some improvements to the render options interface and checkboxes (icons and tooltips coming next)
This commit is contained in:
parent
5ee1c7ff80
commit
187a5189d5
1
.gitignore
vendored
1
.gitignore
vendored
@ -38,6 +38,7 @@ Makefile.me
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*.ipch
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*.log
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*.lastbuildstate
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*.unsuccessfulbuild
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*.pdb
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*.sublime-*
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*.project
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@ -33,7 +33,7 @@ LuaCheckbox::LuaCheckbox(lua_State * l) :
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int sizeY = luaL_optinteger(l, 4, 10);
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std::string text = luaL_optstring(l, 5, "");
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checkbox = new ui::Checkbox(ui::Point(posX, posY), ui::Point(sizeX, sizeY), text);
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checkbox = new ui::Checkbox(ui::Point(posX, posY), ui::Point(sizeX, sizeY), text, "");
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component = checkbox;
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class ClickAction : public ui::CheckboxAction
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{
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@ -1491,7 +1491,7 @@ void GameView::OnTick(float dt)
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{
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toolTipPresence -= int(dt)>0?int(dt):1;
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if(toolTipPresence<0)
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toolTipPresence = 0;
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toolTipPresence = 0;
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}
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c->Update();
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if(lastLogEntry > -0.1f)
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@ -9,9 +9,10 @@
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using namespace ui;
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Checkbox::Checkbox(ui::Point position, ui::Point size, std::string text):
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Checkbox::Checkbox(ui::Point position, ui::Point size, std::string text, std::string toolTip):
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Component(position, size),
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text(text),
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toolTip(toolTip),
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isMouseOver(false),
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checked(false),
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actionCallback(NULL)
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@ -30,6 +31,13 @@ std::string Checkbox::GetText()
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return text;
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}
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void Checkbox::SetIcon(Icon icon)
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{
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Appearance.icon = icon;
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iconPosition.X = 19;
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iconPosition.Y = 3;
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}
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void Checkbox::OnMouseClick(int x, int y, unsigned int button)
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{
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if(checked)
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@ -53,6 +61,10 @@ void Checkbox::OnMouseUp(int x, int y, unsigned int button)
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void Checkbox::OnMouseEnter(int x, int y)
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{
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isMouseOver = true;
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if(toolTip.length()>0 && GetParentWindow())
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{
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GetParentWindow()->ToolTip(this, ui::Point(x, y), toolTip);
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}
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}
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void Checkbox::OnMouseLeave(int x, int y)
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@ -71,12 +83,18 @@ void Checkbox::Draw(const Point& screenPos)
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{
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g->drawrect(screenPos.X+2, screenPos.Y+2, 12, 12, 255, 255, 255, 255);
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g->fillrect(screenPos.X+5, screenPos.Y+5, 6, 6, 255, 255, 255, 170);
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g->drawtext(screenPos.X+18, screenPos.Y+4, text, 255, 255, 255, 255);
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if (!Appearance.icon)
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g->drawtext(screenPos.X+18, screenPos.Y+4, text, 255, 255, 255, 255);
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else
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g->draw_icon(screenPos.X+15, screenPos.Y+iconPosition.Y, Appearance.icon);
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}
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else
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{
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g->drawrect(screenPos.X+2, screenPos.Y+2, 12, 12, 255, 255, 255, 200);
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g->drawtext(screenPos.X+18, screenPos.Y+4, text, 255, 255, 255, 200);
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if (!Appearance.icon)
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g->drawtext(screenPos.X+18, screenPos.Y+4, text, 255, 255, 255, 200);
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else
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g->draw_icon(screenPos.X+15, screenPos.Y+iconPosition.Y, Appearance.icon);
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}
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}
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@ -21,13 +21,15 @@ public:
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};
