Call ren->clearScreen() in renderer if save is invalid, fixes pixel garbage appearing in final thumbnail
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@ -64,6 +64,7 @@ int main(int argc, char *argv[])
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}
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}
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else
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else
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{
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{
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ren->clearScreen();
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int w = Graphics::TextSize("Save file invalid").X + 15, x = (XRES-w)/2, y = (YRES-24)/2;
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int w = Graphics::TextSize("Save file invalid").X + 15, x = (XRES-w)/2, y = (YRES-24)/2;
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ren->DrawRect(RectSized(Vec2{ x, y }, Vec2{ w, 24 }), 0xC0C0C0_rgb);
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ren->DrawRect(RectSized(Vec2{ x, y }, Vec2{ w, 24 }), 0xC0C0C0_rgb);
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ren->BlendText({ x+8, y+8 }, "Save file invalid", 0xC0C0F0_rgb .WithAlpha(255));
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ren->BlendText({ x+8, y+8 }, "Save file invalid", 0xC0C0F0_rgb .WithAlpha(255));
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