fix tpt.selectedl/r/a, but it returns the string identifier now instead of an id

This commit is contained in:
jacob1 2013-01-07 21:05:58 -05:00
parent 986173af4c
commit 158b054023
6 changed files with 45 additions and 10 deletions

View File

@ -14,6 +14,7 @@
class GameModel; class GameModel;
class GameController; class GameController;
class Tool;
class CommandInterface { class CommandInterface {
protected: protected:
std::string lastError; std::string lastError;
@ -28,6 +29,7 @@ public:
void Log(LogType type, std::string message); void Log(LogType type, std::string message);
//void AttachGameModel(GameModel * m); //void AttachGameModel(GameModel * m);
virtual bool OnBrushChanged(int brushType, int rx, int ry) {return true;} virtual bool OnBrushChanged(int brushType, int rx, int ry) {return true;}
virtual bool OnActiveToolChanged(int toolSelection, Tool * tool) {return true;}
virtual bool OnMouseMove(int x, int y, int dx, int dy) {return true;} virtual bool OnMouseMove(int x, int y, int dx, int dy) {return true;}
virtual bool OnMouseDown(int x, int y, unsigned button) {return true;} virtual bool OnMouseDown(int x, int y, unsigned button) {return true;}
virtual bool OnMouseUp(int x, int y, unsigned button) {return true;} virtual bool OnMouseUp(int x, int y, unsigned button) {return true;}

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@ -535,18 +535,20 @@ int luacon_mouseevent(int mx, int my, int mb, int event, int mouse_wheel){
return mpcontinue; return mpcontinue;
} }
int luacon_step(int mx, int my, int selectl, int selectr, int bsx, int bsy){ int luacon_step(int mx, int my, std::string selectl, std::string selectr, std::string selectalt, int bsx, int bsy){
int tempret = 0, tempb, i, callret; int tempret = 0, tempb, i, callret;
lua_pushinteger(luacon_ci->l, bsy); lua_pushinteger(luacon_ci->l, bsy);
lua_pushinteger(luacon_ci->l, bsx); lua_pushinteger(luacon_ci->l, bsx);
lua_pushinteger(luacon_ci->l, selectr); lua_pushstring(luacon_ci->l, selectalt.c_str());
lua_pushinteger(luacon_ci->l, selectl); lua_pushstring(luacon_ci->l, selectr.c_str());
lua_pushstring(luacon_ci->l, selectl.c_str());
lua_pushinteger(luacon_ci->l, my); lua_pushinteger(luacon_ci->l, my);
lua_pushinteger(luacon_ci->l, mx); lua_pushinteger(luacon_ci->l, mx);
lua_setfield(luacon_ci->l, tptProperties, "mousex"); lua_setfield(luacon_ci->l, tptProperties, "mousex");
lua_setfield(luacon_ci->l, tptProperties, "mousey"); lua_setfield(luacon_ci->l, tptProperties, "mousey");
lua_setfield(luacon_ci->l, tptProperties, "selectedl"); lua_setfield(luacon_ci->l, tptProperties, "selectedl");
lua_setfield(luacon_ci->l, tptProperties, "selectedr"); lua_setfield(luacon_ci->l, tptProperties, "selectedr");
lua_setfield(luacon_ci->l, tptProperties, "selecteda");
lua_setfield(luacon_ci->l, tptProperties, "brushx"); lua_setfield(luacon_ci->l, tptProperties, "brushx");
lua_setfield(luacon_ci->l, tptProperties, "brushy"); lua_setfield(luacon_ci->l, tptProperties, "brushy");
for(i = 0; i<6; i++){ for(i = 0; i<6; i++){

