Move style into Component

This commit is contained in:
Simon Robertshaw 2012-05-15 18:13:17 +01:00
parent 45563e97e8
commit 136675b56a
36 changed files with 444 additions and 362 deletions

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@ -570,11 +570,11 @@ void Graphics::textsize(const char * s, int & width, int & height)
if(!strlen(s)) if(!strlen(s))
{ {
width = 0; width = 0;
height = 0; height = FONT_H;
return; return;
} }
int cHeight = FONT_H+2, cWidth = 0, lWidth = 0; int cHeight = FONT_H, cWidth = 0, lWidth = 0;
for (; *s; s++) for (; *s; s++)
{ {
if (*s == '\n') if (*s == '\n')

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@ -4,16 +4,6 @@
#include <stdlib.h> #include <stdlib.h>
#include <string> #include <string>
enum HorizontalAlignment
{
AlignLeft, AlignCentre, AlignRight
};
enum VerticalAlignment
{
AlignTop, AlignMiddle, AlignBottom
};
#if defined(WIN32) && !defined(__GNUC__) #if defined(WIN32) && !defined(__GNUC__)
#define x86_cpuid(func,af,bf,cf,df) \ #define x86_cpuid(func,af,bf,cf,df) \
do {\ do {\

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@ -14,6 +14,8 @@ namespace style {
ui::Colour Colour::WarningTitle = ui::Colour(255, 255, 50); ui::Colour Colour::WarningTitle = ui::Colour(255, 255, 50);
ui::Colour Colour::ErrorTitle = ui::Colour(255, 20, 20); ui::Colour Colour::ErrorTitle = ui::Colour(255, 20, 20);
ui::Colour Colour::ConfirmButton = ui::Colour(255, 255, 50);
ui::Colour Colour::ActiveBorder = ui::Colour(255, 255, 255); ui::Colour Colour::ActiveBorder = ui::Colour(255, 255, 255);
ui::Colour Colour::InactiveBorder = ui::Colour(180, 180, 180); ui::Colour Colour::InactiveBorder = ui::Colour(180, 180, 180);

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@ -18,6 +18,8 @@ namespace style
static ui::Colour WarningTitle; static ui::Colour WarningTitle;
static ui::Colour ErrorTitle; static ui::Colour ErrorTitle;
static ui::Colour ConfirmButton;
static ui::Colour ActiveBorder; static ui::Colour ActiveBorder;
static ui::Colour InactiveBorder; static ui::Colour InactiveBorder;

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@ -370,7 +370,7 @@ unsigned char * Client::GetSaveData(int saveID, int saveDate, int & dataLength)
{ {
urlStream << "http://" << STATICSERVER << "/" << saveID << ".cps"; urlStream << "http://" << STATICSERVER << "/" << saveID << ".cps";
} }
std::cout << urlStream.str() << std::endl;
data = (unsigned char *)http_simple_get((char *)urlStream.str().c_str(), &dataStatus, &dataLength); data = (unsigned char *)http_simple_get((char *)urlStream.str().c_str(), &dataStatus, &dataLength);
if(data && dataStatus == 200) if(data && dataStatus == 200)
{ {

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@ -23,7 +23,8 @@ ConsoleView::ConsoleView():
} }
}; };
commandField = new ui::Textbox(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), ""); commandField = new ui::Textbox(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "");
commandField->SetAlignment(AlignLeft, AlignBottom); commandField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
commandField->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
commandField->SetActionCallback(new CommandHighlighter(this)); commandField->SetActionCallback(new CommandHighlighter(this));
AddComponent(commandField); AddComponent(commandField);
FocusComponent(commandField); FocusComponent(commandField);
@ -67,11 +68,13 @@ void ConsoleView::NotifyPreviousCommandsChanged(ConsoleModel * sender)
if(currentY <= 0) if(currentY <= 0)
break; break;
ui::Label * tempLabel = new ui::Label(ui::Point(Size.X/2, currentY), ui::Point(Size.X/2, 16), commands[i].ReturnValue); ui::Label * tempLabel = new ui::Label(ui::Point(Size.X/2, currentY), ui::Point(Size.X/2, 16), commands[i].ReturnValue);
tempLabel->SetAlignment(AlignLeft, AlignMiddle); tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
commandList.push_back(tempLabel); commandList.push_back(tempLabel);
AddComponent(tempLabel); AddComponent(tempLabel);
tempLabel = new ui::Label(ui::Point(0, currentY), ui::Point(Size.X/2, 16), commands[i].Command); tempLabel = new ui::Label(ui::Point(0, currentY), ui::Point(Size.X/2, 16), commands[i].Command);
tempLabel->SetAlignment(AlignLeft, AlignMiddle); tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
commandList.push_back(tempLabel); commandList.push_back(tempLabel);
AddComponent(tempLabel); AddComponent(tempLabel);
currentY-=16; currentY-=16;

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@ -15,11 +15,13 @@ ConfirmPrompt::ConfirmPrompt(std::string title, std::string message, ConfirmDial
{ {
ui::Label * titleLabel = new ui::Label(ui::Point(2, 1), ui::Point(Size.X-4, 16), title); ui::Label * titleLabel = new ui::Label(ui::Point(2, 1), ui::Point(Size.X-4, 16), title);
titleLabel->SetTextColour(ui::Colour(220, 220, 50)); titleLabel->SetTextColour(ui::Colour(220, 220, 50));
titleLabel->SetAlignment(AlignLeft, AlignBottom); titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(titleLabel); AddComponent(titleLabel);
ui::Label * messageLabel = new ui::Label(ui::Point(4, 18), ui::Point(Size.X-8, 60), message); ui::Label * messageLabel = new ui::Label(ui::Point(4, 18), ui::Point(Size.X-8, 60), message);
messageLabel->SetAlignment(AlignLeft, AlignTop); messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
AddComponent(messageLabel); AddComponent(messageLabel);
class CloseAction: public ui::ButtonAction class CloseAction: public ui::ButtonAction
@ -38,14 +40,16 @@ ConfirmPrompt::ConfirmPrompt(std::string title, std::string message, ConfirmDial
ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X-50, 16), "Cancel"); ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X-50, 16), "Cancel");
cancelButton->SetAlignment(AlignLeft, AlignBottom); cancelButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
cancelButton->SetBorderColour(ui::Colour(200, 200, 200)); cancelButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
cancelButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
cancelButton->SetActionCallback(new CloseAction(this, ResultCancel)); cancelButton->SetActionCallback(new CloseAction(this, ResultCancel));
AddComponent(cancelButton); AddComponent(cancelButton);
ui::Button * okayButton = new ui::Button(ui::Point(Size.X-50, Size.Y-16), ui::Point(50, 16), "Continue"); ui::Button * okayButton = new ui::Button(ui::Point(Size.X-50, Size.Y-16), ui::Point(50, 16), "Continue");
okayButton->SetAlignment(AlignLeft, AlignBottom); okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
okayButton->SetTextColour(ui::Colour(220, 220, 50)); okayButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
okayButton->Appearance.TextInactive = ui::Colour(220, 220, 50);
okayButton->SetActionCallback(new CloseAction(this, ResultOkay)); okayButton->SetActionCallback(new CloseAction(this, ResultOkay));
AddComponent(okayButton); AddComponent(okayButton);

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@ -14,11 +14,13 @@ ErrorMessage::ErrorMessage(std::string title, std::string message):
{ {
ui::Label * titleLabel = new ui::Label(ui::Point(2, 1), ui::Point(Size.X-4, 16), title); ui::Label * titleLabel = new ui::Label(ui::Point(2, 1), ui::Point(Size.X-4, 16), title);
titleLabel->SetTextColour(ui::Colour(200, 100, 50)); titleLabel->SetTextColour(ui::Colour(200, 100, 50));
titleLabel->SetAlignment(AlignLeft, AlignBottom); titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(titleLabel); AddComponent(titleLabel);
ui::Label * messageLabel = new ui::Label(ui::Point(4, 18), ui::Point(Size.X-8, 60), message); ui::Label * messageLabel = new ui::Label(ui::Point(4, 18), ui::Point(Size.X-8, 60), message);
messageLabel->SetAlignment(AlignLeft, AlignTop); messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
AddComponent(messageLabel); AddComponent(messageLabel);
class DismissAction: public ui::ButtonAction class DismissAction: public ui::ButtonAction
@ -34,8 +36,9 @@ ErrorMessage::ErrorMessage(std::string title, std::string message):
}; };
ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "Dismiss"); ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "Dismiss");
okayButton->SetAlignment(AlignRight, AlignBottom); okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignRight;
okayButton->SetBorderColour(ui::Colour(200, 200, 200)); okayButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
okayButton->SetActionCallback(new DismissAction(this)); okayButton->SetActionCallback(new DismissAction(this));
AddComponent(okayButton); AddComponent(okayButton);
ui::Engine::Ref().ShowWindow(this); ui::Engine::Ref().ShowWindow(this);

