glEnable( GL_TEXTURE_2D ); glEnable( GL_TEXTURE_2D );
glBindTexture(GL_TEXTURE_2D, vidBuf); glBindTexture(GL_TEXTURE_2D, vidBuf);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES+BARSIZE, YRES+MENUSIZE, GL_BGRA, GL_UNSIGNED_BYTE, src); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES+BARSIZE, YRES+MENUSIZE, GL_BGRA, GL_UNSIGNED_BYTE, src);
glBegin(GL_QUADS);
glBegin(GL_QUADS);
glTexCoord2d(1, 0); glTexCoord2d(1, 0);
glVertex3f(XRES+BARSIZE, YRES+MENUSIZE, 1.0); glVertex3f(XRES+BARSIZE, YRES+MENUSIZE, 1.0);
glTexCoord2d(0, 0); glTexCoord2d(0, 0);
@ -1400,15 +1400,30 @@ void xor_rect(pixel *vid, int x, int y, int w, int h)
//New function for drawing particles //New function for drawing particles
#ifdef OGLR #ifdef OGLR
GLuint va[(YRES*XRES)*2]; GLuint fireV[(YRES*XRES)*2];
GLfloat ca[(YRES*XRES)*3]; GLfloat fireC[(YRES*XRES)*4];
GLuint smokeV[(YRES*XRES)*2];
GLfloat smokeC[(YRES*XRES)*4];
GLuint blobV[(YRES*XRES)*2];
GLfloat blobC[(YRES*XRES)*4];
GLuint blurV[(YRES*XRES)*2];
GLfloat blurC[(YRES*XRES)*4];
GLuint glowV[(YRES*XRES)*2];
GLfloat glowC[(YRES*XRES)*4];
GLuint flatV[(YRES*XRES)*2];
GLfloat flatC[(YRES*XRES)*4];
#endif #endif
void render_parts(pixel *vid) void render_parts(pixel *vid)
{ {
//TODO: Replace cmode with a set of flags //TODO: Replace cmode with a set of flags
int deca, decr, decg, decb, colr, colg, colb, firea, firer, fireg, fireb, pixel_mode, i, t, nx, ny, x, y, caddress; int deca, decr, decg, decb, colr, colg, colb, firea, firer, fireg, fireb, pixel_mode, i, t, nx, ny, x, y, caddress;
#ifdef OGLR #ifdef OGLR
int cv = 0, cc = 0, pc = 0; int cfireV = 0, cfireC = 0, cfire = 0;
int csmokeV = 0, csmokeC = 0, csmoke = 0;
int cblobV = 0, cblobC = 0, cblob = 0;
int cblurV = 0, cblurC = 0, cblur = 0;
int cglowV = 0, cglowC = 0, cglow = 0;
int cflatV = 0, cflatC = 0, cflat = 0;
#endif #endif
float gradv, flicker; float gradv, flicker;
for(i = 0; i<=parts_lastActiveIndex; i++) { for(i = 0; i<=parts_lastActiveIndex; i++) {
@ -1470,14 +1485,15 @@ void render_parts(pixel *vid)
if(cmode == CM_NOTHING) if(cmode == CM_NOTHING)
{ {
#ifdef OGLR #ifdef OGLR
va[cv++] = nx; flatV[cflatV++] = nx;
va[cv++] = ny; flatV[cflatV++] = ny;
ca[cc++] = ((float)colr)/255.0f; flatC[cflatC++] = ((float)colr)/255.0f;
ca[cc++] = ((float)colg)/255.0f; flatC[cflatC++] = ((float)colg)/255.0f;
ca[cc++] = ((float)colb)/255.0f; flatC[cflatC++] = ((float)colb)/255.0f;
pc++; flatC[cflatC++] = 1.0f;
cflat++;
#else #else
vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(colr,colg,colb); vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(colr,colg,colb);
#endif #endif
} }
else else
@ -1528,10 +1544,29 @@ void render_parts(pixel *vid)
//Pixel rendering //Pixel rendering
if(pixel_mode & PMODE_FLAT) if(pixel_mode & PMODE_FLAT)
{ {
#ifdef OGLR
flatV[cflatV++] = nx;
flatV[cflatV++] = ny;
flatC[cflatC++] = ((float)colr)/255.0f;
flatC[cflatC++] = ((float)colg)/255.0f;
flatC[cflatC++] = ((float)colb)/255.0f;
flatC[cflatC++] = 1.0f;
cflat++;
#else
vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(colr,colg,colb); vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(colr,colg,colb);
#endif
} }
if(pixel_mode & PMODE_BLOB) if(pixel_mode & PMODE_BLOB)
{ {
#ifdef OGLR
blobV[cblobV++] = nx;
blobV[cblobV++] = ny;
blobC[cblobC++] = ((float)colr)/255.0f;
blobC[cblobC++] = ((float)colg)/255.0f;
blobC[cblobC++] = ((float)colb)/255.0f;
blobC[cblobC++] = 1.0f;
cblob++;
#else
blendpixel(vid, nx+1, ny, colr, colg, colb, 223); blendpixel(vid, nx+1, ny, colr, colg, colb, 223);
