Fix tpt.get_numOfParts, add "C" next to temperature in HUD
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@ -1757,7 +1757,7 @@ int luatpt_message_box(lua_State* l)
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}
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int luatpt_get_numOfParts(lua_State* l)
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{
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lua_pushinteger(l, luacon_sim->parts_lastActiveIndex);
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lua_pushinteger(l, luacon_sim->NUM_PARTS);
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return 1;
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}
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int luatpt_start_getPartIndex(lua_State* l)
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@ -2092,7 +2092,7 @@ void GameView::OnDraw()
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else
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sampleInfo << " ()";
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}
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sampleInfo << ", Temp: " << std::fixed << sample.particle.temp -273.15f;
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sampleInfo << ", Temp: " << std::fixed << sample.particle.temp -273.15f << " C";
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sampleInfo << ", Life: " << sample.particle.life;
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sampleInfo << ", Tmp: " << sample.particle.tmp;
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sampleInfo << ", Pressure: " << std::fixed << sample.AirPressure;
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@ -2107,7 +2107,7 @@ void GameView::OnDraw()
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sampleInfo << c->ElementResolve(sample.particle.type, sample.particle.ctype);
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else
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sampleInfo << c->ElementResolve(sample.particle.type, sample.particle.ctype);
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sampleInfo << ", Temp: " << std::fixed << sample.particle.temp -273.15f;
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sampleInfo << ", Temp: " << std::fixed << sample.particle.temp - 273.15f << " C";
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sampleInfo << ", Pressure: " << std::fixed << sample.AirPressure;
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}
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if (sample.particle.type == PT_PHOT || sample.particle.type == PT_BIZR || sample.particle.type == PT_BIZRG || sample.particle.type == PT_BIZRS)
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