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@ -30,27 +30,27 @@ TextPrompt::TextPrompt(std::string title, std::string message, bool multiline, T
{ {
ui::Label * titleLabel = new ui::Label(ui::Point(2, 1), ui::Point(Size.X-4, 16), title); ui::Label * titleLabel = new ui::Label(ui::Point(2, 1), ui::Point(Size.X-4, 16), title);
titleLabel->SetTextColour(ui::Colour(220, 220, 50)); titleLabel->SetTextColour(ui::Colour(220, 220, 50));
titleLabel->SetAlignment(AlignLeft, AlignBottom); titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(titleLabel); AddComponent(titleLabel);
ui::Label * messageLabel = new ui::Label(ui::Point(4, 18), ui::Point(Size.X-8, 60), message); ui::Label * messageLabel = new ui::Label(ui::Point(4, 18), ui::Point(Size.X-8, 60), message);
messageLabel->SetAlignment(AlignLeft, AlignTop); messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
AddComponent(messageLabel); AddComponent(messageLabel);
ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X-50, 16), "Cancel"); ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X-50, 16), "Cancel");
cancelButton->SetAlignment(AlignLeft, AlignBottom); cancelButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; cancelButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
cancelButton->SetBorderColour(ui::Colour(200, 200, 200)); cancelButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
cancelButton->SetActionCallback(new CloseAction(this, ResultCancel)); cancelButton->SetActionCallback(new CloseAction(this, ResultCancel));
AddComponent(cancelButton); AddComponent(cancelButton);
ui::Button * okayButton = new ui::Button(ui::Point(Size.X-50, Size.Y-16), ui::Point(50, 16), "Okay"); ui::Button * okayButton = new ui::Button(ui::Point(Size.X-50, Size.Y-16), ui::Point(50, 16), "Okay");
okayButton->SetAlignment(AlignLeft, AlignBottom); okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; okayButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
okayButton->SetTextColour(ui::Colour(220, 220, 50)); okayButton->Appearance.TextInactive = ui::Colour(220, 220, 50);
okayButton->SetActionCallback(new CloseAction(this, ResultOkay)); okayButton->SetActionCallback(new CloseAction(this, ResultOkay));
AddComponent(okayButton); AddComponent(okayButton);
textField = new ui::Textbox(ui::Point(4, 32), ui::Point(Size.X-8, 16), ""); textField = new ui::Textbox(ui::Point(4, 32), ui::Point(Size.X-8, 16), "");
textField->SetAlignment(AlignLeft, AlignBottom); textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; textField->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(textField); AddComponent(textField);
ui::Engine::Ref().ShowWindow(this); ui::Engine::Ref().ShowWindow(this);

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@ -125,7 +125,6 @@ GameModel::GameModel():
toolList = menuList[SC_POWDERS]->GetToolList(); toolList = menuList[SC_POWDERS]->GetToolList();
//Load last user //Load last user
std::cout << Client::Ref().GetAuthUser().Username << std::endl;
if(Client::Ref().GetAuthUser().ID) if(Client::Ref().GetAuthUser().ID)
{ {
currentUser = Client::Ref().GetAuthUser(); currentUser = Client::Ref().GetAuthUser();

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@ -79,6 +79,7 @@ GameView::GameView():
} }
}; };
saveSimulationButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(150, 15)); saveSimulationButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(150, 15));
saveSimulationButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
saveSimulationButton->SetIcon(IconSave); saveSimulationButton->SetIcon(IconSave);
currentX+=151; currentX+=151;
saveSimulationButton->SetActionCallback(new SaveSimulationAction(this)); saveSimulationButton->SetActionCallback(new SaveSimulationAction(this));
@ -127,6 +128,7 @@ GameView::GameView():
} }
}; };
tagSimulationButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(250, 15)); tagSimulationButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(250, 15));
tagSimulationButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
tagSimulationButton->SetIcon(IconTag); tagSimulationButton->SetIcon(IconTag);
currentX+=251; currentX+=251;
tagSimulationButton->SetActionCallback(new TagSimulationAction(this)); tagSimulationButton->SetActionCallback(new TagSimulationAction(this));
@ -158,6 +160,7 @@ GameView::GameView():
} }
}; };
loginButton = new ui::Button(ui::Point(Size.X-141, Size.Y-16), ui::Point(92, 15), "Login"); loginButton = new ui::Button(ui::Point(Size.X-141, Size.Y-16), ui::Point(92, 15), "Login");
loginButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
loginButton->SetIcon(IconLogin); loginButton->SetIcon(IconLogin);
loginButton->SetActionCallback(new LoginAction(this)); loginButton->SetActionCallback(new LoginAction(this));
AddComponent(loginButton); AddComponent(loginButton);
@ -276,6 +279,7 @@ void GameView::NotifyMenuListChanged(GameModel * sender)
std::string tempString = ""; std::string tempString = "";
tempString += menuList[i]->GetIcon(); tempString += menuList[i]->GetIcon();
ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, currentY), ui::Point(15, 15), tempString); ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, currentY), ui::Point(15, 15), tempString);
tempButton->Appearance.Margin = ui::Border(0, 2, 3, 2);
tempButton->SetTogglable(true); tempButton->SetTogglable(true);
tempButton->SetActionCallback(new MenuAction(this, menuList[i])); tempButton->SetActionCallback(new MenuAction(this, menuList[i]));
currentY+=16; currentY+=16;
@ -349,7 +353,7 @@ void GameView::NotifyToolListChanged(GameModel * sender)
currentX -= 31; currentX -= 31;
tempButton->SetActionCallback(new ToolAction(this, toolList[i])); tempButton->SetActionCallback(new ToolAction(this, toolList[i]));
tempButton->SetBackgroundColour(ui::Colour(toolList[i]->colRed, toolList[i]->colGreen, toolList[i]->colBlue)); tempButton->Appearance.BackgroundInactive = ui::Colour(toolList[i]->colRed, toolList[i]->colGreen, toolList[i]->colBlue);
if(sender->GetActiveTool(0) == toolList[i]) if(sender->GetActiveTool(0) == toolList[i])
{ {
@ -364,7 +368,8 @@ void GameView::NotifyToolListChanged(GameModel * sender)
tempButton->SetSelectionState(2); //Tertiary tempButton->SetSelectionState(2); //Tertiary
} }
tempButton->SetAlignment(AlignCentre, AlignMiddle); tempButton->Appearance.HorizontalAlign = ui::Appearance::AlignCentre;
tempButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempButton); AddComponent(tempButton);
toolButtons.push_back(tempButton); toolButtons.push_back(tempButton);
} }
@ -439,14 +444,14 @@ void GameView::NotifySaveChanged(GameModel * sender)
reloadButton->Enabled = true; reloadButton->Enabled = true;
upVoteButton->Enabled = (sender->GetSave()->GetID() && sender->GetUser().ID && sender->GetSave()->GetVote()==0); upVoteButton->Enabled = (sender->GetSave()->GetID() && sender->GetUser().ID && sender->GetSave()->GetVote()==0);
if(sender->GetSave()->GetID() && sender->GetUser().ID && sender->GetSave()->GetVote()==1) if(sender->GetSave()->GetID() && sender->GetUser().ID && sender->GetSave()->GetVote()==1)
upVoteButton->SetBackgroundColour(ui::Colour(0, 200, 40)); upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 200, 40));
else else
upVoteButton->SetBackgroundColour(ui::Colour(0, 0, 0)); upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0));
downVoteButton->Enabled = upVoteButton->Enabled; downVoteButton->Enabled = upVoteButton->Enabled;
if(sender->GetSave()->GetID() && sender->GetUser().ID && sender->GetSave()->GetVote()==-1) if(sender->GetSave()->GetID() && sender->GetUser().ID && sender->GetSave()->GetVote()==-1)
downVoteButton->SetBackgroundColour(ui::Colour(200, 40, 40)); downVoteButton->Appearance.BackgroundInactive = (ui::Colour(200, 40, 40));
else else
downVoteButton->SetBackgroundColour(ui::Colour(0, 0, 0)); downVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0));
tagSimulationButton->Enabled = (sender->GetSave()->GetID() && sender->GetUser().ID); tagSimulationButton->Enabled = (sender->GetSave()->GetID() && sender->GetUser().ID);
if(sender->GetSave()->GetID()) if(sender->GetSave()->GetID())
{ {
@ -466,9 +471,9 @@ void GameView::NotifySaveChanged(GameModel * sender)
saveSimulationButton->SetText(""); saveSimulationButton->SetText("");
reloadButton->Enabled = false; reloadButton->Enabled = false;
upVoteButton->Enabled = false; upVoteButton->Enabled = false;
upVoteButton->SetBackgroundColour(ui::Colour(0, 0, 0)); upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0));
downVoteButton->Enabled = false; downVoteButton->Enabled = false;
upVoteButton->SetBackgroundColour(ui::Colour(0, 0, 0)); upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0));
tagSimulationButton->Enabled = false; tagSimulationButton->Enabled = false;
tagSimulationButton->SetText(""); tagSimulationButton->SetText("");
} }

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@ -49,12 +49,12 @@ position(position_)
ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "Edit property"); ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "Edit property");
messageLabel->SetTextColour(style::Colour::InformationTitle); messageLabel->SetTextColour(style::Colour::InformationTitle);
messageLabel->SetAlignment(AlignLeft, AlignTop); messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
AddComponent(messageLabel); AddComponent(messageLabel);
ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 17), "OK"); ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 17), "OK");
okayButton->SetAlignment(AlignLeft, AlignBottom); okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; okayButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
okayButton->SetBorderColour(ui::Colour(200, 200, 200)); okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
okayButton->SetActionCallback(new OkayAction(this)); okayButton->SetActionCallback(new OkayAction(this));
AddComponent(okayButton); AddComponent(okayButton);
@ -67,7 +67,7 @@ position(position_)
property->SetOption(0); property->SetOption(0);
textField = new ui::Textbox(ui::Point(8, 46), ui::Point(Size.X-16, 16), ""); textField = new ui::Textbox(ui::Point(8, 46), ui::Point(Size.X-16, 16), "");
textField->SetAlignment(AlignLeft, AlignBottom); textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; textField->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(textField); AddComponent(textField);
ui::Engine::Ref().ShowWindow(this); ui::Engine::Ref().ShowWindow(this);

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@ -50,12 +50,12 @@ SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Poi
{ {
ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "New sign"); ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "New sign");
messageLabel->SetTextColour(style::Colour::InformationTitle); messageLabel->SetTextColour(style::Colour::InformationTitle);
messageLabel->SetAlignment(AlignLeft, AlignTop); messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
AddComponent(messageLabel); AddComponent(messageLabel);
ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "OK"); ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "OK");
okayButton->SetAlignment(AlignLeft, AlignBottom); okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; okayButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
okayButton->SetBorderColour(ui::Colour(200, 200, 200)); okayButton->Appearance.BorderInactive = (ui::Colour(200, 200, 200));
okayButton->SetActionCallback(new OkayAction(this)); okayButton->SetActionCallback(new OkayAction(this));
AddComponent(okayButton); AddComponent(okayButton);
@ -67,7 +67,7 @@ SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Poi
justification->SetOption(0); justification->SetOption(0);
textField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 16), ""); textField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 16), "");
textField->SetAlignment(AlignLeft, AlignBottom); textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; textField->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(textField); AddComponent(textField);
ui::Engine::Ref().ShowWindow(this); ui::Engine::Ref().ShowWindow(this);

