fix sim.NUM_PARTS, other small changes
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c7ce3fa4b2
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2119343b6a
@ -485,7 +485,6 @@ void LuaScriptInterface::initSimulationAPI()
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{NULL, NULL}
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{NULL, NULL}
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};
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};
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luaL_register(l, "simulation", simulationAPIMethods);
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luaL_register(l, "simulation", simulationAPIMethods);
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int simulationAPI = lua_gettop(l);
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//Sim shortcut
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//Sim shortcut
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lua_getglobal(l, "simulation");
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lua_getglobal(l, "simulation");
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@ -495,7 +494,6 @@ void LuaScriptInterface::initSimulationAPI()
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SETCONST(l, XRES);
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SETCONST(l, XRES);
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SETCONST(l, YRES);
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SETCONST(l, YRES);
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SETCONST(l, PT_NUM);
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SETCONST(l, PT_NUM);
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lua_pushinteger(l, luacon_sim->NUM_PARTS); lua_setfield(l, simulationAPI, "NUM_PARTS");
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SETCONST(l, R_TEMP);
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SETCONST(l, R_TEMP);
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SETCONST(l, MAX_TEMP);
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SETCONST(l, MAX_TEMP);
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SETCONST(l, MIN_TEMP);
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SETCONST(l, MIN_TEMP);
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@ -506,7 +504,7 @@ void LuaScriptInterface::initSimulationAPI()
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SETCONST(l, TOOL_AIR);
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SETCONST(l, TOOL_AIR);
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SETCONST(l, TOOL_PGRV);
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SETCONST(l, TOOL_PGRV);
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SETCONST(l, TOOL_NGRV);
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SETCONST(l, TOOL_NGRV);
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lua_pushinteger(l, luacon_sim->tools.size()); lua_setfield(l, simulationAPI, "TOOL_WIND");
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lua_pushinteger(l, luacon_sim->tools.size()); lua_setfield(l, -2, "TOOL_WIND");
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SETCONST(l, DECO_DRAW);
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SETCONST(l, DECO_DRAW);
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SETCONST(l, DECO_CLEAR);
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SETCONST(l, DECO_CLEAR);
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SETCONST(l, DECO_ADD);
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SETCONST(l, DECO_ADD);
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@ -524,7 +522,7 @@ void LuaScriptInterface::initSimulationAPI()
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std::string propertyName = (*iter).Name;
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std::string propertyName = (*iter).Name;
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std::transform(propertyName.begin(), propertyName.end(), propertyName.begin(), ::toupper);
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std::transform(propertyName.begin(), propertyName.end(), propertyName.begin(), ::toupper);
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lua_pushinteger(l, particlePropertiesCount);
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lua_pushinteger(l, particlePropertiesCount);
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lua_setfield(l, simulationAPI, ("FIELD_"+propertyName).c_str());
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lua_setfield(l, -2, ("FIELD_"+propertyName).c_str());
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particleProperties[particlePropertiesCount++] = *iter;
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particleProperties[particlePropertiesCount++] = *iter;
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}
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}
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}
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}
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@ -1717,8 +1715,6 @@ void LuaScriptInterface::initElementsAPI()
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lua_getglobal(l, "elements");
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lua_getglobal(l, "elements");
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lua_setglobal(l, "elem");
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lua_setglobal(l, "elem");
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int elementsAPI = lua_gettop(l);
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//Static values
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//Static values
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//Element types/properties/states
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//Element types/properties/states
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SETCONST(l, TYPE_PART);
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SETCONST(l, TYPE_PART);
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@ -1770,13 +1766,13 @@ void LuaScriptInterface::initElementsAPI()
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if(luacon_sim->elements[i].Enabled)
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if(luacon_sim->elements[i].Enabled)
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{
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{
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lua_pushinteger(l, i);
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lua_pushinteger(l, i);
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lua_setfield(l, elementsAPI, luacon_sim->elements[i].Identifier);
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lua_setfield(l, -2, luacon_sim->elements[i].Identifier);
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char realIdentifier[20];
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char realIdentifier[20];
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sprintf(realIdentifier, "DEFAULT_PT_%s", luacon_sim->elements[i].Name);
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sprintf(realIdentifier, "DEFAULT_PT_%s", luacon_sim->elements[i].Name);
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if (i != 0 && i != PT_NBHL && i != PT_NWHL && strcmp(luacon_sim->elements[i].Identifier, realIdentifier))
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if (i != 0 && i != PT_NBHL && i != PT_NWHL && strcmp(luacon_sim->elements[i].Identifier, realIdentifier))
