Element palette for automatic element ID/mod mapping

This commit is contained in:
Simon Robertshaw 2012-11-12 10:22:16 +00:00
parent 4192a57146
commit 29189693b3
4 changed files with 82 additions and 4 deletions

View File

@ -21,11 +21,11 @@
#endif
#ifndef MINOR_VERSION
#define MINOR_VERSION 0
#define MINOR_VERSION 2
#endif
#ifndef BUILD_NUM
#define BUILD_NUM 246
#define BUILD_NUM 248
#endif
#ifndef SNAPSHOT_ID

View File

@ -23,7 +23,8 @@ airMode(save.airMode),
signs(save.signs),
expanded(save.expanded),
hasOriginalData(save.hasOriginalData),
originalData(save.originalData)
originalData(save.originalData),
palette(save.palette)
{
blockMap = NULL;
blockMapPtr = NULL;
@ -659,6 +660,25 @@ void GameSave::readOPS(char * data, int dataLength)
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
}
}
else if(strcmp(bson_iterator_key(&iter), "palette")==0)
{
palette.clear();
if(bson_iterator_type(&iter)==BSON_ARRAY)
{
bson_iterator subiter;
bson_iterator_subiterator(&iter, &subiter);
while(bson_iterator_next(&subiter))
{
if(bson_iterator_type(&subiter)==BSON_INT)
{
std::string id = std::string(bson_iterator_key(&subiter));
int num = bson_iterator_int(&subiter);
palette.push_back(PaletteItem(id, num));
printf("R P: %s %d\n", id.c_str(), num);
}
}
}
}
}
//Read wall and fan data
@ -1622,7 +1642,7 @@ char * GameSave::serialiseOPS(int & dataLength)
int x, y, i, wallDataFound = 0;
int posCount, signsCount;
bson b;
std::fill(elementCount, elementCount+PT_NUM, 0);
//Get coords in blocks
@ -1939,6 +1959,16 @@ char * GameSave::serialiseOPS(int & dataLength)
bson_append_binary(&b, "fanMap", BSON_BIN_USER, (const char *)fanData, fanDataLen);
if(soapLinkData)
bson_append_binary(&b, "soapLinks", BSON_BIN_USER, (const char *)soapLinkData, soapLinkDataLen);
if(partsData && palette.size())
{
bson_append_start_array(&b, "palette");
for(std::vector<PaletteItem>::iterator iter = palette.begin(), end = palette.end(); iter != end; ++iter)
{
bson_append_int(&b, (*iter).first.c_str(), (*iter).second);
printf("W P: %s %d\n", (*iter).first.c_str(), (*iter).second);
}
bson_append_finish_array(&b);
}
signsCount = 0;
for(i = 0; i < signs.size(); i++)
{

View File

@ -55,6 +55,10 @@ public:
//Signs
std::vector<sign> signs;
//Element palette
typedef std::pair<std::string, int> PaletteItem;
std::vector<PaletteItem> palette;
GameSave();
GameSave(GameSave & save);

View File

@ -45,6 +45,29 @@ int Simulation::Load(int fullX, int fullY, GameSave * save)
fullX = blockX*CELL;
fullY = blockY*CELL;
int partMap[PT_NUM];
for(int i = 0; i < PT_NUM; i++)
{
partMap[i] = i;
}
if(save->palette.size())
{
for(std::vector<GameSave::PaletteItem>::iterator iter = save->palette.begin(), end = save->palette.end(); iter != end; ++iter)
{
GameSave::PaletteItem pi = *iter;
if(pi.second >= 0 && pi.second < PT_NUM)
{
int myId = 0;//pi.second;
for(int i = 0; i < PT_NUM; i++)
{
if(elements[i].Enabled && elements[i].Identifier == pi.first)
myId = i;
}
partMap[pi.second] = myId;
}
}
}
int i;
for(int n = 0; n < NPART && n < save->particlesCount; n++)
{
@ -54,6 +77,9 @@ int Simulation::Load(int fullX, int fullY, GameSave * save)
x = int(tempPart.x + 0.5f);
y = int(tempPart.y + 0.5f);
if(tempPart.type >= 0 && tempPart.type < PT_NUM)
tempPart.type = partMap[tempPart.type];
if ((player.spwn == 1 && tempPart.type==PT_STKM) || (player2.spwn == 1 && tempPart.type==PT_STKM2))
continue;
if (!elements[tempPart.type].Enabled)
@ -182,6 +208,9 @@ GameSave * Simulation::Save(int fullX, int fullY, int fullX2, int fullY2)
GameSave * newSave = new GameSave(blockW, blockH);
int storedParts = 0;
int elementCount[PT_NUM];
std::fill(elementCount, elementCount+PT_NUM, 0);
for(int i = 0; i < NPART; i++)
{
int x, y;
@ -193,7 +222,22 @@ GameSave * Simulation::Save(int fullX, int fullY, int fullX2, int fullY2)
tempPart.x -= fullX;
tempPart.y -= fullY;
if(elements[tempPart.type].Enabled)
{
*newSave << tempPart;
storedParts++;
elementCount[tempPart.type]++;
}
}
}
if(storedParts)
{
for(int i = 0; i < PT_NUM; i++)
{
if(elements[i].Enabled && elementCount[i])
{
newSave->palette.push_back(GameSave::PaletteItem(elements[i].Identifier, i));
}
}
}