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@ -12,7 +12,7 @@ ToolButton::ToolButton(ui::Point position, ui::Point size, std::string text_):
ui::Button(position, size, text_) ui::Button(position, size, text_)
{ {
SetSelectionState(-1); SetSelectionState(-1);
activeBorder = ui::Colour(255, 0, 0); Appearance.BorderActive = ui::Colour(255, 0, 0);
} }
void ToolButton::OnMouseClick(int x, int y, unsigned int button) void ToolButton::OnMouseClick(int x, int y, unsigned int button)
@ -38,17 +38,17 @@ void ToolButton::OnMouseUp(int x, int y, unsigned int button)
void ToolButton::Draw(const ui::Point& screenPos) void ToolButton::Draw(const ui::Point& screenPos)
{ {
Graphics * g = ui::Engine::Ref().g; Graphics * g = ui::Engine::Ref().g;
int totalColour = background.Red + (3*background.Green) + (2*background.Blue); int totalColour = Appearance.BackgroundInactive.Red + (3*Appearance.BackgroundInactive.Green) + (2*Appearance.BackgroundInactive.Blue);
g->fillrect(screenPos.X+2, screenPos.Y+2, Size.X-4, Size.Y-4, background.Red, background.Green, background.Blue, background.Alpha); g->fillrect(screenPos.X+2, screenPos.Y+2, Size.X-4, Size.Y-4, Appearance.BackgroundInactive.Red, Appearance.BackgroundInactive.Green, Appearance.BackgroundInactive.Blue, Appearance.BackgroundInactive.Alpha);
if(isMouseInside && currentSelection == -1) if(isMouseInside && currentSelection == -1)
{ {
g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, activeBorder.Red, activeBorder.Green, activeBorder.Blue, activeBorder.Alpha); g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, Appearance.BorderActive.Red, Appearance.BorderActive.Green, Appearance.BorderActive.Blue, Appearance.BorderActive.Alpha);
} }
else else
{ {
g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, border.Red, border.Green, border.Blue, border.Alpha); g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, Appearance.BorderInactive.Red, Appearance.BorderInactive.Green, Appearance.BorderInactive.Blue, Appearance.BorderInactive.Alpha);
} }
if (totalColour<544) if (totalColour<544)
@ -67,16 +67,16 @@ void ToolButton::SetSelectionState(int state)
switch(state) switch(state)
{ {
case 0: case 0:
border = ui::Colour(255, 0, 0); Appearance.BorderInactive = ui::Colour(255, 0, 0);
break; break;
case 1: case 1:
border = ui::Colour(0, 0, 255); Appearance.BorderInactive = ui::Colour(0, 0, 255);
break; break;
case 2: case 2:
border = ui::Colour(0, 255, 0); Appearance.BorderInactive = ui::Colour(0, 255, 0);
break; break;
default: default:
border = ui::Colour(0, 0, 0); Appearance.BorderInactive = ui::Colour(0, 0, 0);
break; break;
} }
} }

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@ -0,0 +1,32 @@
//
// Appearance.cpp
// The Powder Toy
//
// Created by Simon Robertshaw on 15/05/2012.
//
#include <iostream>
#include "Appearance.h"
namespace ui
{
Appearance::Appearance():
HorizontalAlign(AlignCentre),
VerticalAlign(AlignMiddle),
BackgroundHover(30, 30, 30),
BackgroundInactive(0, 0, 0),
BackgroundActive(255, 255, 255),
TextHover(255, 255, 255),
TextInactive(255, 255, 255),
TextActive(0, 0, 0),
BorderHover(255, 255, 255),
BorderInactive(200, 200, 200),
BorderActive(255, 255, 255),
Margin(1, 4),
icon(NoIcon)
{};
}

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@ -0,0 +1,53 @@
//
// Appearance.h
// The Powder Toy
//
// Created by Simon Robertshaw on 15/05/2012.
//
#ifndef The_Powder_Toy_Appearance_h
#define The_Powder_Toy_Appearance_h
#include "Border.h"
#include "Colour.h"
#include "Graphics.h"
namespace ui
{
class Appearance
{
public:
enum HorizontalAlignment
{
AlignLeft, AlignCentre, AlignRight
};
enum VerticalAlignment
{
AlignTop, AlignMiddle, AlignBottom
};
VerticalAlignment VerticalAlign;
HorizontalAlignment HorizontalAlign;
ui::Colour BackgroundHover;
ui::Colour BackgroundInactive;
ui::Colour BackgroundActive;
ui::Colour TextHover;
ui::Colour TextInactive;
ui::Colour TextActive;
ui::Colour BorderHover;
ui::Colour BorderInactive;
ui::Colour BorderActive;
ui::Border Margin;
Icon icon;
Appearance();
};
}
#endif

64
src/interface/Border.h Normal file
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@ -0,0 +1,64 @@
#pragma once
#include "Platform.h"
namespace ui
{
struct Border
{
#if ENABLE_FLOAT_UI
# define BORDER_T float
#else
# define BORDER_T int
#endif
BORDER_T Top;
BORDER_T Right;
BORDER_T Bottom;
BORDER_T Left;
Border(BORDER_T all):
Top(all),
Right(all),
Bottom(all),
Left(all)
{
}
Border(BORDER_T v, BORDER_T h):
Top(v),
Right(h),
Bottom(v),
Left(h)
{
}
Border(BORDER_T top, BORDER_T right, BORDER_T bottom, BORDER_T left):
Top(top),
Right(right),
Bottom(bottom),
Left(left)
{
}
inline bool operator == (const Border& v) const
{
return (Top == v.Top || Right == v.Right || Bottom == v.Bottom || Left == v.Left);
}
inline bool operator != (const Border& v) const
{
return (Top != v.Top || Right != v.Right || Bottom != v.Bottom || Left != v.Left);
}
inline void operator = (const Border& v)
{
Top = v.Top;
Right = v.Right;
Bottom = v.Bottom;
Left = v.Left;
}
};
}

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@ -21,15 +21,8 @@ Button::Button(Point position, Point size, std::string buttonText):
isTogglable(false), isTogglable(false),
toggle(false), toggle(false),
actionCallback(NULL), actionCallback(NULL),
textPosition(ui::Point(0, 0)), Enabled(true)
textVAlign(AlignMiddle),
textHAlign(AlignLeft),
Enabled(true),
icon(NoIcon)
{ {
activeText = background = Colour(0, 0, 0);
text = activeBackground = border = activeBorder = Colour(255, 255, 255);
TextPosition(); TextPosition();
} }
@ -38,63 +31,20 @@ void Button::TextPosition()
buttonDisplayText = ButtonText; buttonDisplayText = ButtonText;
if(buttonDisplayText.length()) if(buttonDisplayText.length())
{ {
if(Graphics::textwidth((char *)buttonDisplayText.c_str()) > Size.X - (icon? 22 : 0)) if(Graphics::textwidth((char *)buttonDisplayText.c_str()) > Size.X - (Appearance.icon? 22 : 0))
{ {
int position = Graphics::textwidthx((char *)buttonDisplayText.c_str(), Size.X - (icon? 38 : 22)); int position = Graphics::textwidthx((char *)buttonDisplayText.c_str(), Size.X - (Appearance.icon? 38 : 22));
buttonDisplayText = buttonDisplayText.erase(position, buttonDisplayText.length()-position); buttonDisplayText = buttonDisplayText.erase(position, buttonDisplayText.length()-position);
buttonDisplayText += "..."; buttonDisplayText += "...";
} }
} }
// Values 3 and 10 are for vertical padding of 3 pixels, middle uses 7 as that's the height of a capital Component::TextPosition(buttonDisplayText);
switch(textVAlign)
{
case AlignTop:
textPosition.Y = 3;
break;
case AlignMiddle:
textPosition.Y = (Size.Y-10)/2;
break;
case AlignBottom:
textPosition.Y = Size.Y-10;
break;
}
if(icon)
{
switch(textHAlign)
{
case AlignLeft:
textPosition.X = 3+17;
break;
case AlignCentre:
textPosition.X = (((Size.X-14)-Graphics::textwidth((char *)buttonDisplayText.c_str()))/2)+17;
break;
case AlignRight:
textPosition.X = (((Size.X-14)-Graphics::textwidth((char *)buttonDisplayText.c_str()))-2)+17;
break;
}
}
else
{
switch(textHAlign)
{
case AlignLeft:
textPosition.X = 3;
break;
case AlignCentre:
textPosition.X = (Size.X-Graphics::textwidth((char *)buttonDisplayText.c_str()))/2;
break;
case AlignRight:
textPosition.X = (Size.X-Graphics::textwidth((char *)buttonDisplayText.c_str()))-2;
break;
}
}
} }
void Button::SetIcon(Icon icon) void Button::SetIcon(Icon icon)
{ {
this->icon = icon; Appearance.icon = icon;
TextPosition(); TextPosition();
} }
@ -127,31 +77,36 @@ inline void Button::SetToggleState(bool state)
void Button::Draw(const Point& screenPos) void Button::Draw(const Point& screenPos)
{ {
if(!drawn)
{
TextPosition();
drawn = true;
}
Graphics * g = ui::Engine::Ref().g; Graphics * g = ui::Engine::Ref().g;
Point Position = screenPos; Point Position = screenPos;
if(Enabled) if(Enabled)
{ {
if(isButtonDown || (isTogglable && toggle)) if(isButtonDown || (isTogglable && toggle))
{ {
g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, activeBackground.Red, activeBackground.Green, activeBackground.Blue, 255); g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, Appearance.BackgroundActive.Red, Appearance.BackgroundActive.Green, Appearance.BackgroundActive.Blue, 255);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, activeBorder.Red, activeBorder.Green, activeBorder.Blue, 255); g->drawrect(Position.X, Position.Y, Size.X, Size.Y, Appearance.BorderActive.Red, Appearance.BorderActive.Green, Appearance.BorderActive.Blue, 255);
g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y+1, buttonDisplayText, activeText.Red, activeText.Green, activeText.Blue, 255); g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y+1, buttonDisplayText, Appearance.TextActive.Red, Appearance.TextActive.Green, Appearance.TextActive.Blue, 255);
} }
else else
{ {
g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, background.Red, background.Green, background.Blue, 255); g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, Appearance.BackgroundInactive.Red, Appearance.BackgroundInactive.Green, Appearance.BackgroundInactive.Blue, 255);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, border.Red, border.Green, border.Blue, 255); g->drawrect(Position.X, Position.Y, Size.X, Size.Y, Appearance.BorderInactive.Red, Appearance.BorderInactive.Green, Appearance.BorderInactive.Blue, 255);
g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y+1, buttonDisplayText, text.Red, text.Green, text.Blue, 255); g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y+1, buttonDisplayText, Appearance.TextInactive.Red, Appearance.TextInactive.Green, Appearance.TextInactive.Blue, 255);
} }
} }
else else
{ {
g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, background.Red, background.Green, background.Blue, 180); g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, Appearance.BackgroundInactive.Red, Appearance.BackgroundInactive.Green, Appearance.BackgroundInactive.Blue, 180);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 180, 180, 180, 255); g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 180, 180, 180, 255);
g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y+1, buttonDisplayText, 180, 180, 180, 255); g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, buttonDisplayText, 180, 180, 180, 255);
} }
if(icon) if(Appearance.icon)
g->draw_icon(Position.X+3, Position.Y+textPosition.Y, icon); g->draw_icon(Position.X+iconPosition.X, Position.Y+iconPosition.Y, Appearance.icon);
} }
void Button::OnMouseUp(int x, int y, unsigned int button) void Button::OnMouseUp(int x, int y, unsigned int button)