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{
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{
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lua_pushinteger(l, i);
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lua_pushinteger(l, i);
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lua_setfield(l, elementsAPI, realIdentifier);
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lua_setfield(l, -2, realIdentifier);
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}
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}
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}
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}
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}
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}
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@ -2321,10 +2317,8 @@ void LuaScriptInterface::initGraphicsAPI()
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lua_getglobal(l, "graphics");
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lua_getglobal(l, "graphics");
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lua_setglobal(l, "gfx");
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lua_setglobal(l, "gfx");
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int graphicsAPI = lua_gettop(l);
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lua_pushinteger(l, XRES+BARSIZE); lua_setfield(l, -2, "WIDTH");
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lua_pushinteger(l, YRES+MENUSIZE); lua_setfield(l, -2, "HEIGHT");
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lua_pushinteger(l, XRES+BARSIZE); lua_setfield(l, graphicsAPI, "WIDTH");
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lua_pushinteger(l, YRES+MENUSIZE); lua_setfield(l, graphicsAPI, "HEIGHT");
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}
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}
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int LuaScriptInterface::graphics_textSize(lua_State * l)
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int LuaScriptInterface::graphics_textSize(lua_State * l)
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@ -2781,6 +2775,8 @@ bool LuaScriptInterface::OnKeyRelease(int key, Uint16 character, bool shift, boo
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void LuaScriptInterface::OnTick()
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void LuaScriptInterface::OnTick()
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{
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{
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lua_getglobal(l, "simulation");
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lua_pushinteger(l, luacon_sim->NUM_PARTS); lua_setfield(l, -2, "NUM_PARTS");
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ui::Engine::Ref().LastTick(clock());
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ui::Engine::Ref().LastTick(clock());
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if(luacon_mousedown)
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if(luacon_mousedown)
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luacon_mouseevent(luacon_mousex, luacon_mousey, luacon_mousebutton, LUACON_MPRESS, 0);
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luacon_mouseevent(luacon_mousex, luacon_mousey, luacon_mousebutton, LUACON_MPRESS, 0);
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@ -40,7 +40,7 @@ class Tool;
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// idea from mniip, makes things much simpler
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// idea from mniip, makes things much simpler
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#define SETCONST(L, NAME)\
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#define SETCONST(L, NAME)\
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lua_pushinteger(L, NAME);\
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lua_pushinteger(L, NAME);\
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lua_setfield(L, -2, #NAME);
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lua_setfield(L, -2, #NAME)
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class TPTScriptInterface;
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class TPTScriptInterface;
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class LuaScriptInterface: public CommandInterface
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class LuaScriptInterface: public CommandInterface
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@ -27,6 +27,11 @@
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#include "gui/interface/Keys.h"
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#include "gui/interface/Keys.h"
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#include "simulation/Snapshot.h"
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#include "simulation/Snapshot.h"
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#include "debug/DebugInfo.h"
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#include "debug/DebugInfo.h"
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#ifdef LUACONSOLE
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#include "cat/LuaScriptInterface.h"
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#else
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#include "cat/TPTScriptInterface.h"
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#endif
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//#include "debug/ElementPopulation.h"
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//#include "debug/ElementPopulation.h"
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using namespace std;
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using namespace std;
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@ -14,11 +14,6 @@
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#include "gui/console/ConsoleController.h"
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#include "gui/console/ConsoleController.h"
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#include "gui/localbrowser/LocalBrowserController.h"
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#include "gui/localbrowser/LocalBrowserController.h"
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#include "gui/options/OptionsController.h"
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#include "gui/options/OptionsController.h"
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#ifdef LUACONSOLE
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#include "cat/LuaScriptInterface.h"
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#else
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#include "cat/TPTScriptInterface.h"
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#endif
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#include "client/ClientListener.h"
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#include "client/ClientListener.h"
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#include "RenderPreset.h"
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#include "RenderPreset.h"
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#include "Menu.h"
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#include "Menu.h"
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