TPT: Implement PROP_NEUTABSORB bdf277e687
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@ -34,9 +34,9 @@
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#define PROP_CONDUCTS 0x00020 //32 Conducts electricity
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#define PROP_BLACK 0x00040 //64 Absorbs Photons (not currently implemented or used, a photwl attribute might be better)
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#define PROP_NEUTPENETRATE 0x00080 //128 Penetrated by neutrons
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#define PROP_NEUTABSORB 0x00100 //256 Absorbs neutrons, reflect is default (not currently implemented or used)
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#define PROP_NEUTABSORB 0x00100 //256 Absorbs neutrons, reflect is default
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#define PROP_NEUTPASS 0x00200 //512 Neutrons pass through, such as with glass
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#define PROP_DEADLY 0x00400 //1024 Is deadly for stickman (not currently implemented or used)
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#define PROP_DEADLY 0x00400 //1024 Is deadly for stickman
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#define PROP_HOT_GLOW 0x00800 //2048 Hot Metal Glow
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#define PROP_LIFE 0x01000 //4096 Is a GoL type
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#define PROP_RADIOACTIVE 0x02000 //8192 Radioactive
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@ -1126,6 +1126,8 @@ void Simulation::init_can_move()
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if (ptypes[t].weight <= ptypes[rt].weight) can_move[t][rt] = 0;
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if (t==PT_NEUT && (ptypes[rt].properties&PROP_NEUTPASS))
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can_move[t][rt] = 2;
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if (t==PT_NEUT && (ptypes[rt].properties&PROP_NEUTABSORB))
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can_move[t][rt] = 1;
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if (t==PT_NEUT && (ptypes[rt].properties&PROP_NEUTPENETRATE))
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can_move[t][rt] = 1;
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if ((ptypes[t].properties&PROP_NEUTPENETRATE) && rt==PT_NEUT)
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@ -1345,6 +1347,11 @@ int Simulation::try_move(int i, int x, int y, int nx, int ny)
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}
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//else e=1 , we are trying to swap the particles, return 0 no swap/move, 1 is still overlap/move, because the swap takes place later
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if (parts[i].type == PT_NEUT && (ptypes[r & 0xFF].properties & PROP_NEUTABSORB))
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{
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parts[i].type = PT_NONE;
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return 0;
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}
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if ((r&0xFF)==PT_VOID || (r&0xFF)==PT_PVOD) //this is where void eats particles
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{
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if (parts[i].type == PT_STKM)
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