View File

@ -29,7 +29,6 @@ public:
Button(Point position = Point(0, 0), Point size = Point(0, 0), std::string buttonText = ""); Button(Point position = Point(0, 0), Point size = Point(0, 0), std::string buttonText = "");
virtual ~Button(); virtual ~Button();
Icon icon;
bool Toggleable; bool Toggleable;
bool Enabled; bool Enabled;
@ -42,6 +41,7 @@ public:
virtual void Draw(const Point& screenPos); virtual void Draw(const Point& screenPos);
virtual void TextPosition();
inline bool GetState() { return state; } inline bool GetState() { return state; }
virtual void DoAction(); //action of button what ever it may be virtual void DoAction(); //action of button what ever it may be
void SetTogglable(bool isTogglable); void SetTogglable(bool isTogglable);
@ -50,34 +50,15 @@ public:
inline void SetToggleState(bool state); inline void SetToggleState(bool state);
void SetActionCallback(ButtonAction * action); void SetActionCallback(ButtonAction * action);
ButtonAction * GetActionCallback() { return actionCallback; } ButtonAction * GetActionCallback() { return actionCallback; }
void TextPosition();
void SetText(std::string buttonText); void SetText(std::string buttonText);
HorizontalAlignment GetHAlignment() { return textHAlign; }
VerticalAlignment GetVAlignment() { return textVAlign; }
void SetAlignment(HorizontalAlignment hAlign, VerticalAlignment vAlign) { textHAlign = hAlign; textVAlign = vAlign; TextPosition(); }
void SetBackgroundColour(Colour background) { this->background = background; }
void SetActiveBackgroundColour(Colour background) { this->activeBackground = background; }
void SetBorderColour(Colour border) { this->border = border; }
void SetActiveBorderColour(Colour border) { this->activeBorder = border; }
void SetTextColour(Colour text) { this->text = text; }
void SetActiveTextColour(Colour text) { this->activeText = text; }
void SetIcon(Icon icon); void SetIcon(Icon icon);
protected: protected:
Colour background, activeBackground;
Colour border, activeBorder;
Colour text, activeText;
std::string buttonDisplayText; std::string buttonDisplayText;
std::string ButtonText; std::string ButtonText;
bool isButtonDown, state, isMouseInside, isTogglable, toggle; bool isButtonDown, state, isMouseInside, isTogglable, toggle;
ButtonAction * actionCallback; ButtonAction * actionCallback;
ui::Point textPosition;
HorizontalAlignment textHAlign;
VerticalAlignment textVAlign;
}; };
} }

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@ -1,4 +1,5 @@
//#include "Platform.h" //#include "Platform.h"
#include <iostream>
#include "interface/Component.h" #include "interface/Component.h"
#include "interface/Engine.h" #include "interface/Engine.h"
#include "interface/Point.h" #include "interface/Point.h"
@ -13,18 +14,24 @@ Component::Component(Window* parent_state):
Position(Point(0,0)), Position(Point(0,0)),
Size(Point(0,0)), Size(Point(0,0)),
Locked(false), Locked(false),
Visible(true) Visible(true),
textPosition(0, 0),
iconPosition(0, 0),
drawn(false)
{ {
} }
Component::Component(Point position, Point size): Component::Component(Point position, Point size):
parentstate_(NULL), parentstate_(0),
_parent(NULL), _parent(NULL),
Position(position), Position(position),
Size(size), Size(size),
Locked(false), Locked(false),
Visible(true) Visible(true),
textPosition(0, 0),
iconPosition(0, 0),
drawn(false)
{ {
} }
@ -35,11 +42,68 @@ Component::Component():
Position(Point(0,0)), Position(Point(0,0)),
Size(Point(0,0)), Size(Point(0,0)),
Locked(false), Locked(false),
Visible(true) Visible(true),
textPosition(0, 0),
iconPosition(0, 0),
drawn(false)
{ {
} }
void Component::Refresh()
{
drawn = false;
}
void Component::TextPosition(std::string displayText)
{
textPosition = ui::Point(0, 0);
int textWidth, textHeight = 10;
Graphics::textsize((char*)displayText.c_str(), textWidth, textHeight);
textHeight-=3;
textWidth-=1;
if(Appearance.icon)
{
textWidth += 15;
}
int textAreaWidth = Size.X-(Appearance.Margin.Right+Appearance.Margin.Left);
int textAreaHeight = Size.Y-(Appearance.Margin.Top+Appearance.Margin.Bottom);
switch(Appearance.VerticalAlign)
{
case ui::Appearance::AlignTop:
textPosition.Y = Appearance.Margin.Top;
break;
case ui::Appearance::AlignMiddle:
textPosition.Y = Appearance.Margin.Top+((textAreaHeight-textHeight)/2);
break;
case ui::Appearance::AlignBottom:
textPosition.Y = Size.Y-(textHeight+Appearance.Margin.Bottom);
break;
}
switch(Appearance.HorizontalAlign)
{
case ui::Appearance::AlignLeft:
textPosition.X = Appearance.Margin.Left;
break;
case ui::Appearance::AlignCentre:
textPosition.X = Appearance.Margin.Left+((textAreaWidth-textWidth)/2);
break;
case ui::Appearance::AlignRight:
textPosition.X = Size.X-(textWidth+Appearance.Margin.Right);
break;
}
if(Appearance.icon)
{
iconPosition = textPosition-ui::Point(0, 1);
textPosition.X += 15;
}
}
bool Component::IsFocused() const bool Component::IsFocused() const
{ {
return parentstate_->IsFocused(this); return parentstate_->IsFocused(this);
@ -88,6 +152,7 @@ void Component::SetParent(Panel* new_parent)
void Component::Draw(const Point& screenPos) void Component::Draw(const Point& screenPos)
{ {
drawn = true;
} }
void Component::Tick(float dt) void Component::Tick(float dt)

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@ -1,5 +1,6 @@
#pragma once #pragma once
#include "Appearance.h"
#include "Point.h" #include "Point.h"
#include "Window.h" #include "Window.h"
#include "Platform.h" #include "Platform.h"
@ -16,6 +17,13 @@ namespace ui
*/ */
class Component class Component
{ {
private:
Window* parentstate_;
Panel* _parent;
protected:
bool drawn;
ui::Point textPosition;
ui::Point iconPosition;
public: public:
Component(Window* parent_state); Component(Window* parent_state);
Component(Point position, Point size); Component(Point position, Point size);
@ -31,6 +39,13 @@ namespace ui
bool Locked; bool Locked;
bool Visible; bool Visible;
ui::Appearance Appearance;
//virtual void SetAppearance(ui::Appearance);
//ui::Appearance GetAppearance();
virtual void TextPosition(std::string);
void Refresh();
/* See the parent of this component. /* See the parent of this component.
* If new_parent is NULL, this component will have no parent. (THIS DOES NOT delete THE COMPONENT. See XComponent::RemoveChild) * If new_parent is NULL, this component will have no parent. (THIS DOES NOT delete THE COMPONENT. See XComponent::RemoveChild)
*/ */
@ -196,9 +211,5 @@ namespace ui
// alt: Alternate key is released. // alt: Alternate key is released.
/// ///
virtual void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt); virtual void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
private:
Window* parentstate_;
Panel* _parent;
}; };
} }

