fix crash when creating a fighter with an explicit particle ID
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@ -2804,7 +2804,7 @@ int Simulation::create_part(int p, int x, int y, int tv)
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}
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else if (parts[p].type == PT_FIGH)
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{
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fighters[(unsigned char)parts[i].tmp].spwn = 0;
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fighters[(unsigned char)parts[p].tmp].spwn = 0;
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fighcount--;
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}
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else if (parts[p].type == PT_SOAP)
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