Pad frame numbers with zeros for screenshots and recording

This commit is contained in:
Simon Robertshaw 2012-08-19 16:55:46 +01:00
parent d6fe7fa2c8
commit 186e62dec4
2 changed files with 22 additions and 3 deletions

View File

@ -6,6 +6,7 @@
*/
#include <string>
#include <iomanip>
#include "Config.h"
#include "Format.h"
#include "LuaScriptInterface.h"
@ -2083,6 +2084,8 @@ int luatpt_setwindowsize(lua_State* l)
return 0;
}
int screenshotIndex = 0;
int luatpt_screenshot(lua_State* l)
{
//TODO Implement
@ -2098,7 +2101,11 @@ int luatpt_screenshot(lua_State* l)
VideoBuffer screenshot(luacon_ren->DumpFrame());
data = format::VideoBufferToPNG(screenshot);
}
Client::Ref().WriteFile(data, "screenshot.png");
std::stringstream filename;
filename << "screenshot_";
filename << std::setfill('0') << std::setw(6) << (screenshotIndex++);
filename << ".png";
Client::Ref().WriteFile(data, filename.str());
return 0;
}

View File

@ -1825,7 +1825,13 @@ void GameView::OnDraw()
{
VideoBuffer screenshot(ren->DumpFrame());
std::vector<char> data = format::VideoBufferToPNG(screenshot);
Client::Ref().WriteFile(data, "screenshot_" + format::NumberToString<int>(screenshotIndex++) + ".png");
std::stringstream filename;
filename << "screenshot_";
filename << std::setfill('0') << std::setw(6) << (screenshotIndex++);
filename << ".png";
Client::Ref().WriteFile(data, filename.str());
doScreenshot = false;
}
@ -1833,7 +1839,13 @@ void GameView::OnDraw()
{
VideoBuffer screenshot(ren->DumpFrame());
std::vector<char> data = format::VideoBufferToPPM(screenshot);
Client::Ref().WriteFile(data, "frame_" + format::NumberToString<int>(recordingIndex++) + ".ppm");
std::stringstream filename;
filename << "frame_";
filename << std::setfill('0') << std::setw(6) << (recordingIndex++);
filename << ".ppm";
Client::Ref().WriteFile(data, filename.str());
}