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@ -15,9 +15,7 @@ namespace ui {
class ItemSelectedAction; class ItemSelectedAction;
class DropDownWindow: public ui::Window { class DropDownWindow: public ui::Window {
friend class ItemSelectedAction; friend class ItemSelectedAction;
Colour background, activeBackground; Appearance appearance;
Colour border, activeBorder;
Colour text, activeText;
DropDown * dropDown; DropDown * dropDown;
std::vector<Button> buttons; std::vector<Button> buttons;
bool isMouseInside; bool isMouseInside;
@ -38,19 +36,13 @@ public:
DropDownWindow(DropDown * dropDown): DropDownWindow(DropDown * dropDown):
Window(ui::Point(dropDown->Position.X+dropDown->GetParentWindow()->Position.X-5, dropDown->Position.Y+dropDown->GetParentWindow()->Position.Y-3), ui::Point(dropDown->Size.X+10, 1+dropDown->options.size()*15)), Window(ui::Point(dropDown->Position.X+dropDown->GetParentWindow()->Position.X-5, dropDown->Position.Y+dropDown->GetParentWindow()->Position.Y-3), ui::Point(dropDown->Size.X+10, 1+dropDown->options.size()*15)),
dropDown(dropDown), dropDown(dropDown),
background(dropDown->background), appearance(dropDown->Appearance)
activeBackground(dropDown->activeBackground),
border(dropDown->border),
activeBorder(dropDown->activeBorder),
text(dropDown->text),
activeText(dropDown->activeText)
{ {
int currentY = 1; int currentY = 1;
for(int i = 0; i < dropDown->options.size(); i++) for(int i = 0; i < dropDown->options.size(); i++)
{ {
Button * tempButton = new Button(Point(1, currentY), Point(Size.X-2, 14), dropDown->options[i].first); Button * tempButton = new Button(Point(1, currentY), Point(Size.X-2, 14), dropDown->options[i].first);
tempButton->SetTextColour(dropDown->text); tempButton->Appearance = appearance;
tempButton->SetBorderColour(dropDown->background);
tempButton->SetActionCallback(new ItemSelectedAction(this, dropDown->options[i].first)); tempButton->SetActionCallback(new ItemSelectedAction(this, dropDown->options[i].first));
AddComponent(tempButton); AddComponent(tempButton);
currentY += 15; currentY += 15;
@ -60,7 +52,7 @@ public:
{ {
Graphics * g = ui::Engine::Ref().g; Graphics * g = ui::Engine::Ref().g;
g->fillrect(Position.X, Position.Y, Size.X, Size.Y, 100, 100, 100, 255); g->fillrect(Position.X, Position.Y, Size.X, Size.Y, 100, 100, 100, 255);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, border.Red, border.Green, border.Blue, border.Alpha); g->drawrect(Position.X, Position.Y, Size.X, Size.Y, appearance.BackgroundInactive.Red, appearance.BackgroundInactive.Green, appearance.BackgroundInactive.Blue, appearance.BackgroundInactive.Alpha);
} }
void setOption(std::string option) void setOption(std::string option)
{ {
@ -83,17 +75,8 @@ DropDown::DropDown(Point position, Point size):
Component(position, size), Component(position, size),
isMouseInside(false), isMouseInside(false),
optionIndex(-1), optionIndex(-1),
textPosition(ui::Point(0, 0)),
textVAlign(AlignMiddle),
textHAlign(AlignLeft),
callback(NULL) callback(NULL)
{ {
activeText = text = Colour(255, 255, 255);
border = style::Colour::InactiveBorder;
activeBorder = style::Colour::ActiveBorder;
background = style::Colour::InactiveBackground;
activeBackground = style::Colour::ActiveBackground;
} }
void DropDown::OnMouseClick(int x, int y, unsigned int button) void DropDown::OnMouseClick(int x, int y, unsigned int button)
@ -104,59 +87,31 @@ void DropDown::OnMouseClick(int x, int y, unsigned int button)
void DropDown::Draw(const Point& screenPos) void DropDown::Draw(const Point& screenPos)
{ {
if(!drawn)
{
if(optionIndex!=-1)
TextPosition(options[optionIndex].first);
drawn = true;
}
Graphics * g = ui::Engine::Ref().g; Graphics * g = ui::Engine::Ref().g;
Point Position = screenPos; Point Position = screenPos;
if(isMouseInside) if(isMouseInside)
{ {
g->fillrect(Position.X-1, Position.Y-1, Size.X+2, Size.Y+2, activeBackground.Red, activeBackground.Green, activeBackground.Blue, 255); g->fillrect(Position.X-1, Position.Y-1, Size.X+2, Size.Y+2, Appearance.BackgroundActive.Red, Appearance.BackgroundActive.Green, Appearance.BackgroundActive.Blue, 255);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, activeBorder.Red, activeBorder.Green, activeBorder.Blue, 255); g->drawrect(Position.X, Position.Y, Size.X, Size.Y, Appearance.BorderActive.Red, Appearance.BorderActive.Green, Appearance.BorderActive.Blue, 255);
if(optionIndex!=-1) if(optionIndex!=-1)
g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, options[optionIndex].first, activeText.Red, activeText.Green, activeText.Blue, 255); g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, options[optionIndex].first, Appearance.TextActive.Red, Appearance.TextActive.Green, Appearance.TextActive.Blue, 255);
} }
else else
{ {
g->fillrect(Position.X, Position.Y, Size.X, Size.Y, background.Red, background.Green, background.Blue, 255); g->fillrect(Position.X, Position.Y, Size.X, Size.Y, Appearance.BackgroundInactive.Red, Appearance.BackgroundInactive.Green, Appearance.BackgroundInactive.Blue, 255);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, border.Red, border.Green, border.Blue, 255); g->drawrect(Position.X, Position.Y, Size.X, Size.Y, Appearance.BorderInactive.Red, Appearance.BorderInactive.Green, Appearance.BorderInactive.Blue, 255);
if(optionIndex!=-1) if(optionIndex!=-1)
g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, options[optionIndex].first, text.Red, text.Green, text.Blue, 255); g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, options[optionIndex].first, Appearance.TextInactive.Red, Appearance.TextInactive.Green, Appearance.TextInactive.Blue, 255);
} }
} }
void DropDown::TextPosition()
{
std::string displayText;
if(optionIndex!=-1)
displayText = options[optionIndex].first;
// Values 3 and 10 are for vertical padding of 3 pixels, middle uses 7 as that's the height of a capital
switch(textVAlign)
{
case AlignTop:
textPosition.Y = 3;
break;
case AlignMiddle:
textPosition.Y = (Size.Y-10)/2;
break;
case AlignBottom:
textPosition.Y = Size.Y-10;
break;
}
switch(textHAlign)
{
case AlignLeft:
textPosition.X = 3;
break;
case AlignCentre:
textPosition.X = (Size.X-Graphics::textwidth((char *)displayText.c_str()))/2;
break;
case AlignRight:
textPosition.X = (Size.X-Graphics::textwidth((char *)displayText.c_str()))-2;
break;
}
}
std::pair<std::string, int> DropDown::GetOption() std::pair<std::string, int> DropDown::GetOption()
{ {
if(optionIndex!=-1) if(optionIndex!=-1)
@ -173,7 +128,7 @@ void DropDown::Draw(const Point& screenPos)
if(options[i].first == option) if(options[i].first == option)
{ {
optionIndex = i; optionIndex = i;
TextPosition(); TextPosition(options[optionIndex].first);
return; return;
} }
} }
@ -185,7 +140,7 @@ void DropDown::Draw(const Point& screenPos)
if(options[i].second == option) if(options[i].second == option)
{ {
optionIndex = i; optionIndex = i;
TextPosition(); TextPosition(options[optionIndex].first);
return; return;
} }
} }

View File

@ -24,20 +24,13 @@ public:
}; };
class DropDown: public ui::Component { class DropDown: public ui::Component {
friend class DropDownWindow; friend class DropDownWindow;
Colour background, activeBackground;
Colour border, activeBorder;
Colour text, activeText;
Point textPosition;
bool isMouseInside; bool isMouseInside;
int optionIndex; int optionIndex;
DropDownAction * callback; DropDownAction * callback;
std::vector<std::pair<std::string, int> > options; std::vector<std::pair<std::string, int> > options;
HorizontalAlignment textHAlign;
VerticalAlignment textVAlign;
public: public:
DropDown(Point position, Point size); DropDown(Point position, Point size);
std::pair<std::string, int> GetOption(); std::pair<std::string, int> GetOption();
void TextPosition();
void SetOption(int option); void SetOption(int option);
void SetOption(std::string option); void SetOption(std::string option);
void AddOption(std::pair<std::string, int> option); void AddOption(std::pair<std::string, int> option);

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@ -18,12 +18,8 @@ using namespace ui;
Label::Label(Point position, Point size, std::string labelText): Label::Label(Point position, Point size, std::string labelText):
Component(position, size), Component(position, size),
text(labelText), text(labelText),
textPosition(ui::Point(0, 0)),
textVAlign(AlignMiddle),
textHAlign(AlignCentre),
textColour(255, 255, 255) textColour(255, 255, 255)
{ {
TextPosition();
} }
/*Label::Label(std::string labelText): /*Label::Label(std::string labelText):
@ -41,44 +37,24 @@ Label::~Label()
} }
void Label::TextPosition()
{
//Position.X+(Size.X-Graphics::textwidth((char *)ButtonText.c_str()))/2, Position.Y+(Size.Y-10)/2
switch(textVAlign)
{
case AlignTop:
textPosition.Y = 3;
break;
case AlignMiddle:
textPosition.Y = (Size.Y-10)/2;
break;
case AlignBottom:
textPosition.Y = Size.Y-11;
break;
}
switch(textHAlign)
{
case AlignLeft:
textPosition.X = 3;
break;
case AlignCentre:
textPosition.X = (Size.X-Graphics::textwidth((char *)text.c_str()))/2;
break;
case AlignRight:
textPosition.X = (Size.X-Graphics::textwidth((char *)text.c_str()))-2;
break;
}
}
void Label::SetText(std::string text) void Label::SetText(std::string text)
{ {
this->text = text; this->text = text;
TextPosition(); TextPosition(text);
}
std::string Label::GetText()
{
return this->text;
} }
void Label::Draw(const Point& screenPos) void Label::Draw(const Point& screenPos)
{ {
if(!drawn)
{
TextPosition(text);
drawn = true;
}
Graphics * g = Engine::Ref().g; Graphics * g = Engine::Ref().g;
g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, text, textColour.Red, textColour.Green, textColour.Blue, 255); g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, text, textColour.Red, textColour.Green, textColour.Blue, 255);
} }

View File

@ -13,10 +13,6 @@ namespace ui
{ {
protected: protected:
std::string text; std::string text;
ui::Point textPosition;
HorizontalAlignment textHAlign;
VerticalAlignment textVAlign;
Colour textColour; Colour textColour;
public: public:
//Label(Window* parent_state, std::string labelText); //Label(Window* parent_state, std::string labelText);
@ -24,11 +20,8 @@ namespace ui
//Label(std::string labelText); //Label(std::string labelText);
virtual ~Label(); virtual ~Label();
virtual void TextPosition();
virtual void SetText(std::string text); virtual void SetText(std::string text);
HorizontalAlignment GetHAlignment() { return textHAlign; } virtual std::string GetText();
VerticalAlignment GetVAlignment() { return textVAlign; }
void SetAlignment(HorizontalAlignment hAlign, VerticalAlignment vAlign) { textHAlign = hAlign; textVAlign = vAlign; TextPosition(); }
void SetTextColour(Colour textColour) { this->textColour = textColour; } void SetTextColour(Colour textColour) { this->textColour = textColour; }

