Ensure partsSimIndex is freed upon success state of OPS parsing

This commit is contained in:
Simon Robertshaw 2012-06-18 15:57:41 +01:00
parent fc86c24027
commit 1fceab6e4a

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@ -705,6 +705,8 @@ fin:
bson_destroy(&b); bson_destroy(&b);
if(freeIndices) if(freeIndices)
free(freeIndices); free(freeIndices);
if(partsSimIndex)
free(partsSimIndex);
} }
void GameSave::readPSv(char * data, int dataLength) void GameSave::readPSv(char * data, int dataLength)