Alt Z to stick zoom to cursor, disable cursor rendering when zoom is being placed. Fixes #32

This commit is contained in:
Simon Robertshaw 2012-08-10 19:11:59 +01:00
parent 3499cb3035
commit 150114c11f

View File

@ -1318,7 +1318,7 @@ void GameView::OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bo
disableShiftBehaviour();
break;
case 'z':
if(!zoomCursorFixed)
if(!zoomCursorFixed && !alt)
c->SetZoomEnabled(false);
break;
}
@ -1647,7 +1647,7 @@ void GameView::OnDraw()
{
ren->clearScreen(1.0f);
ren->RenderBegin();
if(selectMode == SelectNone && activeBrush && currentMouse.X > 0 && currentMouse.X < XRES && currentMouse.Y > 0 && currentMouse.Y < YRES)
if(selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && currentMouse.X > 0 && currentMouse.X < XRES && currentMouse.Y > 0 && currentMouse.Y < YRES)
{
ui::Point finalCurrentMouse = c->PointTranslate(currentMouse);
ui::Point initialDrawPoint = drawPoint1;