View File

@ -12,14 +12,11 @@ Textbox::Textbox(Point position, Point size, std::string textboxText):
Component(position, size), Component(position, size),
text(textboxText), text(textboxText),
textPosition(ui::Point(0, 0)), textPosition(ui::Point(0, 0)),
textVAlign(AlignMiddle),
textHAlign(AlignCentre),
actionCallback(NULL), actionCallback(NULL),
masked(false), masked(false),
border(true) border(true)
{ {
SetText(textboxText); SetText(textboxText);
TextPosition();
cursor = text.length(); cursor = text.length();
} }
@ -29,57 +26,19 @@ Textbox::~Textbox()
delete actionCallback; delete actionCallback;
} }
void Textbox::TextPosition()
{
if(cursor)
{
cursorPosition = Graphics::textnwidth((char *)displayText.c_str(), cursor);
}
else
{
cursorPosition = 0;
}
//Position.X+(Size.X-Graphics::textwidth((char *)ButtonText.c_str()))/2, Position.Y+(Size.Y-10)/2
switch(textVAlign)
{
case AlignTop:
textPosition.Y = 3;
break;
case AlignMiddle:
textPosition.Y = (Size.Y-10)/2;
break;
case AlignBottom:
textPosition.Y = Size.Y-11;
break;
}
switch(textHAlign)
{
case AlignLeft:
textPosition.X = 3;
break;
case AlignCentre:
textPosition.X = (Size.X-Graphics::textwidth((char *)displayText.c_str()))/2;
break;
case AlignRight:
textPosition.X = (Size.X-Graphics::textwidth((char *)displayText.c_str()))-2;
break;
}
}
void Textbox::SetText(std::string text) void Textbox::SetText(std::string text)
{ {
cursor = text.length(); cursor = text.length();
this->text = text; this->text = text;
this->displayText = text; this->displayText = text;
TextPosition(); TextPosition(displayText);
} }
void Textbox::SetDisplayText(std::string text) void Textbox::SetDisplayText(std::string text)
{ {
displayText = text; displayText = text;
TextPosition(); TextPosition(displayText);
} }
std::string Textbox::GetText() std::string Textbox::GetText()
@ -140,7 +99,6 @@ void Textbox::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
if(cursor == text.length()) if(cursor == text.length())
{ {
text += character; text += character;
//std::cout << key << std::endl;
} }
else else
{ {
@ -171,11 +129,16 @@ void Textbox::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
if(actionCallback) if(actionCallback)
actionCallback->TextChangedCallback(this); actionCallback->TextChangedCallback(this);
} }
TextPosition(); TextPosition(displayText);
} }
void Textbox::Draw(const Point& screenPos) void Textbox::Draw(const Point& screenPos)
{ {
if(!drawn)
{
TextPosition(displayText);
drawn = true;
}
Graphics * g = Engine::Ref().g; Graphics * g = Engine::Ref().g;
if(IsFocused()) if(IsFocused())
{ {

View File

@ -22,8 +22,6 @@ protected:
std::string text; std::string text;
std::string displayText; std::string displayText;
ui::Point textPosition; ui::Point textPosition;
HorizontalAlignment textHAlign;
VerticalAlignment textVAlign;
int cursor, cursorPosition; int cursor, cursorPosition;
TextboxAction *actionCallback; TextboxAction *actionCallback;
bool masked; bool masked;
@ -32,13 +30,9 @@ public:
Textbox(Point position, Point size, std::string textboxText); Textbox(Point position, Point size, std::string textboxText);
virtual ~Textbox(); virtual ~Textbox();
virtual void TextPosition();
virtual void SetText(std::string text); virtual void SetText(std::string text);
virtual void SetDisplayText(std::string text); virtual void SetDisplayText(std::string text);
std::string GetText(); std::string GetText();
HorizontalAlignment GetHAlignment() { return textHAlign; }
VerticalAlignment GetVAlignment() { return textVAlign; }
void SetAlignment(HorizontalAlignment hAlign, VerticalAlignment vAlign) { textHAlign = hAlign; textVAlign = vAlign; TextPosition(); }
void SetActionCallback(TextboxAction * action) { actionCallback = action; } void SetActionCallback(TextboxAction * action) { actionCallback = action; }
virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt); virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);

View File

@ -6,6 +6,7 @@
*/ */
#include "LoginView.h" #include "LoginView.h"
#include "Style.h"
class LoginView::LoginAction : public ui::ButtonAction class LoginView::LoginAction : public ui::ButtonAction
{ {
@ -30,28 +31,35 @@ public:
}; };
LoginView::LoginView(): LoginView::LoginView():
ui::Window(ui::Point(-1, -1), ui::Point(200, 100)), ui::Window(ui::Point(-1, -1), ui::Point(200, 87)),
loginButton(new ui::Button(ui::Point(200-50, 100-16), ui::Point(50, 16), "Login")), loginButton(new ui::Button(ui::Point(200-100, 87-17), ui::Point(100, 17), "Sign in")),
cancelButton(new ui::Button(ui::Point(0, 100-16), ui::Point(50, 16), "Cancel")), cancelButton(new ui::Button(ui::Point(0, 87-17), ui::Point(101, 17), "Cancel")),
titleLabel(new ui::Label(ui::Point(4, 2), ui::Point(200-16, 16), "Server login")), titleLabel(new ui::Label(ui::Point(4, 5), ui::Point(200-16, 16), "Server login")),
usernameField(new ui::Textbox(ui::Point(8, 20), ui::Point(200-16, 16), "")), usernameField(new ui::Textbox(ui::Point(8, 25), ui::Point(200-16, 17), Client::Ref().GetAuthUser().Username)),
passwordField(new ui::Textbox(ui::Point(8, 40), ui::Point(200-16, 16), "")), passwordField(new ui::Textbox(ui::Point(8, 46), ui::Point(200-16, 17), "")),
infoLabel(new ui::Label(ui::Point(8, 60), ui::Point(200-16, 16), "")) infoLabel(new ui::Label(ui::Point(8, 67), ui::Point(200-16, 16), "")),
targetSize(0, 0)
{ {
targetSize = Size;
AddComponent(loginButton); AddComponent(loginButton);
loginButton->SetAlignment(AlignCentre, AlignBottom); loginButton->Appearance.HorizontalAlign = ui::Appearance::AlignRight;
loginButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
loginButton->Appearance.TextInactive = style::Colour::ConfirmButton;
loginButton->SetActionCallback(new LoginAction(this)); loginButton->SetActionCallback(new LoginAction(this));
AddComponent(cancelButton); AddComponent(cancelButton);
cancelButton->SetAlignment(AlignCentre, AlignBottom); cancelButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
cancelButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
cancelButton->SetActionCallback(new CancelAction(this)); cancelButton->SetActionCallback(new CancelAction(this));
AddComponent(titleLabel); AddComponent(titleLabel);
titleLabel->SetAlignment(AlignLeft, AlignBottom); titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(usernameField); AddComponent(usernameField);
usernameField->SetAlignment(AlignLeft, AlignBottom); usernameField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; usernameField->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(passwordField); AddComponent(passwordField);
passwordField->SetAlignment(AlignLeft, AlignBottom); passwordField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; passwordField->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
passwordField->SetHidden(true); passwordField->SetHidden(true);
infoLabel->SetAlignment(AlignCentre, AlignBottom); infoLabel->Appearance.HorizontalAlign = ui::Appearance::AlignCentre; infoLabel->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
infoLabel->Visible = false;
AddComponent(infoLabel); AddComponent(infoLabel);
} }
@ -75,6 +83,11 @@ void LoginView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, boo
void LoginView::NotifyStatusChanged(LoginModel * sender) void LoginView::NotifyStatusChanged(LoginModel * sender)
{ {
if(!infoLabel->GetText().length() && sender->GetStatusText().length())
{
targetSize = Size+ui::Point(0, 18);
infoLabel->Visible = true;
}
infoLabel->SetText(sender->GetStatusText()); infoLabel->SetText(sender->GetStatusText());
if(sender->GetStatus()) if(sender->GetStatus())
{ {
@ -82,6 +95,31 @@ void LoginView::NotifyStatusChanged(LoginModel * sender)
} }
} }
void LoginView::OnTick(float dt)
{
//if(targetSize != Size)
{
ui::Point difference = targetSize-Size;
if(difference.X!=0)
{
int xdiff = difference.X/100;
if(xdiff == 0)
xdiff = 1*isign(difference.X);
Size.X += xdiff;
}
if(difference.Y!=0)
{
int ydiff = difference.Y/100;
if(ydiff == 0)
ydiff = 1*isign(difference.Y);
Size.Y += ydiff;
}
loginButton->Position.Y = Size.Y-17;
cancelButton->Position.Y = Size.Y-17;
}
}
void LoginView::OnDraw() void LoginView::OnDraw()
{ {
Graphics * g = ui::Engine::Ref().g; Graphics * g = ui::Engine::Ref().g;

View File

@ -19,6 +19,7 @@ class LoginController;
class LoginMode; class LoginMode;
class LoginView: public ui::Window { class LoginView: public ui::Window {
LoginController * c; LoginController * c;
ui::Point targetSize;
ui::Button * loginButton; ui::Button * loginButton;
ui::Button * cancelButton; ui::Button * cancelButton;
ui::Label * titleLabel; ui::Label * titleLabel;
@ -33,6 +34,7 @@ public:
void AttachController(LoginController * c_) { c = c_; } void AttachController(LoginController * c_) { c = c_; }
void NotifyStatusChanged(LoginModel * sender); void NotifyStatusChanged(LoginModel * sender);
virtual void OnDraw(); virtual void OnDraw();
virtual void OnTick(float dt);
virtual ~LoginView(); virtual ~LoginView();
}; };

