Remove code to delete SPAWN when stickman produced
Code doesn't actually do anything in official source, due to operator precedence and lack of brackets.
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parent
495eda27a5
commit
1802c160c4
32
src/powder.c
32
src/powder.c
@ -752,18 +752,6 @@ inline int create_part(int p, int x, int y, int t)
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if (t==PT_STKM)
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{
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if (isplayer==0)
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{
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if ((pmap[y][x]&0xFF)==PT_SPAWN)
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{
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parts[pmap[y][x]>>8].type = PT_STKM;
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parts[pmap[y][x]>>8].vx = 0;
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parts[pmap[y][x]>>8].vy = 0;
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parts[pmap[y][x]>>8].life = 100;
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parts[pmap[y][x]>>8].ctype = 0;
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parts[pmap[y][x]>>8].temp = ptypes[t].heat;
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}
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else
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{
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parts[i].x = (float)x;
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parts[i].y = (float)y;
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@ -773,9 +761,6 @@ inline int create_part(int p, int x, int y, int t)
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parts[i].life = 100;
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parts[i].ctype = 0;
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parts[i].temp = ptypes[t].heat;
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}
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player[3] = x-1; //Setting legs positions
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player[4] = y+6;
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@ -803,25 +788,12 @@ inline int create_part(int p, int x, int y, int t)
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{
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return -1;
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}
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//kill_part(playerspawn);
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create_part(-1,x,y,PT_SPAWN);
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ISSPAWN1 = 1;
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}
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if (t==PT_STKM2)
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{
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if (isplayer2==0)
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{
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if ((pmap[y][x]&0xFF)==PT_SPAWN2)
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{
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parts[pmap[y][x]>>8].type = PT_STKM2;
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parts[pmap[y][x]>>8].vx = 0;
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parts[pmap[y][x]>>8].vy = 0;
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parts[pmap[y][x]>>8].life = 100;
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parts[pmap[y][x]>>8].ctype = 0;
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parts[pmap[y][x]>>8].temp = ptypes[t].heat;
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}
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else
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{
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parts[i].x = (float)x;
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parts[i].y = (float)y;
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@ -831,9 +803,6 @@ inline int create_part(int p, int x, int y, int t)
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parts[i].life = 100;
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parts[i].ctype = 0;
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parts[i].temp = ptypes[t].heat;
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}
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player2[3] = x-1; //Setting legs positions
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player2[4] = y+6;
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@ -861,7 +830,6 @@ inline int create_part(int p, int x, int y, int t)
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{
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return -1;
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}
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//kill_part(player2spawn);
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create_part(-1,x,y,PT_SPAWN2);
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ISSPAWN2 = 1;
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}
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