blendpixel(vid, nx-1, ny, colr, colg, colb, 223); blendpixel(vid, nx-1, ny, colr, colg, colb, 223);
blendpixel(vid, nx, ny+1, colr, colg, colb, 223); blendpixel(vid, nx, ny+1, colr, colg, colb, 223);
@ -1541,9 +1576,19 @@ void render_parts(pixel *vid)
blendpixel(vid, nx-1, ny-1, colr, colg, colb, 112); blendpixel(vid, nx-1, ny-1, colr, colg, colb, 112);
blendpixel(vid, nx+1, ny+1, colr, colg, colb, 112); blendpixel(vid, nx+1, ny+1, colr, colg, colb, 112);
blendpixel(vid, nx-1, ny+1, colr, colg, colb, 112); blendpixel(vid, nx-1, ny+1, colr, colg, colb, 112);
#endif
} }
if(pixel_mode & PMODE_GLOW) if(pixel_mode & PMODE_GLOW)
{ {
#ifdef OGLR
glowV[cglowV++] = nx;
glowV[cglowV++] = ny;
glowC[cglowC++] = ((float)colr)/255.0f;
glowC[cglowC++] = ((float)colg)/255.0f;
glowC[cglowC++] = ((float)colb)/255.0f;
glowC[cglowC++] = 1.0f;
cglow++;
#else
addpixel(vid, nx, ny, colr, colg, colb, 192); addpixel(vid, nx, ny, colr, colg, colb, 192);
addpixel(vid, nx+1, ny, colr, colg, colb, 96); addpixel(vid, nx+1, ny, colr, colg, colb, 96);
addpixel(vid, nx-1, ny, colr, colg, colb, 96); addpixel(vid, nx-1, ny, colr, colg, colb, 96);
@ -1564,9 +1609,19 @@ void render_parts(pixel *vid)
addpixel(vid, nx-x, ny-y, colr, colg, colb, 5); addpixel(vid, nx-x, ny-y, colr, colg, colb, 5);
} }
} }
#endif
} }
if(pixel_mode & PMODE_BLUR) if(pixel_mode & PMODE_BLUR)
{ {
#ifdef OGLR
blurV[cblurV++] = nx;
blurV[cblurV++] = ny;
blurC[cblurC++] = ((float)colr)/255.0f;
blurC[cblurC++] = ((float)colg)/255.0f;
blurC[cblurC++] = ((float)colb)/255.0f;
blurC[cblurC++] = 1.0f;
cblur++;
#else
for (x=-3; x<4; x++) for (x=-3; x<4; x++)
{ {
for (y=-3; y<4; y++) for (y=-3; y<4; y++)
@ -1579,6 +1634,7 @@ void render_parts(pixel *vid)
blendpixel(vid, x+nx, y+ny, colr, colg, colb, 10); blendpixel(vid, x+nx, y+ny, colr, colg, colb, 10);
} }
} }
#endif
} }
if(pixel_mode & PMODE_SPARK) if(pixel_mode & PMODE_SPARK)
{ {
@ -1640,6 +1696,16 @@ void render_parts(pixel *vid)
//Fire effects //Fire effects
if(firea && (pixel_mode & FIRE_BLEND)) if(firea && (pixel_mode & FIRE_BLEND))
{ {
#ifdef OGLR
smokeV[csmokeV++] = nx;
smokeV[csmokeV++] = ny;
smokeC[csmokeC++] = ((float)firer)/255.0f;
smokeC[csmokeC++] = ((float)fireg)/255.0f;
smokeC[csmokeC++] = ((float)fireb)/255.0f;
smokeC[csmokeC++] = ((float)firea)/255.0f;
csmoke++;
#else
firea /= 8;
if(cmode==CM_FIRE || cmode==CM_BLOB || cmode==CM_FANCY) if(cmode==CM_FIRE || cmode==CM_BLOB || cmode==CM_FANCY)
{ {
fire_r[ny/CELL][nx/CELL] = (firea*firer + (255-firea)*fire_r[ny/CELL][nx/CELL]) >> 8; fire_r[ny/CELL][nx/CELL] = (firea*firer + (255-firea)*fire_r[ny/CELL][nx/CELL]) >> 8;
@ -1660,9 +1726,20 @@ void render_parts(pixel *vid)
} }
} }
} }
#endif
} }
if(firea && (pixel_mode & FIRE_ADD)) if(firea && (pixel_mode & FIRE_ADD))
{ {
#ifdef OGLR
fireV[cfireV++] = nx;
fireV[cfireV++] = ny;
fireC[cfireC++] = ((float)firer)/255.0f;
fireC[cfireC++] = ((float)fireg)/255.0f;
fireC[cfireC++] = ((float)fireb)/255.0f;
fireC[cfireC++] = ((float)firea)/255.0f;
cfire++;
#else
firea /= 8;
if(cmode==CM_FIRE || cmode==CM_BLOB || cmode==CM_FANCY) if(cmode==CM_FIRE || cmode==CM_BLOB || cmode==CM_FANCY)
{ {
firer = ((firea*firer) >> 8) + fire_r[ny/CELL][nx/CELL]; firer = ((firea*firer) >> 8) + fire_r[ny/CELL][nx/CELL];
@ -1693,25 +1770,140 @@ void render_parts(pixel *vid)
} }
} }
} }
#endif
} }
} }
} }
} }
#ifdef OGLR #ifdef OGLR
glScalef(1,-1,1); //Set coord offset
glScalef(1,-1,1);
glTranslatef(0, -(YRES+MENUSIZE), 0); glTranslatef(0, -(YRES+MENUSIZE), 0);