View File

@ -16,7 +16,7 @@ OptionsView::OptionsView():
ui::Label * tempLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "Simulation Options"); ui::Label * tempLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "Simulation Options");
tempLabel->SetTextColour(style::Colour::InformationTitle); tempLabel->SetTextColour(style::Colour::InformationTitle);
tempLabel->SetAlignment(AlignLeft, AlignMiddle); tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel); AddComponent(tempLabel);
class HeatSimulationAction: public ui::CheckboxAction class HeatSimulationAction: public ui::CheckboxAction
@ -31,7 +31,7 @@ OptionsView::OptionsView():
heatSimulation->SetActionCallback(new HeatSimulationAction(this)); heatSimulation->SetActionCallback(new HeatSimulationAction(this));
AddComponent(heatSimulation); AddComponent(heatSimulation);
tempLabel = new ui::Label(ui::Point(24, heatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd behaviour with very old saves"); tempLabel = new ui::Label(ui::Point(24, heatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd behaviour with very old saves");
tempLabel->SetAlignment(AlignLeft, AlignMiddle); tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel); AddComponent(tempLabel);
class AmbientHeatSimulationAction: public ui::CheckboxAction class AmbientHeatSimulationAction: public ui::CheckboxAction
@ -46,7 +46,7 @@ OptionsView::OptionsView():
ambientHeatSimulation->SetActionCallback(new AmbientHeatSimulationAction(this)); ambientHeatSimulation->SetActionCallback(new AmbientHeatSimulationAction(this));
AddComponent(ambientHeatSimulation); AddComponent(ambientHeatSimulation);
tempLabel = new ui::Label(ui::Point(24, ambientHeatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd behaviour with old saves"); tempLabel = new ui::Label(ui::Point(24, ambientHeatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd behaviour with old saves");
tempLabel->SetAlignment(AlignLeft, AlignMiddle); tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel); AddComponent(tempLabel);
class NewtonianGravityAction: public ui::CheckboxAction class NewtonianGravityAction: public ui::CheckboxAction
@ -61,7 +61,7 @@ OptionsView::OptionsView():
newtonianGravity->SetActionCallback(new NewtonianGravityAction(this)); newtonianGravity->SetActionCallback(new NewtonianGravityAction(this));
AddComponent(newtonianGravity); AddComponent(newtonianGravity);
tempLabel = new ui::Label(ui::Point(24, newtonianGravity->Position.Y+14), ui::Point(Size.X-28, 16), "\bgMay cause poor performance on older computers"); tempLabel = new ui::Label(ui::Point(24, newtonianGravity->Position.Y+14), ui::Point(Size.X-28, 16), "\bgMay cause poor performance on older computers");
tempLabel->SetAlignment(AlignLeft, AlignMiddle); tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel); AddComponent(tempLabel);
class WaterEqualisationAction: public ui::CheckboxAction class WaterEqualisationAction: public ui::CheckboxAction
@ -76,7 +76,7 @@ OptionsView::OptionsView():
waterEqualisation->SetActionCallback(new WaterEqualisationAction(this)); waterEqualisation->SetActionCallback(new WaterEqualisationAction(this));
AddComponent(waterEqualisation); AddComponent(waterEqualisation);
tempLabel = new ui::Label(ui::Point(24, waterEqualisation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgMay cause poor performance with a lot of water"); tempLabel = new ui::Label(ui::Point(24, waterEqualisation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgMay cause poor performance with a lot of water");
tempLabel->SetAlignment(AlignLeft, AlignMiddle); tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel); AddComponent(tempLabel);
class AirModeChanged: public ui::DropDownAction class AirModeChanged: public ui::DropDownAction
@ -96,7 +96,7 @@ OptionsView::OptionsView():
airMode->SetActionCallback(new AirModeChanged(this)); airMode->SetActionCallback(new AirModeChanged(this));
tempLabel = new ui::Label(ui::Point(8, 146), ui::Point(Size.X-96, 16), "Air Simulation Mode"); tempLabel = new ui::Label(ui::Point(8, 146), ui::Point(Size.X-96, 16), "Air Simulation Mode");
tempLabel->SetAlignment(AlignLeft, AlignMiddle); tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel); AddComponent(tempLabel);
class GravityModeChanged: public ui::DropDownAction class GravityModeChanged: public ui::DropDownAction
@ -115,7 +115,7 @@ OptionsView::OptionsView():
gravityMode->SetActionCallback(new GravityModeChanged(this)); gravityMode->SetActionCallback(new GravityModeChanged(this));
tempLabel = new ui::Label(ui::Point(8, 166), ui::Point(Size.X-96, 16), "Gravity Simulation Mode"); tempLabel = new ui::Label(ui::Point(8, 166), ui::Point(Size.X-96, 16), "Gravity Simulation Mode");
tempLabel->SetAlignment(AlignLeft, AlignMiddle); tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel); AddComponent(tempLabel);

View File

@ -28,7 +28,7 @@ PreviewView::PreviewView():
} }
}; };
openButton = new ui::Button(ui::Point(0, Size.Y-19), ui::Point(51, 19), "Open"); openButton = new ui::Button(ui::Point(0, Size.Y-19), ui::Point(51, 19), "Open");
openButton->SetAlignment(AlignLeft, AlignMiddle); openButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; openButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
openButton->SetIcon(IconOpen); openButton->SetIcon(IconOpen);
openButton->SetActionCallback(new OpenAction(this)); openButton->SetActionCallback(new OpenAction(this));
AddComponent(openButton); AddComponent(openButton);
@ -45,7 +45,7 @@ PreviewView::PreviewView():
}; };
favButton = new ui::Button(ui::Point(51, Size.Y-19), ui::Point(51, 19), "Fav."); favButton = new ui::Button(ui::Point(51, Size.Y-19), ui::Point(51, 19), "Fav.");
favButton->SetAlignment(AlignLeft, AlignMiddle); favButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; favButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
favButton->SetIcon(IconFavourite); favButton->SetIcon(IconFavourite);
favButton->SetActionCallback(new FavAction(this)); favButton->SetActionCallback(new FavAction(this));
AddComponent(favButton); AddComponent(favButton);
@ -72,7 +72,7 @@ PreviewView::PreviewView():
} }
}; };
reportButton = new ui::Button(ui::Point(102, Size.Y-19), ui::Point(51, 19), "Report"); reportButton = new ui::Button(ui::Point(102, Size.Y-19), ui::Point(51, 19), "Report");
reportButton->SetAlignment(AlignLeft, AlignMiddle); reportButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; reportButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
reportButton->SetIcon(IconReport); reportButton->SetIcon(IconReport);
reportButton->SetActionCallback(new ReportAction(this)); reportButton->SetActionCallback(new ReportAction(this));
AddComponent(reportButton); AddComponent(reportButton);
@ -89,22 +89,22 @@ PreviewView::PreviewView():
}; };
browserOpenButton = new ui::Button(ui::Point((XRES/2)-108, Size.Y-19), ui::Point(108, 19), "Open in browser"); browserOpenButton = new ui::Button(ui::Point((XRES/2)-108, Size.Y-19), ui::Point(108, 19), "Open in browser");
browserOpenButton->SetAlignment(AlignLeft, AlignMiddle); browserOpenButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; browserOpenButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
browserOpenButton->SetIcon(IconOpen); browserOpenButton->SetIcon(IconOpen);
browserOpenButton->SetActionCallback(new BrowserOpenAction(this)); browserOpenButton->SetActionCallback(new BrowserOpenAction(this));
AddComponent(browserOpenButton); AddComponent(browserOpenButton);
saveNameLabel = new ui::Label(ui::Point(5, (YRES/2)+15), ui::Point(100, 16), ""); saveNameLabel = new ui::Label(ui::Point(5, (YRES/2)+15), ui::Point(100, 16), "");
saveNameLabel->SetAlignment(AlignLeft, AlignBottom); saveNameLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; saveNameLabel->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(saveNameLabel); AddComponent(saveNameLabel);
saveDescriptionTextblock = new ui::Textblock(ui::Point(5, (YRES/2)+15+14+17), ui::Point((XRES/2)-10, Size.Y-((YRES/2)+15+14+17)-21), ""); saveDescriptionTextblock = new ui::Textblock(ui::Point(5, (YRES/2)+15+14+17), ui::Point((XRES/2)-10, Size.Y-((YRES/2)+15+14+17)-21), "");
saveDescriptionTextblock->SetAlignment(AlignLeft, AlignTop); saveDescriptionTextblock->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; saveDescriptionTextblock->Appearance.VerticalAlign = ui::Appearance::AlignTop;
saveDescriptionTextblock->SetTextColour(ui::Colour(180, 180, 180)); saveDescriptionTextblock->SetTextColour(ui::Colour(180, 180, 180));
AddComponent(saveDescriptionTextblock); AddComponent(saveDescriptionTextblock);
authorDateLabel = new ui::Label(ui::Point(5, (YRES/2)+15+14), ui::Point(100, 16), ""); authorDateLabel = new ui::Label(ui::Point(5, (YRES/2)+15+14), ui::Point(100, 16), "");
authorDateLabel->SetAlignment(AlignLeft, AlignBottom); authorDateLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; authorDateLabel->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(authorDateLabel); AddComponent(authorDateLabel);
} }
@ -194,10 +194,10 @@ void PreviewView::NotifyCommentsChanged(PreviewModel * sender)
for(int i = 0; i < tempComments->size(); i++) for(int i = 0; i < tempComments->size(); i++)
{ {
tempUsername = new ui::Label(ui::Point((XRES/2) + 5, currentY+5), ui::Point(Size.X-((XRES/2) + 10), 16), tempComments->at(i)->authorName); tempUsername = new ui::Label(ui::Point((XRES/2) + 5, currentY+5), ui::Point(Size.X-((XRES/2) + 10), 16), tempComments->at(i)->authorName);
tempUsername->SetAlignment(AlignLeft, AlignBottom); tempUsername->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempUsername->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
currentY += 16; currentY += 16;
tempComment = new ui::Textblock(ui::Point((XRES/2) + 5, currentY+5), ui::Point(Size.X-((XRES/2) + 10), -1), tempComments->at(i)->comment); tempComment = new ui::Textblock(ui::Point((XRES/2) + 5, currentY+5), ui::Point(Size.X-((XRES/2) + 10), -1), tempComments->at(i)->comment);
tempComment->SetAlignment(AlignLeft, AlignTop); tempComment->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempComment->Appearance.VerticalAlign = ui::Appearance::AlignTop;
tempComment->SetTextColour(ui::Colour(180, 180, 180)); tempComment->SetTextColour(ui::Colour(180, 180, 180));
currentY += tempComment->Size.Y+4; currentY += tempComment->Size.Y+4;