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class Checkbox: public ui::Component {
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std::string text;
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std::string toolTip;
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bool checked;
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bool isMouseOver;
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CheckboxAction * actionCallback;
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public:
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Checkbox(ui::Point position, ui::Point size, std::string text);
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Checkbox(ui::Point position, ui::Point size, std::string text, std::string toolTip);
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void SetText(std::string text);
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std::string GetText();
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void SetIcon(Icon icon);
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void Draw(const Point& screenPos);
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virtual void OnMouseEnter(int x, int y);
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virtual void OnMouseLeave(int x, int y);
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@ -27,7 +27,7 @@ OptionsView::OptionsView():
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virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetHeatSimulation(sender->GetChecked()); }
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};
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heatSimulation = new ui::Checkbox(ui::Point(8, 23), ui::Point(Size.X-6, 16), "Heat simulation \bgIntroduced in version 34");
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heatSimulation = new ui::Checkbox(ui::Point(8, 23), ui::Point(Size.X-6, 16), "Heat simulation \bgIntroduced in version 34", "");
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heatSimulation->SetActionCallback(new HeatSimulationAction(this));
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AddComponent(heatSimulation);
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tempLabel = new ui::Label(ui::Point(24, heatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd behaviour with very old saves");
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@ -42,7 +42,7 @@ OptionsView::OptionsView():
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virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetAmbientHeatSimulation(sender->GetChecked()); }
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};
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ambientHeatSimulation = new ui::Checkbox(ui::Point(8, 53), ui::Point(Size.X-6, 16), "Ambient heat simulation \bgIntroduced in version 50");
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ambientHeatSimulation = new ui::Checkbox(ui::Point(8, 53), ui::Point(Size.X-6, 16), "Ambient heat simulation \bgIntroduced in version 50", "");
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ambientHeatSimulation->SetActionCallback(new AmbientHeatSimulationAction(this));
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AddComponent(ambientHeatSimulation);
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tempLabel = new ui::Label(ui::Point(24, ambientHeatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd behaviour with old saves");
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@ -57,7 +57,7 @@ OptionsView::OptionsView():
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virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetNewtonianGravity(sender->GetChecked()); }
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};
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newtonianGravity = new ui::Checkbox(ui::Point(8, 83), ui::Point(Size.X-6, 16), "Newtonian gravity \bgIntroduced in version 48");
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newtonianGravity = new ui::Checkbox(ui::Point(8, 83), ui::Point(Size.X-6, 16), "Newtonian gravity \bgIntroduced in version 48", "");
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newtonianGravity->SetActionCallback(new NewtonianGravityAction(this));
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AddComponent(newtonianGravity);
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tempLabel = new ui::Label(ui::Point(24, newtonianGravity->Position.Y+14), ui::Point(Size.X-28, 16), "\bgMay cause poor performance on older computers");
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@ -72,7 +72,7 @@ OptionsView::OptionsView():
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virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetWaterEqualisation(sender->GetChecked()); }
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};
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waterEqualisation = new ui::Checkbox(ui::Point(8, 113), ui::Point(Size.X-6, 16), "Water equalisation \bgIntroduced in version 61");
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waterEqualisation = new ui::Checkbox(ui::Point(8, 113), ui::Point(Size.X-6, 16), "Water equalisation \bgIntroduced in version 61", "");
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waterEqualisation->SetActionCallback(new WaterEqualisationAction(this));
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AddComponent(waterEqualisation);
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tempLabel = new ui::Label(ui::Point(24, waterEqualisation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgMay cause poor performance with a lot of water");
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@ -144,7 +144,7 @@ OptionsView::OptionsView():
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virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetScale(sender->GetChecked()); }
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};
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scale = new ui::Checkbox(ui::Point(8, 210), ui::Point(Size.X-6, 16), "Large screen");
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scale = new ui::Checkbox(ui::Point(8, 210), ui::Point(Size.X-6, 16), "Large screen", "");
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scale->SetActionCallback(new ScaleAction(this));
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AddComponent(scale);
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@ -156,7 +156,7 @@ OptionsView::OptionsView():
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virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetFullscreen(sender->GetChecked()); }
