Key repeat for text boxes
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parent
4ce22e4e77
commit
17e7ace364
@ -1,6 +1,7 @@
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#include <string>
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#include <iostream>
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#include <stdexcept>
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#include <time.h>
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#include "Config.h"
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#include "interface/Point.h"
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#include "interface/Textbox.h"
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@ -16,7 +17,8 @@ Textbox::Textbox(Point position, Point size, std::string textboxText, std::strin
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border(true),
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mouseDown(false),
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limit(std::string::npos),
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inputType(All)
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inputType(All),
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keyDown(0)
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{
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placeHolder = textboxPlaceholder;
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@ -231,7 +233,31 @@ bool Textbox::CharacterValid(Uint16 character)
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return false;
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}
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void Textbox::Tick(float dt)
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{
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Label::Tick(dt);
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if((keyDown || characterDown) && repeatTime <= clock())
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{
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OnVKeyPress(keyDown, characterDown, false, false, false);
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repeatTime = clock()+(0.03 * CLOCKS_PER_SEC);
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}
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}
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void Textbox::OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt)
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{
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keyDown = 0;
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characterDown = 0;
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}
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void Textbox::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt)
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{
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characterDown = character;
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keyDown = key;
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repeatTime = clock()+(0.3 * CLOCKS_PER_SEC);
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OnVKeyPress(key, character, shift, ctrl, alt);
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}
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void Textbox::OnVKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt)
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{
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bool changed = false;
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if(ctrl && key == 'c' && !masked)
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@ -44,16 +44,22 @@ public:
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//Determines if the given character is valid given the input type
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bool CharacterValid(Uint16 character);
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virtual void Tick(float dt);
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virtual void OnContextMenuAction(int item);
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virtual void OnMouseClick(int x, int y, unsigned button);
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virtual void OnMouseUp(int x, int y, unsigned button);
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virtual void OnMouseMoved(int localx, int localy, int dx, int dy);
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virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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virtual void OnVKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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virtual void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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virtual void Draw(const Point& screenPos);
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protected:
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ValidInput inputType;
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size_t limit;
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int repeatTime;
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int keyDown;
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Uint16 characterDown;
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bool mouseDown;
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bool masked, border;
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int cursor, cursorPositionX, cursorPositionY;
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