only display updates based on build number, not version number
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aad8eba5df
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1cfd9d8fc7
@ -831,7 +831,7 @@ bool Client::CheckUpdate(void *updateRequest, bool checkSession)
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int stableBuild = stableVersion["Build"].asInt();
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std::string stableFile = stableVersion["File"].asString();
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std::string stableChangelog = stableVersion["Changelog"].asString();
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if (stableMajor > SAVE_VERSION || (stableMinor > MINOR_VERSION && stableMajor == SAVE_VERSION) || stableBuild > BUILD_NUM)
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if (stableBuild > BUILD_NUM)
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{
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updateAvailable = true;
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updateInfo = UpdateInfo(stableMajor, stableMinor, stableBuild, stableFile, stableChangelog, UpdateInfo::Stable);
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@ -846,7 +846,7 @@ bool Client::CheckUpdate(void *updateRequest, bool checkSession)
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int betaBuild = betaVersion["Build"].asInt();
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std::string betaFile = betaVersion["File"].asString();
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std::string betaChangelog = betaVersion["Changelog"].asString();
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if (betaMajor > SAVE_VERSION || (betaMinor > MINOR_VERSION && betaMajor == SAVE_VERSION) || betaBuild > BUILD_NUM)
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if (betaBuild > BUILD_NUM)
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{
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updateAvailable = true;
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updateInfo = UpdateInfo(betaMajor, betaMinor, betaBuild, betaFile, betaChangelog, UpdateInfo::Beta);
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@ -1491,7 +1491,7 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
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case 'a':
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if ((Client::Ref().GetAuthUser().UserElevation == User::ElevationModerator
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|| Client::Ref().GetAuthUser().UserElevation == User::ElevationAdmin
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|| Client::Ref().GetAuthUser().Username == "Mrprocom") && ctrl)
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|| Client::Ref().GetAuthUser().Username == "Mrprocom") && ctrl)
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{
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std::string authorString = Client::Ref().GetAuthorInfo().toStyledString();
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new InformationMessage("Save authorship info", authorString, true);
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