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};
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fullscreen = new ui::Checkbox(ui::Point(8, 230), ui::Point(Size.X-6, 16), "Fullscreen");
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fullscreen = new ui::Checkbox(ui::Point(8, 230), ui::Point(Size.X-6, 16), "Fullscreen", "");
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fullscreen->SetActionCallback(new FullscreenAction(this));
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AddComponent(fullscreen);
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@ -69,96 +69,98 @@ public:
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RenderView::RenderView():
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ui::Window(ui::Point(0, 0), ui::Point(XRES, YRES+MENUSIZE)),
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toolTip(""),
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toolTipPresence(0),
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ren(NULL)
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{
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ui::Checkbox * tCheckbox;
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tCheckbox = new ui::Checkbox(ui::Point(1, YRES+4), ui::Point(55, 16), "Effects");
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tCheckbox = new ui::Checkbox(ui::Point(1, YRES+4), ui::Point(55, 16), "Effects", "");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_EFFE));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(1, YRES+4+18), ui::Point(55, 16), "Fire");
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tCheckbox = new ui::Checkbox(ui::Point(1, YRES+4+18), ui::Point(55, 16), "Fire", "");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_FIRE));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(61, YRES+4), ui::Point(55, 16), "Glow");
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tCheckbox = new ui::Checkbox(ui::Point(61, YRES+4), ui::Point(55, 16), "Glow", "");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_GLOW));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(61, YRES+4+18), ui::Point(55, 16), "Blur");
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tCheckbox = new ui::Checkbox(ui::Point(61, YRES+4+18), ui::Point(55, 16), "Blur", "");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BLUR));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(121, YRES+4), ui::Point(55, 16), "Blob");
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tCheckbox = new ui::Checkbox(ui::Point(121, YRES+4), ui::Point(55, 16), "Blob", "");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BLOB));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(121, YRES+4+18), ui::Point(55, 16), "Point");
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tCheckbox = new ui::Checkbox(ui::Point(121, YRES+4+18), ui::Point(55, 16), "Point", "");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BASC));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(186, YRES+4), ui::Point(70, 16), "Alt. Air");
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tCheckbox = new ui::Checkbox(ui::Point(186, YRES+4), ui::Point(70, 16), "Alt. Air", "");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRC));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(186, YRES+4+18), ui::Point(70, 16), "Pressure");
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tCheckbox = new ui::Checkbox(ui::Point(186, YRES+4+18), ui::Point(70, 16), "Pressure", "");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRP));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(261, YRES+4), ui::Point(70, 16), "Velocity");
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tCheckbox = new ui::Checkbox(ui::Point(261, YRES+4), ui::Point(70, 16), "Velocity", "");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRV));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(261, YRES+4+18), ui::Point(70, 16), "Air-heat");
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tCheckbox = new ui::Checkbox(ui::Point(261, YRES+4+18), ui::Point(70, 16), "Air-heat", "");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRH));
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AddComponent(tCheckbox);
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/*tCheckbox = new ui::Checkbox(ui::Point(336, YRES+4), ui::Point(70, 16), "Air");
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/*tCheckbox = new ui::Checkbox(ui::Point(336, YRES+4), ui::Point(70, 16), "Air", "");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIR));
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AddComponent(tCheckbox);*/
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tCheckbox = new ui::Checkbox(ui::Point(336, YRES+4+18), ui::Point(70, 16), "Warp");
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tCheckbox = new ui::Checkbox(ui::Point(336, YRES+4+18), ui::Point(70, 16), "Warp", "");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_WARP));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(411, YRES+4), ui::Point(70, 16), "Persistent");
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tCheckbox = new ui::Checkbox(ui::Point(411, YRES+4), ui::Point(70, 16), "Persistent", "");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_PERS));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(336, YRES+4), ui::Point(70, 16), "Effect");
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tCheckbox = new ui::Checkbox(ui::Point(336, YRES+4), ui::Point(70, 16), "Effect", "");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_EFFE));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(486, YRES+4), ui::Point(50, 16), "Heat");
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tCheckbox = new ui::Checkbox(ui::Point(486, YRES+4), ui::Point(50, 16), "Heat", "");
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colourModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_HEAT));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(486, YRES+4+18), ui::Point(50, 16), "Life");
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tCheckbox = new ui::Checkbox(ui::Point(486, YRES+4+18), ui::Point(50, 16), "Life", "");
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colourModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_LIFE));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(536, YRES+4+18), ui::Point(50, 16), "H-Gradient");
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tCheckbox = new ui::Checkbox(ui::Point(536, YRES+4+18), ui::Point(50, 16), "H-Gradient", "");
