Have the intro text hide the HUD completely
Including the right portion, which hadn't been hidden until now.
This commit is contained in:
parent
a3fe59a2c8
commit
16df10bc39
@ -2221,11 +2221,12 @@ void GameView::OnDraw()
|
||||
else if(showHud)
|
||||
{
|
||||
//Draw info about simulation under cursor
|
||||
int wavelengthGfx = 0, alpha = 255;
|
||||
int wavelengthGfx = 0;
|
||||
int alpha = 255-introText*5;
|
||||
if (toolTipPosition.Y < 120)
|
||||
alpha = 255-toolTipPresence*3;
|
||||
if (alpha < 50)
|
||||
alpha = 50;
|
||||
alpha -= toolTipPresence*3;
|
||||
if (alpha < 0)
|
||||
alpha = 0;
|
||||
StringBuilder sampleInfo;
|
||||
sampleInfo << Format::Precision(2);
|
||||
|
||||
@ -2445,7 +2446,7 @@ void GameView::OnDraw()
|
||||
if(introText && showHud)
|
||||
{
|
||||
g->fillrect(0, 0, WINDOWW, WINDOWH, 0, 0, 0, introText>51?102:introText*2);
|
||||
g->drawtext(16, 20, introTextMessage, 255, 255, 255, introText>51?255:introText*5);
|
||||
g->drawtext(16, 16, introTextMessage, 255, 255, 255, introText>51?255:introText*5);
|
||||
}
|
||||
|
||||
// Clear menu areas, to ensure particle graphics don't overlap
|
||||
|
Loading…
Reference in New Issue
Block a user