Varying update notifications
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52c9a9052a
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@ -681,7 +681,18 @@ void GameController::NotifyUpdateAvailable(Client * sender)
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}
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};
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gameModel->AddNotification(new UpdateNotification(this, "A new version is available - click here to download"));
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switch(sender->GetUpdateInfo().Type)
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{
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case UpdateInfo::Snapshot:
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gameModel->AddNotification(new UpdateNotification(this, std::string("A new snapshot is available - click here to update")));
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break;
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case UpdateInfo::Stable:
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gameModel->AddNotification(new UpdateNotification(this, std::string("A new version is available - click here to update")));
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break;
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case UpdateInfo::Beta:
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gameModel->AddNotification(new UpdateNotification(this, std::string("A new beta is available - click here to update")));
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break;
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}
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}
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void GameController::RemoveNotification(Notification * notification)
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@ -975,16 +975,18 @@ void GameView::NotifyNotificationsChanged(GameModel * sender)
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}
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};
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for(std::vector<ui::Component*>::iterator iter = notificationComponents.begin(); iter != notificationComponents.end(); ++iter) {
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RemoveComponent(*iter);
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delete *iter;
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for(std::vector<ui::Component*>::const_iterator iter = notificationComponents.begin(), end = notificationComponents.end(); iter != end; ++iter) {
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ui::Component * cNotification = *iter;
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RemoveComponent(cNotification);
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delete cNotification;
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}
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notificationComponents.clear();
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std::vector<Notification*> notifications = sender->GetNotifications();
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int currentY = YRES-17;
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for(std::vector<Notification*>::iterator iter = notifications.begin(); iter != notifications.end(); ++iter)
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for(std::vector<Notification*>::iterator iter = notifications.begin(), end = notifications.end(); iter != end; ++iter)
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{
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int width = (Graphics::textwidth((*iter)->Message.c_str()))+8;
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ui::Button * tempButton = new ui::Button(ui::Point(XRES-width-22, currentY), ui::Point(width, 15), (*iter)->Message);
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