From 13766bf6db660c72909ff3a0eb86c768690390c7 Mon Sep 17 00:00:00 2001 From: jacob1 Date: Sat, 15 Feb 2014 10:23:57 -0500 Subject: [PATCH] fix weird STKM bug at high life --- src/graphics/Renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/graphics/Renderer.cpp b/src/graphics/Renderer.cpp index e20f84b21..bd8238c5f 100644 --- a/src/graphics/Renderer.cpp +++ b/src/graphics/Renderer.cpp @@ -1371,7 +1371,6 @@ void Renderer::render_parts() } if(pixel_mode & PSPEC_STICKMAN) { - char buff[4]; //Buffer for HP int legr, legg, legb; playerst *cplayer; if(t==PT_STKM) @@ -1385,6 +1384,7 @@ void Renderer::render_parts() if (mousePos.X>(nx-3) && mousePos.X<(nx+3) && mousePos.Y<(ny+3) && mousePos.Y>(ny-3)) //If mouse is in the head { + char buff[12]; //Buffer for HP sprintf(buff, "%3d", sim->parts[i].life); //Show HP drawtext(mousePos.X-8-2*(sim->parts[i].life<100)-2*(sim->parts[i].life<10), mousePos.Y-12, buff, 255, 255, 255, 255); }