//Go into array mode
glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_VERTEX_ARRAY);
glColorPointer(3, GL_FLOAT, 0, &ca[0]); if(cflat)
glVertexPointer(2, GL_INT, 0, &va[0]); {
// -- BEGIN FLAT -- //
//Set point size (size of fire texture)
glPointSize(1.0f);
glDrawArrays(GL_POINTS, 0, pc); glColorPointer(4, GL_FLOAT, 0, &flatC[0]);
glVertexPointer(2, GL_INT, 0, &flatV[0]);
glDrawArrays(GL_POINTS, 0, cflat);
//Clear some stuff we set
// -- END FLAT -- //
}
if(cglow)
{
// -- BEGIN GLOW -- //
//Start and prepare fire program
glEnable(GL_TEXTURE_2D);
glUseProgram(fireProg);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, glowAlpha);
glUniform1i(glGetUniformLocation(fireProg, "fireAlpha"), 0);
//Make sure we can use texture coords on points
glEnable(GL_POINT_SPRITE);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
//Set point size (size of fire texture)
glPointSize(11.0f);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glColorPointer(4, GL_FLOAT, 0, &glowC[0]);
glVertexPointer(2, GL_INT, 0, &glowV[0]);
glDrawArrays(GL_POINTS, 0, cglow);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//Clear some stuff we set
glDisable(GL_POINT_SPRITE);
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
glUseProgram(0);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
// -- END GLOW -- //
}
if(cblob)
{
// -- BEGIN BLOB -- //
glEnable( GL_POINT_SMOOTH ); //Blobs!
glPointSize(2.5f);
glColorPointer(4, GL_FLOAT, 0, &blobC[0]);
glVertexPointer(2, GL_INT, 0, &blobV[0]);
glDrawArrays(GL_POINTS, 0, cblob);
//Clear some stuff we set
glDisable( GL_POINT_SMOOTH );
// -- END BLOB -- //
}
if(cfire || csmoke)
{
// -- BEGIN FIRE -- //
//Start and prepare fire program
glEnable(GL_TEXTURE_2D);
glUseProgram(fireProg);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, fireAlpha);
glUniform1i(glGetUniformLocation(fireProg, "fireAlpha"), 0);
//Make sure we can use texture coords on points
glEnable(GL_POINT_SPRITE);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
//Set point size (size of fire texture)
glPointSize(CELL*3);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
if(cfire)
{
glColorPointer(4, GL_FLOAT, 0, &fireC[0]);
glVertexPointer(2, GL_INT, 0, &fireV[0]);
glDrawArrays(GL_POINTS, 0, cfire);
}
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if(csmoke)
{
glColorPointer(4, GL_FLOAT, 0, &smokeC[0]);
glVertexPointer(2, GL_INT, 0, &smokeV[0]);
glDrawArrays(GL_POINTS, 0, csmoke);
}
//Clear some stuff we set
glDisable(GL_POINT_SPRITE);
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
glUseProgram(0);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
// -- END FIRE -- //
}
glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_VERTEX_ARRAY);
//Reset coords/offset
glTranslatef(0, YRES+MENUSIZE, 0); glTranslatef(0, YRES+MENUSIZE, 0);
glScalef(1,-1,1); glScalef(1,-1,1);
#endif #endif
} }
@ -2208,9 +2400,11 @@ void render_fire(pixel *vid)
void prepare_alpha(int size, float intensity) void prepare_alpha(int size, float intensity)
{ {
//TODO: implement size //TODO: implement size
int x,y,i,j; int x,y,i,j,c;
float multiplier = 255.0f*intensity; float multiplier = 255.0f*intensity;
float temp[CELL*3][CELL*3]; float temp[CELL*3][CELL*3];
float fire_alphaf[CELL*3][CELL*3];
float glow_alphaf[11][11];
memset(temp, 0, sizeof(temp)); memset(temp, 0, sizeof(temp));
for (x=0; x<CELL; x++) for (x=0; x<CELL; x++)
for (y=0; y<CELL; y++) for (y=0; y<CELL; y++)
@ -2220,6 +2414,48 @@ void prepare_alpha(int size, float intensity)