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colourModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_GRAD));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(536, YRES+4), ui::Point(50, 16), "Basic");
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tCheckbox = new ui::Checkbox(ui::Point(536, YRES+4), ui::Point(50, 16), "Basic", "");
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colourModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_BASC));
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AddComponent(tCheckbox);
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@ -236,18 +238,38 @@ void RenderView::NotifyColourChanged(RenderModel * sender)
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void RenderView::OnDraw()
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{
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Graphics * g = ui::Engine::Ref().g;
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g->clearrect(0, 0, XRES, YRES+MENUSIZE);
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g->clearrect(-1, -1, XRES+BARSIZE+1, YRES+MENUSIZE+1);
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if(ren)
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{
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ren->clearScreen(1.0f);
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ren->RenderBegin();
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ren->RenderEnd();
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}
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g->draw_line(0, YRES, XRES-1, YRES, 255, 255, 255, XRES+BARSIZE);
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g->draw_line(180, YRES, 180, YRES+MENUSIZE, 200, 200, 200, XRES+BARSIZE);
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g->draw_line(330, YRES, 330, YRES+MENUSIZE, 200, 200, 200, XRES+BARSIZE);
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g->draw_line(480, YRES, 480, YRES+MENUSIZE, 200, 200, 200, XRES+BARSIZE);
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g->draw_line(XRES-1, 0, XRES-1, YRES+MENUSIZE, 255, 255, 255, XRES+BARSIZE);
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g->draw_line(0, YRES, XRES-1, YRES, 200, 200, 200, 255);
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g->draw_line(180, YRES, 180, YRES+MENUSIZE, 200, 200, 200, 255);
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g->draw_line(330, YRES, 330, YRES+MENUSIZE, 200, 200, 200, 255);
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g->draw_line(480, YRES, 480, YRES+MENUSIZE, 200, 200, 200, 255);
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g->draw_line(XRES, 0, XRES, YRES+MENUSIZE, 255, 255, 255, 255);
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if(toolTipPresence && toolTip.length())
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{
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g->drawtext(6, Size.Y-MENUSIZE-10, (char*)toolTip.c_str(), 255, 255, 255, toolTipPresence>51?255:toolTipPresence*5);
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}
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}
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void RenderView::OnTick(float dt)
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{
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if(toolTipPresence>0)
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{
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toolTipPresence -= int(dt)>0?int(dt):1;
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if(toolTipPresence<0)
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toolTipPresence = 0;
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}
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}
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void RenderView::ToolTip(ui::Component * sender, ui::Point mousePosition, std::string toolTip)
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{
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this->toolTip = toolTip;
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toolTipPresence = 160;
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}
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RenderView::~RenderView() {
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@ -24,6 +24,8 @@ class RenderView: public ui::Window {
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std::vector<ui::Checkbox*> renderModes;
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std::vector<ui::Checkbox*> displayModes;
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std::vector<ui::Checkbox*> colourModes;
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std::string toolTip;
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int toolTipPresence;
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public:
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class RenderModeAction;
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class DisplayModeAction;
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@ -36,6 +38,8 @@ public:
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void AttachController(RenderController * c_) { c = c_; }
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void OnMouseDown(int x, int y, unsigned button);
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virtual void OnDraw();
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virtual void OnTick(float dt);
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virtual void ToolTip(ui::Component * sender, ui::Point mousePosition, std::string toolTip);
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virtual ~RenderView();
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};
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@ -97,7 +97,7 @@ ServerSaveActivity::ServerSaveActivity(SaveInfo save, ServerSaveActivity::SaveUp
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descriptionField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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AddComponent(descriptionField);
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publishedCheckbox = new ui::Checkbox(ui::Point(8, 45), ui::Point((Size.X/2)-16, 16), "Publish");
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publishedCheckbox = new ui::Checkbox(ui::Point(8, 45), ui::Point((Size.X/2)-16, 16), "Publish", "");
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if(Client::Ref().GetAuthUser().Username != save.GetUserName())
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{
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//Save is not owned by the user, disable by default
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Block a user