exception bluescreens print what the exception was, some (probably unnecessary) fixes to fusion that were never merged in, and probably a compiling fix
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ce587a3ae3
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138cb4d757
@ -657,7 +657,7 @@ int splitsign(const char* str, char * type)
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return 0;
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return 0;
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}
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}
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void* millisleep(long int t)
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void millisleep(long int t)
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{
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{
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#ifdef WIN
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#ifdef WIN
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Sleep(t);
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Sleep(t);
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@ -88,7 +88,7 @@ void membwand(void * dest, void * src, size_t destsize, size_t srcsize);
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int splitsign(const char* str, char * type = NULL);
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int splitsign(const char* str, char * type = NULL);
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void* millisleep(long int t);
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void millisleep(long int t);
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// a b
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// a b
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// c d
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// c d
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@ -851,7 +851,7 @@ int main(int argc, char * argv[])
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#endif
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#endif
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GameController * gameController = NULL;
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GameController * gameController = NULL;
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#ifndef DEBUG
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#if !defined(DEBUG) && !defined(_DEBUG)
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try {
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try {
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#endif
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#endif
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@ -959,11 +959,11 @@ int main(int argc, char * argv[])
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SaveWindowPosition();
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SaveWindowPosition();
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#endif
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#endif
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#ifndef DEBUG
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#if !defined(DEBUG) && !defined(_DEBUG)
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}
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}
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catch(...)
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catch(exception& e)
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{
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{
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BlueScreen("Unhandled exception");
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BlueScreen(e.what());
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}
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}
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#endif
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#endif
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@ -96,7 +96,7 @@ int Element_SPRK::update(UPDATE_FUNC_ARGS)
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}
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}
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break;
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break;
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case PT_NBLE:
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case PT_NBLE:
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if (parts[i].life<=1&&parts[i].tmp!=1)
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if (parts[i].life<=1 && parts[i].temp<5273.15f)
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{
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{
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parts[i].life = rand()%150+50;
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parts[i].life = rand()%150+50;
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sim->part_change_type(i,x,y,PT_PLSM);
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sim->part_change_type(i,x,y,PT_PLSM);
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@ -302,7 +302,7 @@ int Element_SPRK::update(UPDATE_FUNC_ARGS)
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goto conduct;
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goto conduct;
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continue;
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continue;
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case PT_NBLE:
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case PT_NBLE:
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if (parts[r>>8].tmp != 1)
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if (parts[i].temp < 5273.15f)
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goto conduct;
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goto conduct;
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continue;
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continue;
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case PT_PSCN:
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case PT_PSCN:
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