make sure soap doesn't crash when messed with in the console
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@ -1365,7 +1365,7 @@ void Renderer::render_parts()
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{
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{
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if (t==PT_SOAP)
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if (t==PT_SOAP)
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{
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{
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if ((parts[i].ctype&7) == 7)
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if ((parts[i].ctype&7) == 7 && parts[i].tmp >= 0 && parts[i].tmp < NPART && parts[i].tmp2 >= 0 && parts[i].tmp2 < NPART)
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draw_line(nx, ny, (int)(parts[parts[i].tmp].x+0.5f), (int)(parts[parts[i].tmp].y+0.5f), colr, colg, colb, cola);
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draw_line(nx, ny, (int)(parts[parts[i].tmp].x+0.5f), (int)(parts[parts[i].tmp].y+0.5f), colr, colg, colb, cola);
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}
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}
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}
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}
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@ -104,6 +104,11 @@ int Element_SOAP::update(UPDATE_FUNC_ARGS)
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{
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{
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if (parts[i].temp>FREEZING)
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if (parts[i].temp>FREEZING)
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{
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{
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if (parts[i].tmp < 0 || parts[i].tmp >= NPART || parts[i].tmp2 < 0 || parts[i].tmp2 >= NPART)
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{
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parts[i].tmp = parts[i].tmp2 = parts[i].ctype = 0;
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return 0;
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}
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if (parts[i].life<=0)
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if (parts[i].life<=0)
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{
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{
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//if only connected on one side
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//if only connected on one side
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