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@ -31,7 +31,7 @@ extern int tptElements; //Table for TPT element names
extern int tptParts, tptPartsMeta, tptElementTransitions, tptPartsCData, tptPartMeta, tptPart, cIndex; extern int tptParts, tptPartsMeta, tptElementTransitions, tptPartsCData, tptPartMeta, tptPart, cIndex;
void luacon_hook(lua_State *L, lua_Debug *ar); void luacon_hook(lua_State *L, lua_Debug *ar);
int luacon_step(int mx, int my, int selectl, int selectr, int bsx, int bsy); int luacon_step(int mx, int my, std::string , std::string selectr, std::string selectedalt, int bsx, int bsy);
int luacon_mouseevent(int mx, int my, int mb, int event, int mouse_wheel); int luacon_mouseevent(int mx, int my, int mb, int event, int mouse_wheel);
int luacon_keyevent(int key, int modifier, int event); int luacon_keyevent(int key, int modifier, int event);
int luacon_eval(char *command); int luacon_eval(char *command);

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@ -22,6 +22,7 @@
#include "dialogues/ConfirmPrompt.h" #include "dialogues/ConfirmPrompt.h"
#include "simulation/Simulation.h" #include "simulation/Simulation.h"
#include "game/GameModel.h" #include "game/GameModel.h"
#include "game/Tool.h"
#include "LuaScriptHelper.h" #include "LuaScriptHelper.h"
#include "client/HTTP.h" #include "client/HTTP.h"
@ -78,7 +79,16 @@ int tptParts, tptPartsMeta, tptElementTransitions, tptPartsCData, tptPartMeta, t
LuaScriptInterface::LuaScriptInterface(GameController * c, GameModel * m): LuaScriptInterface::LuaScriptInterface(GameController * c, GameModel * m):
CommandInterface(c, m), CommandInterface(c, m),
currentCommand(false), currentCommand(false),
legacy(new TPTScriptInterface(c, m)) legacy(new TPTScriptInterface(c, m)),
luacon_mousex(0),
luacon_mousey(0),
luacon_mousebutton(0),
luacon_brushx(0),
luacon_brushy(0),
luacon_selectedl(""),
luacon_selectedr(""),
luacon_selectedalt(""),
luacon_mousedown(false)
{ {
luacon_model = m; luacon_model = m;
luacon_sim = m->GetSimulation(); luacon_sim = m->GetSimulation();
@ -190,10 +200,12 @@ LuaScriptInterface::LuaScriptInterface(GameController * c, GameModel * m):
lua_setfield(l, tptProperties, "mousex"); lua_setfield(l, tptProperties, "mousex");
lua_pushinteger(l, 0); lua_pushinteger(l, 0);
lua_setfield(l, tptProperties, "mousey"); lua_setfield(l, tptProperties, "mousey");
lua_pushinteger(l, 0); lua_pushstring(l, "");
lua_setfield(l, tptProperties, "selectedl"); lua_setfield(l, tptProperties, "selectedl");
lua_pushinteger(l, 0); lua_pushstring(l, "");
lua_setfield(l, tptProperties, "selectedr"); lua_setfield(l, tptProperties, "selectedr");
lua_pushstring(l, "");
lua_setfield(l, tptProperties, "selecteda");
lua_newtable(l); lua_newtable(l);
tptPropertiesVersion = lua_gettop(l); tptPropertiesVersion = lua_gettop(l);
@ -1621,6 +1633,17 @@ bool LuaScriptInterface::OnBrushChanged(int brushType, int rx, int ry)
return true; return true;
} }
bool LuaScriptInterface::OnActiveToolChanged(int toolSelection, Tool * tool)
{
if (toolSelection == 0)
luacon_selectedl = tool->GetIdentifier();
else if (toolSelection == 1)
luacon_selectedr = tool->GetIdentifier();
else if (toolSelection == 2)
luacon_selectedalt = tool->GetIdentifier();
return true;
}
bool LuaScriptInterface::OnMouseMove(int x, int y, int dx, int dy) bool LuaScriptInterface::OnMouseMove(int x, int y, int dx, int dy)
{ {
luacon_mousex = x; luacon_mousex = x;
@ -1675,7 +1698,7 @@ void LuaScriptInterface::OnTick()
ui::Engine::Ref().LastTick(clock()); ui::Engine::Ref().LastTick(clock());
if(luacon_mousedown) if(luacon_mousedown)
luacon_mouseevent(luacon_mousex, luacon_mousey, luacon_mousebutton, LUACON_MPRESS, 0); luacon_mouseevent(luacon_mousex, luacon_mousey, luacon_mousebutton, LUACON_MPRESS, 0);
luacon_step(luacon_mousex, luacon_mousey, luacon_selectedl, luacon_selectedr, luacon_brushx, luacon_brushy); luacon_step(luacon_mousex, luacon_mousey, luacon_selectedl, luacon_selectedr, luacon_selectedalt, luacon_brushx, luacon_brushy);
} }
int LuaScriptInterface::Command(std::string command) int LuaScriptInterface::Command(std::string command)