View File

@ -13,7 +13,6 @@ Save::Save(Save & save) :
save.date), Published(save.Published), id(save.id), votesUp( save.date), Published(save.Published), id(save.id), votesUp(
save.votesUp), votesDown(save.votesDown), data(NULL), vote(save.vote), tags(save.tags) { save.votesUp), votesDown(save.votesDown), data(NULL), vote(save.vote), tags(save.tags) {
if (save.data) { if (save.data) {
std::cout << data << " " << save.data << std::endl;
data = (unsigned char *) malloc(save.dataLength); data = (unsigned char *) malloc(save.dataLength);
memcpy(data, save.data, save.dataLength); memcpy(data, save.data, save.dataLength);
dataLength = save.dataLength; dataLength = save.dataLength;

View File

@ -28,7 +28,7 @@ SearchView::SearchView():
} }
}; };
searchField = new ui::Textbox(ui::Point(60, 10), ui::Point((XRES+BARSIZE)-226, 16), ""); searchField = new ui::Textbox(ui::Point(60, 10), ui::Point((XRES+BARSIZE)-226, 16), "");
searchField->SetAlignment(AlignLeft, AlignBottom); searchField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; searchField->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
searchField->SetActionCallback(new SearchAction(this)); searchField->SetActionCallback(new SearchAction(this));
class SortAction : public ui::ButtonAction class SortAction : public ui::ButtonAction
@ -43,7 +43,7 @@ SearchView::SearchView():
}; };
sortButton = new ui::Button(ui::Point(XRES+BARSIZE-140, 10), ui::Point(60, 16), "Sort"); sortButton = new ui::Button(ui::Point(XRES+BARSIZE-140, 10), ui::Point(60, 16), "Sort");
sortButton->SetActionCallback(new SortAction(this)); sortButton->SetActionCallback(new SortAction(this));
sortButton->SetAlignment(AlignCentre, AlignBottom); sortButton->Appearance.HorizontalAlign = ui::Appearance::AlignCentre; sortButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(sortButton); AddComponent(sortButton);
class MyOwnAction : public ui::ButtonAction class MyOwnAction : public ui::ButtonAction
@ -61,7 +61,7 @@ SearchView::SearchView():
ownButton->SetActionCallback(new MyOwnAction(this)); ownButton->SetActionCallback(new MyOwnAction(this));
if(!Client::Ref().GetAuthUser().ID) if(!Client::Ref().GetAuthUser().ID)
ownButton->Enabled = false; ownButton->Enabled = false;
ownButton->SetAlignment(AlignCentre, AlignBottom); ownButton->Appearance.HorizontalAlign = ui::Appearance::AlignCentre; ownButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(ownButton); AddComponent(ownButton);
class FavAction : public ui::ButtonAction class FavAction : public ui::ButtonAction
@ -80,7 +80,7 @@ SearchView::SearchView():
favButton->SetActionCallback(new FavAction(this)); favButton->SetActionCallback(new FavAction(this));
if(!Client::Ref().GetAuthUser().ID) if(!Client::Ref().GetAuthUser().ID)
favButton->Enabled = false; favButton->Enabled = false;
favButton->SetAlignment(AlignCentre, AlignBottom); favButton->Appearance.HorizontalAlign = ui::Appearance::AlignCentre; favButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(favButton); AddComponent(favButton);
class NextPageAction : public ui::ButtonAction class NextPageAction : public ui::ButtonAction
@ -94,7 +94,7 @@ SearchView::SearchView():
} }
}; };
nextButton->SetActionCallback(new NextPageAction(this)); nextButton->SetActionCallback(new NextPageAction(this));
nextButton->SetAlignment(AlignRight, AlignBottom); nextButton->Appearance.HorizontalAlign = ui::Appearance::AlignRight; nextButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
class PrevPageAction : public ui::ButtonAction class PrevPageAction : public ui::ButtonAction
{ {
SearchView * v; SearchView * v;
@ -106,7 +106,7 @@ SearchView::SearchView():
} }
}; };
previousButton->SetActionCallback(new PrevPageAction(this)); previousButton->SetActionCallback(new PrevPageAction(this));
previousButton->SetAlignment(AlignLeft, AlignBottom); previousButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; previousButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(nextButton); AddComponent(nextButton);
AddComponent(previousButton); AddComponent(previousButton);
AddComponent(searchField); AddComponent(searchField);
@ -116,7 +116,7 @@ SearchView::SearchView():
AddComponent(loadingSpinner); AddComponent(loadingSpinner);
ui::Label * searchPrompt = new ui::Label(ui::Point(10, 10), ui::Point(50, 16), "Search:"); ui::Label * searchPrompt = new ui::Label(ui::Point(10, 10), ui::Point(50, 16), "Search:");
searchPrompt->SetAlignment(AlignLeft, AlignBottom); searchPrompt->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; searchPrompt->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(searchPrompt); AddComponent(searchPrompt);
class RemoveSelectedAction : public ui::ButtonAction class RemoveSelectedAction : public ui::ButtonAction

View File

@ -17,11 +17,11 @@ SSaveView::SSaveView():
descriptionField(NULL) descriptionField(NULL)
{ {
titleLabel = new ui::Label(ui::Point(2, 1), ui::Point(Size.X-4, 16), "Save to Server"); titleLabel = new ui::Label(ui::Point(2, 1), ui::Point(Size.X-4, 16), "Save to Server");
titleLabel->SetAlignment(AlignLeft, AlignBottom); titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(titleLabel); AddComponent(titleLabel);
nameField = new ui::Textbox(ui::Point(4, 18), ui::Point(Size.X-8, 16), ""); nameField = new ui::Textbox(ui::Point(4, 18), ui::Point(Size.X-8, 16), "");
nameField->SetAlignment(AlignLeft, AlignBottom); nameField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; nameField->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(nameField); AddComponent(nameField);
descriptionField = new ui::Textarea(ui::Point(4, 54), ui::Point(Size.X-8, Size.Y-26-54), ""); descriptionField = new ui::Textarea(ui::Point(4, 54), ui::Point(Size.X-8, Size.Y-26-54), "");

View File

@ -35,7 +35,7 @@ StampsView::StampsView():
} }
}; };
nextButton->SetActionCallback(new NextPageAction(this)); nextButton->SetActionCallback(new NextPageAction(this));
nextButton->SetAlignment(AlignRight, AlignBottom); nextButton->Appearance.HorizontalAlign = ui::Appearance::AlignRight; nextButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
class PrevPageAction : public ui::ButtonAction class PrevPageAction : public ui::ButtonAction
{ {
@ -48,7 +48,7 @@ StampsView::StampsView():
} }
}; };
previousButton->SetActionCallback(new PrevPageAction(this)); previousButton->SetActionCallback(new PrevPageAction(this));
previousButton->SetAlignment(AlignLeft, AlignBottom); previousButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; previousButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
class RemoveSelectedAction : public ui::ButtonAction class RemoveSelectedAction : public ui::ButtonAction
{ {

View File

@ -28,7 +28,7 @@ TagsView::TagsView():
} }
}; };
closeButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(195, 16), "Close"); closeButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(195, 16), "Close");
closeButton->SetAlignment(AlignLeft, AlignTop); closeButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; closeButton->Appearance.VerticalAlign = ui::Appearance::AlignTop;
closeButton->SetActionCallback(new CloseAction(this)); closeButton->SetActionCallback(new CloseAction(this));
AddComponent(closeButton); AddComponent(closeButton);
@ -36,7 +36,7 @@ TagsView::TagsView():
AddComponent(tagInput); AddComponent(tagInput);
title = new ui::Label(ui::Point(5, 5), ui::Point(185, 16), "Manage tags:"); title = new ui::Label(ui::Point(5, 5), ui::Point(185, 16), "Manage tags:");
title->SetAlignment(AlignLeft, AlignTop); title->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; title->Appearance.VerticalAlign = ui::Appearance::AlignTop;
AddComponent(title); AddComponent(title);
} }
@ -81,14 +81,14 @@ void TagsView::NotifyTagsChanged(TagsModel * sender)
for(int i = 0; i < sender->GetSave()->GetTags().size(); i++) for(int i = 0; i < sender->GetSave()->GetTags().size(); i++)
{ {
ui::Label * tempLabel = new ui::Label(ui::Point(35, 35+(16*i)), ui::Point(120, 16), sender->GetSave()->GetTags()[i]); ui::Label * tempLabel = new ui::Label(ui::Point(35, 35+(16*i)), ui::Point(120, 16), sender->GetSave()->GetTags()[i]);
tempLabel->SetAlignment(AlignLeft, AlignMiddle); tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
tags.push_back(tempLabel); tags.push_back(tempLabel);
AddComponent(tempLabel); AddComponent(tempLabel);
if(sender->GetSave()->GetUserName()==Client::Ref().GetAuthUser().Username) if(sender->GetSave()->GetUserName()==Client::Ref().GetAuthUser().Username)
{ {
ui::Button * tempButton = new ui::Button(ui::Point(15, 35+(16*i)), ui::Point(14, 14), "x"); ui::Button * tempButton = new ui::Button(ui::Point(15, 35+(16*i)), ui::Point(14, 14), "x");
tempButton->SetAlignment(AlignCentre, AlignMiddle); tempButton->Appearance.HorizontalAlign = ui::Appearance::AlignCentre; tempButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
tempButton->SetActionCallback(new DeleteTagAction(this, sender->GetSave()->GetTags()[i])); tempButton->SetActionCallback(new DeleteTagAction(this, sender->GetSave()->GetTags()[i]));
tags.push_back(tempButton); tags.push_back(tempButton);
AddComponent(tempButton); AddComponent(tempButton);