for (x=0; x<CELL*3; x++) for (x=0; x<CELL*3; x++)
for (y=0; y<CELL*3; y++) for (y=0; y<CELL*3; y++)
fire_alpha[y][x] = (int)(multiplier*temp[y][x]/(CELL*CELL)); fire_alpha[y][x] = (int)(multiplier*temp[y][x]/(CELL*CELL));
#ifdef OGLR
for (x=0; x<CELL*3; x++)
for (y=0; y<CELL*3; y++)
{
fire_alphaf[y][x] = intensity*temp[y][x]/((float)(CELL*CELL));
}
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, fireAlpha);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, CELL*3, CELL*3, GL_ALPHA, GL_FLOAT, fire_alphaf);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
memset(glow_alphaf, 0, sizeof(glow_alphaf));
c = 5;
glow_alphaf[c][c-1] = 0.4f;
glow_alphaf[c][c+1] = 0.4f;
glow_alphaf[c-1][c] = 0.4f;
glow_alphaf[c+1][c] = 0.4f;
for (x = 1; x < 6; x++) {
glow_alphaf[c][c-x] += 0.02f;
glow_alphaf[c][c+x] += 0.02f;
glow_alphaf[c-x][c] += 0.02f;
glow_alphaf[c+x][c] += 0.02f;
for (y = 1; y < 6; y++) {
if(x + y > 7)
continue;
glow_alphaf[c+x][c-y] += 0.02f;
glow_alphaf[c-x][c+y] += 0.02f;
glow_alphaf[c+x][c+y] += 0.02f;
glow_alphaf[c-x][c-y] += 0.02f;
}
}
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, glowAlpha);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 11, 11, GL_ALPHA, GL_FLOAT, glow_alphaf);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
#endif
} }
pixel *render_packed_rgb(void *image, int width, int height, int cmp_size) pixel *render_packed_rgb(void *image, int width, int height, int cmp_size)
@ -2747,6 +2983,30 @@ int sdl_open(void)
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_2D);
glGenTextures(1, &fireAlpha);
glBindTexture(GL_TEXTURE_2D, fireAlpha);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, CELL*3, CELL*3, 0, GL_ALPHA, GL_FLOAT, NULL);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_2D);
glGenTextures(1, &glowAlpha);
glBindTexture(GL_TEXTURE_2D, glowAlpha);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 11, 11, 0, GL_ALPHA, GL_FLOAT, NULL);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
loadShaders();
#else #else
#ifdef PIX16 #ifdef PIX16
if (kiosk_enable) if (kiosk_enable)
@ -2781,6 +3041,26 @@ int sdl_open(void)
return 1; return 1;
} }
void loadShaders()
{
GLuint vsize, fsize, vertexShader, fragmentShader;
const char *vertex = file_load("test.vert", &vsize), * fragment = file_load("test.frag", &fsize);
vertexShader = glCreateShader(GL_VERTEX_SHADER);
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource( vertexShader, 1, &vertex, &vsize);
glShaderSource( fragmentShader, 1, &fragment, &fsize);
glCompileShader( vertexShader );
glCompileShader( fragmentShader );
fireProg = glCreateProgram();
glAttachShader( fireProg, vertexShader );
glAttachShader( fireProg, fragmentShader );
glLinkProgram( fireProg );
}
int draw_debug_info(pixel* vid, int lm, int lx, int ly, int cx, int cy, int line_x, int line_y) int draw_debug_info(pixel* vid, int lm, int lx, int ly, int cx, int cy, int line_x, int line_y)
{ {
char infobuf[256]; char infobuf[256];

View File

@ -1727,7 +1727,6 @@ int main(int argc, char *argv[])
} }
make_kernel(); make_kernel();
prepare_alpha(CELL, 1.0f);
stamp_init(); stamp_init();
@ -1740,6 +1739,8 @@ int main(int argc, char *argv[])
save_presets(0); save_presets(0);
http_init(http_proxy_string[0] ? http_proxy_string : NULL); http_init(http_proxy_string[0] ? http_proxy_string : NULL);
prepare_alpha(CELL, 1.0f);
if (cpu_check()) if (cpu_check())
{ {
error_ui(vid_buf, 0, "Unsupported CPU. Try another version."); error_ui(vid_buf, 0, "Unsupported CPU. Try another version.");