Glowing BRAY
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@ -321,7 +321,7 @@ int graphics_BRAY(GRAPHICS_FUNC_ARGS)
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}
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*cola = trans;
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*pixel_mode &= ~PMODE;
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*pixel_mode |= PMODE_BLEND;
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*pixel_mode |= PMODE_BLEND | PMODE_GLOW;
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return 0;
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}
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int graphics_SWCH(GRAPHICS_FUNC_ARGS)
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@ -1877,7 +1877,7 @@ void render_parts(pixel *vid)
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if(pixel_mode & PMODE_BLUR && !(render_mode & PMODE_BLUR))
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pixel_mode |= PMODE_FLAT;
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if(pixel_mode & PMODE_GLOW && !(render_mode & PMODE_GLOW))
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pixel_mode |= PMODE_FLAT;
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pixel_mode |= PMODE_BLEND;
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if (render_mode & PMODE_BLOB)
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pixel_mode |= PMODE_BLOB;
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@ -2150,6 +2150,7 @@ void render_parts(pixel *vid)
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}
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if(pixel_mode & PMODE_GLOW)
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{
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int cola1 = (5*cola)/255;
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#ifdef OGLR
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glowV[cglowV++] = nx;
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glowV[cglowV++] = ny;
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@ -2159,24 +2160,24 @@ void render_parts(pixel *vid)
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glowC[cglowC++] = 1.0f;
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cglow++;
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#else
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addpixel(vid, nx, ny, colr, colg, colb, 192);
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addpixel(vid, nx+1, ny, colr, colg, colb, 96);
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addpixel(vid, nx-1, ny, colr, colg, colb, 96);
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addpixel(vid, nx, ny+1, colr, colg, colb, 96);
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addpixel(vid, nx, ny-1, colr, colg, colb, 96);
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addpixel(vid, nx, ny, colr, colg, colb, (192*cola)/255);
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addpixel(vid, nx+1, ny, colr, colg, colb, (96*cola)/255);
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addpixel(vid, nx-1, ny, colr, colg, colb, (96*cola)/255);
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addpixel(vid, nx, ny+1, colr, colg, colb, (96*cola)/255);
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addpixel(vid, nx, ny-1, colr, colg, colb, (96*cola)/255);
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for (x = 1; x < 6; x++) {
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addpixel(vid, nx, ny-x, colr, colg, colb, 5);
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addpixel(vid, nx, ny+x, colr, colg, colb, 5);
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addpixel(vid, nx-x, ny, colr, colg, colb, 5);
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addpixel(vid, nx+x, ny, colr, colg, colb, 5);
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addpixel(vid, nx, ny-x, colr, colg, colb, cola1);
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addpixel(vid, nx, ny+x, colr, colg, colb, cola1);
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addpixel(vid, nx-x, ny, colr, colg, colb, cola1);
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addpixel(vid, nx+x, ny, colr, colg, colb, cola1);
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for (y = 1; y < 6; y++) {
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if(x + y > 7)
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continue;
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addpixel(vid, nx+x, ny-y, colr, colg, colb, 5);
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addpixel(vid, nx-x, ny+y, colr, colg, colb, 5);
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addpixel(vid, nx+x, ny+y, colr, colg, colb, 5);
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addpixel(vid, nx-x, ny-y, colr, colg, colb, 5);
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addpixel(vid, nx+x, ny-y, colr, colg, colb, cola1);
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addpixel(vid, nx-x, ny+y, colr, colg, colb, cola1);
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addpixel(vid, nx+x, ny+y, colr, colg, colb, cola1);
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addpixel(vid, nx-x, ny-y, colr, colg, colb, cola1);
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}
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}
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#endif
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