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@ -27,7 +27,7 @@ namespace pim
{ {
class VirtualMachine; class VirtualMachine;
} }
class Tool;
//Because lua only has bindings for C, we're going to have to go outside "outside" the LuaScriptInterface, this means we can only have one instance :( //Because lua only has bindings for C, we're going to have to go outside "outside" the LuaScriptInterface, this means we can only have one instance :(
@ -47,7 +47,8 @@ namespace pim
class TPTScriptInterface; class TPTScriptInterface;
class LuaScriptInterface: public CommandInterface class LuaScriptInterface: public CommandInterface
{ {
int luacon_mousex, luacon_mousey, luacon_selectedl, luacon_selectedr, luacon_mousebutton, luacon_brushx, luacon_brushy; int luacon_mousex, luacon_mousey, luacon_mousebutton, luacon_brushx, luacon_brushy;
std::string luacon_selectedl, luacon_selectedr, luacon_selectedalt;
bool luacon_mousedown; bool luacon_mousedown;
bool currentCommand; bool currentCommand;
TPTScriptInterface * legacy; TPTScriptInterface * legacy;
@ -110,6 +111,7 @@ public:
lua_State *l; lua_State *l;
LuaScriptInterface(GameController * c, GameModel * m); LuaScriptInterface(GameController * c, GameModel * m);
virtual bool OnBrushChanged(int brushType, int rx, int ry); virtual bool OnBrushChanged(int brushType, int rx, int ry);
virtual bool OnActiveToolChanged(int toolSelection, Tool * tool);
virtual bool OnMouseMove(int x, int y, int dx, int dy); virtual bool OnMouseMove(int x, int y, int dx, int dy);
virtual bool OnMouseDown(int x, int y, unsigned button); virtual bool OnMouseDown(int x, int y, unsigned button);
virtual bool OnMouseUp(int x, int y, unsigned button); virtual bool OnMouseUp(int x, int y, unsigned button);

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@ -147,6 +147,11 @@ GameController::GameController():
commandInterface = new LuaScriptInterface(this, gameModel);//new TPTScriptInterface(); commandInterface = new LuaScriptInterface(this, gameModel);//new TPTScriptInterface();
((LuaScriptInterface*)commandInterface)->SetWindow(gameView); ((LuaScriptInterface*)commandInterface)->SetWindow(gameView);
commandInterface->OnBrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().X);
commandInterface->OnActiveToolChanged(0, gameModel->GetActiveTool(0));
commandInterface->OnActiveToolChanged(1, gameModel->GetActiveTool(1));
commandInterface->OnActiveToolChanged(2, gameModel->GetActiveTool(2));
//sim = new Simulation(); //sim = new Simulation();
Client::Ref().AddListener(this); Client::Ref().AddListener(this);
@ -917,6 +922,7 @@ void GameController::SetActiveMenu(Menu * menu)
void GameController::SetActiveTool(int toolSelection, Tool * tool) void GameController::SetActiveTool(int toolSelection, Tool * tool)
{ {
commandInterface->OnActiveToolChanged(toolSelection, tool);
gameModel->SetActiveTool(toolSelection, tool); gameModel->SetActiveTool(toolSelection, tool);
gameModel->GetRenderer()->gravityZonesEnabled = false; gameModel->GetRenderer()->gravityZonesEnabled = false;
gameModel->SetLastTool(tool); gameModel->SetLastTool(tool);