add back rgba images in the local/server save uploads
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6f29926b96
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File diff suppressed because one or more lines are too long
@ -1116,6 +1116,27 @@ void Graphics::draw_icon(int x, int y, Icon icon, unsigned char alpha, bool inve
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}
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}
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void Graphics::draw_rgba_image(unsigned char *data, int x, int y, float alpha)
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{
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unsigned char w, h;
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int i, j;
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unsigned char r, g, b, a;
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if (!data) return;
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w = *(data++)&0xFF;
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h = *(data++)&0xFF;
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for (j=0; j<h; j++)
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{
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for (i=0; i<w; i++)
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{
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r = *(data++)&0xFF;
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g = *(data++)&0xFF;
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b = *(data++)&0xFF;
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a = *(data++)&0xFF;
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addpixel(x+i, y+j, r, g, b, (int)(a*alpha));
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}
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}
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}
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pixel *Graphics::render_packed_rgb(void *image, int width, int height, int cmp_size)
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pixel *Graphics::render_packed_rgb(void *image, int width, int height, int cmp_size)
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{
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{
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unsigned char *tmp;
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unsigned char *tmp;
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@ -247,6 +247,7 @@ public:
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void draw_image(pixel *img, int x, int y, int w, int h, int a);
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void draw_image(pixel *img, int x, int y, int w, int h, int a);
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void draw_image(const VideoBuffer & vidBuf, int w, int h, int a);
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void draw_image(const VideoBuffer & vidBuf, int w, int h, int a);
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void draw_image(VideoBuffer * vidBuf, int w, int h, int a);
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void draw_image(VideoBuffer * vidBuf, int w, int h, int a);
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void draw_rgba_image(unsigned char *data, int x, int y, float alpha);
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Graphics();
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Graphics();
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~Graphics();
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~Graphics();
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@ -9,6 +9,7 @@
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#include "client/Client.h"
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#include "client/Client.h"
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#include "client/GameSave.h"
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#include "client/GameSave.h"
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#include "gui/Style.h"
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#include "gui/Style.h"
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#include "images.h"
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class LocalSaveActivity::CancelAction: public ui::ButtonAction
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class LocalSaveActivity::CancelAction: public ui::ButtonAction
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{
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{
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@ -121,6 +122,7 @@ void LocalSaveActivity::saveWrite(std::string finalFilename)
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void LocalSaveActivity::OnDraw()
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void LocalSaveActivity::OnDraw()
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{
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{
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Graphics * g = ui::Engine::Ref().g;
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Graphics * g = ui::Engine::Ref().g;
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g->draw_rgba_image((unsigned char*)save_to_disk_image, -10, 0, 0.7f);
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g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
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g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
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@ -12,6 +12,7 @@
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#include "tasks/Task.h"
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#include "tasks/Task.h"
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#include "gui/Style.h"
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#include "gui/Style.h"
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#include "client/GameSave.h"
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#include "client/GameSave.h"
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#include "images.h"
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class ServerSaveActivity::CancelAction: public ui::ButtonAction
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class ServerSaveActivity::CancelAction: public ui::ButtonAction
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{
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{
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@ -320,6 +321,7 @@ void ServerSaveActivity::OnTick(float dt)
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void ServerSaveActivity::OnDraw()
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void ServerSaveActivity::OnDraw()
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{
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{
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Graphics * g = ui::Engine::Ref().g;
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Graphics * g = ui::Engine::Ref().g;
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g->draw_rgba_image((unsigned char*)save_to_server_image, -10, 0, 0.7f);
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g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
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g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
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